Still trying to get my crap organized so i can start up again... I don't have the game reinstalled yet (planned for this weekend). I have to recover all my files from one of the dozen or so ghost backups stored on my 200GB external HD.
I may think about working with Sevo on the project...
LMFAO I am amazed my thread is still on page 2 :P
Yea i been gone a while. After my computer died i just couldn't get back into editing. Well I figured i would see if my login still works and as I noticed the SDK is out I guess i am going to try and bring this mod back to playability.
God...
@Orion66 - Um nukes already do that much damage to units as long as the enemy doesn't have a bomb shelter in city :P
Also the reason there is no larger ICBM is because of the targetting limitations which are hard coded (Can't fire if blast radius will effect yours or non-enemies...
Sorry for the absence guys... Just got my laptop back from the shop... Thats the good news.
The bad news is after 3 weeks of not doing anything with Civ4, Working 11hrs a day (after drive time), online programming classes (I am making a PC game), and the fact that my friends MMOG just went...
@purger30 - Mods that use that file that i know off the top of my head... Great General/Soldier, Culture Modifications, Building Destruction Mod... I think the Building Destruction mod causes most of the interface lag because it looks for whats in the city each time you open it.
@purger30 - I'll take a look at the file but if you just delete that file you will effectivly FRY about 2-3 mods that I have included... I know there are about 3 mods that do use that file.
@Orion66 - Still haven't had time to look at it... work is keeping me so busy its eat, work, sleep, repeat the last few days :cry:
@JohnYoga - There are many other combination mods out there but very few that go to the extent I have lol. You would have to look through the Completed Modpacks...
@courseofra - I may though the AI only uses Naval Transports... untill we get the SDK I don't think it will be possible to change this :(
@Rabbit, White - thanx for the icons and the cargo plane reskin... See first note: The AI only uses Naval Transports :(
I put the air version in for MP...
@Orion66 - Do you have Blue Marble Terrain Installed? I was told that the graphics looks small with this mod installed allong with my mod even if using the NG version.
I have gone over the files multiple times... The files used in each NG version that cancels out the reduction are exact copys...
@TheLopez - Can you be more specific as If the thing runs fine in game play then I don't consider it errorous (unless i know the language and what to look for)
@Orion66 - Hope I don't sound rude but did you actually read the first thread where you downloaded the game from? There are 2...
@TheLopez - lol thanx... as for your stacker Mod... I may when i get my Laptop back and can actually work on my mod again... Lack of immediate testing of my code and pretty much haulted all current progress atm... 1 week down... 2 to go... And I have already lost my mind. Next week I start...
@TheLopez - Hmmm I dono... Python is not my strong point so if there is extra code in there I have no clue what it does... I just merged it from the other mods :P
@scienide09 - I think it deals with a few of the less important graphics changes I made (even in the NG version) that arn't...
@scienide09 - Actually thats one thing i've never tested lol... Though I haven't made 2 many changes that would effect it differently I don't think.
Though the late game research will probobly be a pain in the butt just due to tech costs lol
@wolfie - I already added the Great General and Soldier... So far I don't think i really NEED any more GP or Specialists... at least that I can see atm.
@Randall_Flagg - Yea the Early game on the Epic or Marathon Settings leaves alot of downtime... I actually thought of making wealth...
Just a suggestion for you but I know its something I ran into with Snaif's Great General Mod (when I incorporated it into my mod)... I wouldn't attacks GPP generation to any building that comes before library. especially not the palace.
The reasoning for this is its impossible to micromanage...
@casey1966 - Custom Games should work just fine with my mod as well :)
As for the Privateer I dono how i would go about doing this as atm noone can get access to the Missions to make any changes to it. Hoping that can be taken care of with the SDK :P
@szef504 - Well the code that controls...
@szef504 - The bombers only damaging units was a default Civ4 setting... I changed it because it pissed me off the way they made Air units practicly worthless. I mean most of the wars Since the later parts of WW2 on have seen heavy stratigic air attacks. Basides by enabling it I am further...
@chas1951 - Ok I will take a closer look at it... might just end up making it a normal building similar to a Cathedrel that requires a specific number of factories for each Steel plant if I can't get it to work right :P
@Randall_Flagg - I just checked the files and the NG version does not...
Um hate to break it to you but that "IS" a 500lb bomb :P
The maker of the Lost Units Mod got creative and used XML to increase the size ratio of the bomblet dropped by the bombers and called it a Zepplin...
Very ingenious if I must say...
But reskinning it might proove difficult as the...
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