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  1. M

    Creating you own 3d units

    There is a .nif import/export plugin for blender, which is free. But it is not compatible to the nif format of civ4 :(
  2. M

    Terraforming

    responsing to this and the threat above (before this post :-D ), i will try to anser when sober again. perhaps somebody will dio that before me, if not i'll try. a short notuice: 1. the xml files define the improvements which are interceptet by the phyton part. 2. the python part defines what...
  3. M

    Terraforming

    i just edited my post in the first xml file there is a line that should not be there; i marked it....
  4. M

    Modding workers to change the terrain!!

    ah sorry that line is some left-over when i tried to modify the schema-files; witch diddnt work :D And i dont know if it is always not possible to load previous saves, but i usually had that problem :(
  5. M

    Modding workers to change the terrain!!

    i posted this posibility once: http://forums.civfanatics.com/showthread.php?t=140760&highlight=terraforming
  6. M

    <TerrainImpassables> does not work

    well it should work; i think you have to clear the cache or something like that...
  7. M

    Terraforming

    First add the following to the "CIV4BuildInfos.xml" <BuildInfo> <Type>BUILD_TERRAFORM</Type> <Description>TXT_KEY_BUILD_TERRAFORM</Description> <Help/> <PrereqTech>NONE</PrereqTech> <iTime>1000</iTime> <bKill>0</bKill>...
  8. M

    how do you change tech prereq's for build wealth, build research and build money?

    "xml\gameinfo\CIV4ProcessInfo.xml" the three each have a line like this: "<TechPrereq>TECH_CURRENCY</TechPrereq>"
  9. M

    Civ4 documentation wiki

    absolutley; this is our (your) project started on its own by some players, not some elite beta goofs :D wiki is for the mass not for some... ah ok... but it is true :D
  10. M

    Civ4 documentation wiki

    is there something new about the status of the two wikis? Should one still post or wait?
  11. M

    Units production cost

    ok i forgot "CIV4EraInfos.xml"; and it seems to be the "<iTrainPercent>" tag not the construct tag.
  12. M

    Units production cost

    uiii just checked 2. isn't working; prollydoes some other thing :D
  13. M

    Units production cost

    1. you change individual units in "CIV4UnitInfos.xml"; there each unit has a <iCost>###</iCost> tag. 2. in the "CIV4HandicapInfo.xml" you can change it via the difficulty for all units; <iUnitCostPercent>###</iUnitCostPercent> 3. or the "CIV4GameSpeedInfo.xml"; depending on game speed you...
  14. M

    Adding/Removing Techs

    afaik you can't edit the schemas atm.
  15. M

    Civ4 documentation wiki

    Don't drink and wiki, or ebvrything might get wasted... i hate computers :-D
  16. M

    Civ4 documentation wiki

    hm yes organization is cool. Ordung ist das halbe Leben, ich lebe in der anderen Hälfte. now how to trnslate that... Arrengement is half of life, i live in the other halve. god am i funny. But seriously the general organization isn't that bad, when you remember that this wiki isn't...
  17. M

    Civ4 documentation wiki

    thanks for #6 at first ;) #3: the basicinfo i did has no info; true but i didi that part only as "test" for the link from unitinfo... #2: needs realy formatting and because of examples, if you for every xml an example that would get messy for some. just think of the unitinfo thts a...
  18. M

    Civ4 documentation wiki

    don't forget to correct my spelling mistakes :D someone already corrected the boolean part in unitsinfos; thanks greatapple
  19. M

    Resources ammount on a map

    hi, it is the CIV4BonusInfos.xml, but i honestly don't know how to change the amounts. What is interesting is, that all make-happy resources and all something-to-do-with resources have a number in <iPlayer> tag. The health resources don't. Yet there is still the <iConstAppearance> tag...
  20. M

    Make nukes count

    I introduced a building (ICBM Silo) with is needed to build nukes in a city. This building now produces unhappiness in that city. So you have to be carfull where to build silos. Sadly i don't know how to limit the amount of nukes per silo :-/ Next i introduce tactical nukes (weaker an only...
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