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  1. K

    [BtS] Elder Scrolls Scenario (At an idea/recruitment level)

    Instead of modding the tundra landscape, why not just use the desert landscape for the ashlands? Thats essentially what they are, but instead of sand its ash. Tundra could just not be used. Where you planning on this fitting into the time of Morrowind the game? or After the oblivion crisis...
  2. K

    [BtS] Elder Scrolls Scenario (At an idea/recruitment level)

    OMG Finally. Really suprised no one has started this yet. Like everyone posted above, I would use FFHII as a base (if possible). I'd also be willing to help out a little. Ive modded a few games, including morrowind/oblivion, and as well as Rome and Medieval II Total War. I experimented a...
  3. K

    [seZ`s generic Medieval Unit thread]

    Thanks for the Medieval units, should make doing my medieval scenarios much easier. Kushan
  4. K

    [WIP]The Middle Ages

    Reserved for The Spanish Reconquista scenario.
  5. K

    [WIP]The Middle Ages

    Reserved for 1095AD Scenario.
  6. K

    [WIP]The Middle Ages

    OVERVIEW: This scenario starts after the death of Charlemagne’s son, Louis the Pious. At the start of the scenario the Frankish Empire has been divided amongst Charlemagne’s grandsons, Lothair I, Louis the German, and Charles the Bald. Your goal is to lead one of these three monarchs...
  7. K

    [WIP]The Middle Ages

    Reserved for 768AD scenario.
  8. K

    [WIP]The Middle Ages

    The “mod” is a combination of different scenarios set in during the Middle Ages, with each starting point being at a key point in history. Each one is unique, covering a different area or era. It will be for CivIV: Warlords, I have no pl;ans to do a version for vanilla CivIV. I try...
  9. K

    [SDK] Dale's Combat Mod!

    Ok thanks for the response dale. Dont wont to imagine playing Warlords without your mod. Kushan
  10. K

    [MOD] Regiments (10+1 men formations)

    This may have been asked already, but will you be converting your mod for use with warlords? I mean I could do it, but if you were/are already planning it then i dont want to double up the work. Kushan
  11. K

    Upgrade or Not Upgrade

    I always devote a few cities to constantly building the "newest" units, so I can slowly phase out old units as they are replaced by more modern ones. Kushan
  12. K

    Possible to change Civ Leaders?

    Thanks for the response, will definatley check those out. Kushan
  13. K

    [SDK] Dale's Combat Mod!

    This may be a little of topic. But are you going to be converting this mod over to Warlords at all Dale? Keep up the good work. Love your mod. Thanks, Kushan
  14. K

    Possible to change Civ Leaders?

    I am working on a few medieval scenarios for CivIV/Warlords. While trying to decide what factions leaders to use, I started to wonder if it was possible to use a script to change civ leaders along with their traits in the middle of a game? On a related note, is it possible to script a...
  15. K

    More builder scenarios please!

    For most people I think they would rather go for the domination or extermination victory over the poeacefull route. I know I do myself, one because its a chalenge to me, and two its gives me a sense of accomplishment in many ways. If I win peacefully I think to myself I didnt really accomplish...
  16. K

    More builder scenarios please!

    I'm working on a few different Medieval scenerios. There mainly focused on warfare but theres I hope to have a fare amount of building as well. Kushan
  17. K

    More then 18 Civs in XML

    My "mod" isnt so much a mod as it is a collection of scenerios. Thanks for the link Craig_Sutter, that will save me alot of time. Kushan
  18. K

    More then 18 Civs in XML

    Thanks for the reply. Looking at it know it wont solve my problem as each of my scenerios will have different tech trees. Thanks, Kushan
  19. K

    More then 18 Civs in XML

    Is it possible to have more then 18 civs in the XML files? I know the max for a scenerio is 18 civs, but is it possible to have more then that in XML? I am working on a Medieval mod, and I have idea for a few different scenerios, and I would like to be able to use a base "mod pack", and just...
  20. K

    Europa Europa: European Empires Mod

    This has probably been asked before, but I really dont want to search for it at the moment. Will this mod work with the latest patch? Sory for such a n00b question but I havent been around these forums in a long time. Thanks, Kushan
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