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    This is not strategy game

    Oh, I totally agree it's possible... ...but that's why it probably won't happen. There's no money in it. Unfortunately, the future is probably games more like Candy Crush than Civ IV.
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    This is not strategy game

    Yeah, it's kind of funny. Sulla has a review of Brave New World, and he quotes and links to Shafer's Kickstarter at one point midway through, noting that all the stuff Shafer admits to is pretty much word-for-word exactly what he had outlined in his critique. Also Sulla has a couple pieces up...
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    This is not strategy game

    Yep, just as detailed by Sulla in his critique. Even Jon Shafer, the designer whose idea it was to implement 1UPT in an attempt to emulate the tactical combat model of Panzer General, admits it was a bad decision. He details this and concedes other errors, both resulting from trying to balance...
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    Fixing things that weren't broken

    What gets me about that is that it's not even such a complicated concept that they'd need to look at Civ IV. It's a simple matter of cycling through units based on relative proximity (i.e. "who's the next closest unit") rather than blindly ratcheting down the list that's likely created in...
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    Back to the Future: 10 Problems with Civ3

    Yeah, that's pretty good. It made Single_City games much more reasonable. I believe there's a Civ IV mod that allows you to "claim" a square outside your normal cultural boundaries by standing a unit on it and clicking a "claim" button. You can then build a road to it plus whatever improvement...
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    Boredom with CIV5 demystified

    No doubt! Of course what gets me in this particular case is that the inflammatory comment isn't actually false--- Civ I is an awful game. I still play it at work all the time. The game mechanics are crude and abstracted from the reality they purport to mimic. Losing a battleship to combat with a...
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    Viewing history as a whole... isn't as fun.

    Of course they're obvious. He didn't say that he had no idea that the change in eras was happening. He was saying that you never got a sense of the change from the gameplay. Surely you remember how it was in Civ III & IV, where you knew you were in the medieval era because you were pushing back...
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    I'm so Glad the Slide is Gone

    This is an important point, I think. Hard limits like "4 spaces between cities" should be considered as an absolutely last resort. Preferably, the game should be structured such that you can do whatever you like, and have the consequences of building to close together keep you from doing so. One...
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    I'm so Glad the Slide is Gone

    What can I say? My play style wasn't like that. Unfortunately, it sounds to me like you're saying that since your play style with the slider could be adequately reproduced with two lines of C++ {while(TaxIncome > 0) slider--; slider++;} that arguments for wanting that control are invalid. I've...
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    Game options gone after patch?

    Nah, I just checked the un-updated 1.0.0.62 install on my other computer, and "Play Now" dumped me straight to a picture of randomly selected Alexander and some guy mumbling about stuff, just like the updated version on my laptop. Probably just one of those things he remembered from older Civ...
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    I'm so Glad the Slide is Gone

    No, you couldn't automate it because it wasn't always correct to emphasize tech to exactly the point of minimum positive tax income. Granted, the central pillar supporting every iteration of Civ has been "research or die" and subsequently the slider spends 90% of its time maxing out beakers, but...
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    Who's to Blame for Civ V?

    Brian Reynolds, Jeff Briggs, and Soren Johnson apparently knew enough to not consult Sid on II, III, and IV. Someone apparently took the "Sid Meier's" in the title too literally and actually asked his opinion. What I don't understand is why Jon Shafer went totally nerf on V when he was part of...
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    Who's to Blame for Civ V?

    Having worked in the industry before, I'd say that the lead dev would be unlikely to have played the game in a form even remotely resembling the finished product until probably a week (or less!) before release. Given the state of the game, I'd even wager that they were still hammering away at it...
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    Who here remembers MoM's Wraiths?

    You have to hand it to Simtex on that. MoM and MoO2 both used that same basic resource allocation system, and it worked pretty well. Even when the endgame was a big fat pain in the butt of multi-city or multi-planet micromanagement, it was still lightning fast. It's a shame they folded up so...
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    The game is even EASIER now on Deity - If that's possible

    I think that no matter what map you choose, Deity level ought to be a challenge. If playing on "continents" or "archipelago" maps constitutes setting up a Deity level game to give you an unbeatable starting position, then I'm sorry, the AI is still not fixed. If you have to play on "pangaea"...
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    Interview with Firaxis' Dennis Shirk!

    I think that's a pretty insightful observation. Micromanagement has always been an issue with 4X games. Reducing the effect of micromanagement such that there's no longer any reason to micromanage is certainly a valid game design strategy, but as has been noted elsewhere, that sounds to me like...
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    Interview with Firaxis' Dennis Shirk!

    Yes, perhaps that was a poor example. Substitute instead the French Revolution, perhaps. Still, the abstracted advantage of Communism's command economy (+5 hammers) is based upon the real life example of the Soviet Union. Even if they were still a Bizarro-world mirror image of a monarchy...
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    Interview with Firaxis' Dennis Shirk!

    It's been shown time and time again that when someone says something of theirs is "very large and long", they're probably exaggerating to impress you.
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    Interview with Firaxis' Dennis Shirk!

    This bothers me quite a bit. Would Russians who are monarchists be hard pressed to switch to communism? Sure.... but historically they did, and it was a pretty quick change too. A bloody and ruinously painful change, but quick. This ought to have been implemented as an expensive change (perhaps...
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    So did ANY of the people who reviewed this game actually PLAY it???

    That's not completely accurate. Consoles have perpetually been a couple steps removed from computers, and never the twain shall meet. Consoles could even surpass computers, but they will never be the same thing, nor have the same gameplay. The goals of the two platforms are incompatible. yet...
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