responsing to this and the threat above (before this post :-D ), i will try to anser when sober again.
perhaps somebody will dio that before me, if not i'll try.
a short notuice:
1. the xml files define the improvements which are interceptet by the phyton part.
2. the python part defines what...
ah sorry that line is some left-over when i tried to modify the schema-files; witch diddnt work :D
And i dont know if it is always not possible to load previous saves, but i usually had that problem :(
First add the following to the "CIV4BuildInfos.xml"
<BuildInfo>
<Type>BUILD_TERRAFORM</Type>
<Description>TXT_KEY_BUILD_TERRAFORM</Description>
<Help/>
<PrereqTech>NONE</PrereqTech>
<iTime>1000</iTime>
<bKill>0</bKill>...
absolutley; this is our (your) project started on its own by some players, not some elite beta goofs :D
wiki is for the mass not for some... ah ok... but it is true :D
1. you change individual units in "CIV4UnitInfos.xml"; there each unit has a <iCost>###</iCost> tag.
2. in the "CIV4HandicapInfo.xml" you can change it via the difficulty for all units; <iUnitCostPercent>###</iUnitCostPercent>
3. or the "CIV4GameSpeedInfo.xml"; depending on game speed you...
hm yes organization is cool.
Ordung ist das halbe Leben, ich lebe in der anderen Hälfte.
now how to trnslate that...
Arrengement is half of life, i live in the other halve.
god am i funny. But seriously the general organization isn't that bad, when you remember that this wiki isn't...
thanks for #6 at first ;)
#3: the basicinfo i did has no info; true but i didi that part only as "test" for the link from unitinfo...
#2: needs realy formatting
and because of examples, if you for every xml an example that would get messy for some. just think of the unitinfo thts a...
hi,
it is the CIV4BonusInfos.xml, but i honestly don't know how to change the amounts.
What is interesting is, that all make-happy resources and all something-to-do-with resources have a number in <iPlayer> tag.
The health resources don't. Yet there is still the <iConstAppearance> tag...
I introduced a building (ICBM Silo) with is needed to build nukes in a city. This building now produces unhappiness in that city. So you have to be carfull where to build silos. Sadly i don't know how to limit the amount of nukes per silo :-/
Next i introduce tactical nukes (weaker an only...
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