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  1. Haarbal

    2 new AA guns

    trying to find my jaw, must be somewhere on the floor :) these look AWESOME
  2. Haarbal

    Few Packs: Requested

    well, my fantasy civpack has been added in 0.95, so it does have fantasy civs, with LH's and flags and a little b*llsh*t civilopedia entry :) . there are some units in FFH that you can use for UU's though edit: if Kael allows you to use the units, which he probably does :)
  3. Haarbal

    SPORE SimEarth game

    if it's going to be what they say it will, then you can create anything you want :beer: i just hope it will become what they it'll be
  4. Haarbal

    Various questions about possibilities

    very possible. in the civilizationinfos.xml file, there is a list at the barbarian civ, with ALL the units they can build, so adding a unit in here shouldn't be difficult. keeping it clear from the other civs can be done, by making the unit upgrade to warrior (so you can't build a...
  5. Haarbal

    SDk? anyone?

    then KILL 'EM ALL :)
  6. Haarbal

    Civ2-style units in Civ4?

    the LH's are already done in a mod (i think in the graphics modpack section)
  7. Haarbal

    Star Wars Empire at War

    why won't you download the demo first (don't know where to get it, but alcosta has one, so it's avaiable)
  8. Haarbal

    Reskinned bear : Panda

    you might want to let it travel alone. panda's arent very social animals
  9. Haarbal

    Help plz... something about civs in the game

    have you changed it at the right civilization? the file has a lot of tags for each of the civs, so it might be handy to search for JUDAH and then scroll down till you see the tag containing this
  10. Haarbal

    White Flags

    i'm not really out myself (gave up after a while :)) just try lots of things out, and also load up some good working flags from other mods (haven't done this myself, but it looks like a good solution though :))
  11. Haarbal

    White Flags

    you shouldn't make the alpha mask entirely black. make a part of it black and a part white
  12. Haarbal

    Modding Bugs FAQ

    maybe it's in the civilizationinfos.xml. that refers to the building style of the citys (though it's somewhere in the middle of a civilzation code, so if this isn't changed, it's not very likely that this is the problem)
  13. Haarbal

    Civ4 Plugins for 3dsmax 6 and 7 now available for download

    so if you got just the .NIF file, it's possible to add units? would be very nice :), though it doesn't seem very logic to me. when i try to export it (unanimated) a get a b*ttload of errors that i'm missing the .KF and .KFM files
  14. Haarbal

    two questions

    1 a bit more worked out :) open CIV4BonusInfos.xml and you'll see the resources and stuff like that with a lot off code/junk under it. search for the yield tags (there are 3 in a row) and you can change these the number of your will. the line is as following (i think, not 100% sure): 1st...
  15. Haarbal

    Help plz... something about civs in the game

    wrong forum, should be main C&C The cure: open the civilizationinfos.xml file, search for the <playable> tag and change the value to 1 instead of 0 (of course for the right civilization), this will make it playable. if you want it in your normal civ game, copy all the data that is INSIDE of...
  16. Haarbal

    Next Level Mod II near of completation - FINAL BUGS, HELP!

    the white flag problem has to do with the alpha masks. if you get yourself a FREE version of DXTBmp, you can edit this really good and easy. the idea is that you create a black/white alpha mask and the game fills the black area up with the civs secundary (or primary, not sure)colour. the white...
  17. Haarbal

    [MOD]Stone Ages : Pre Alpha

    another idea, IF you change culture to territory (which it bassicly already is in vanilla civ) make it hard to get (low culture boosts, high need for a new level, few building which generate it)
  18. Haarbal

    My new civilization

    reinstall the game if you can't load any mods. i had an error with some worldbuilder files, but a reinstall solved the problem
  19. Haarbal

    Editing the game...

    you could also edit one, but then i would recommend a backup
  20. Haarbal

    How long before we see mods with new models?

    about |.........................| this much :p here is something about new models, but to be I don't know what kind of units it adds (the tumbnail links to the wrong thing and i havent downloaded it yet)
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