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  1. C

    Jon Shafer leaves Firaxis!

    Greatest Xmas present I could have ever gotten. Good bye.
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    Full Patch Notes for December Patch

    Still no ability to do a revolution and redistribute policies? Why I must choose how to play at the first turn or lose horribly? And by this, I mean pipe like strategy.
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    New patch today (9-30-2010). Patch notes?

    Wrong. If developer does not fill the reason for global update, how in the hell valve can fix that? Publisher or Firaxis has filled them couple days after both patches, but initially left them blank. Its not Valves fault by any length. How other does other steam games manage to get patch...
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    New patch today (9-30-2010). Patch notes?

    Valve has nothing to do with Firaxsis and 2K not putting patchnotes into steam notes table like pretty much every other title does. They only release them at their forums: http://forums.2kgames.com/forums/showthread.php?t=89117 Why? Lazy sobs. Still not Valves fault.
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    First win on Prince

    Sorry, I didn't mean it that way. Just that trying to figure out what you did right and wrong at prince level in V can lead into same problems you got in civ IV if you played alot of warlord and such and tried to progress higher. As you can literally win with couple cities and understanding...
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    Is there any response from Firaxis / 2K ?

    They are laughing their way to the bank right now, for decking out so many 90% reviews and game selling so well. In eyes of publisher and developer, civ V is huge success and business is strong. I don't think there is a single developer on their parking lot that has a sting in their hearts...
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    First win on Prince

    Don't play on prince, you can literally roll your face on keyboard and win in CIV V with prince. Currently its just giving bad information on what is good or bad tactic in the game. Ramp up to immortal, its like prince in CIV IV.
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    New strategy: Ignore happiness

    This is pretty much how I feel too. Eventually they will try to balance all of this and still players will end up figuring out that best way to win the game is massive land grab. I personally never understood the 3-6 city plays until the end. They are more about pressing next turn dozens and...
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    New strategy: Ignore happiness

    Its a bug in XML file, policy has +2, but xml only +1.
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    City Spacing

    Err, there is no distance maintenance, borders are meaningless. Empire does not have to be like an empire in real world on the map. Only three things matter, location, happiness resources you dont yet have, amount of tradeposts/hammers you can build there. (depends on what you spec the city for)...
  11. C

    Domination victory with only 3 advanced units

    Add great general to gain another 25% boost and then honor tree policies of even more boost for next tile unit boost and you will have the same effect even with similar era units. It turns fights from so-so into deceive victories.
  12. C

    There must be some sort of conqueror's plateau

    http://forums.civfanatics.com/showthread.php?t=382812 AI went for ignore happiness strategy.
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    Annex, build settler, raze and then repopulate

    You can't buy units from cities just annexed before they calm down. That takes too many turns. By far easiest way is to raze right away and bring couple settlers with the army. You anyway want to repopulate only if there is resource you lack, happiness or strategy one as you get no real benefits...
  14. C

    Flexible strategies

    The way social policies and production is laid out, V is more about doing what ever win condition you are after from turn 1 and trying to emphasis victory conditions easily available for leader and spawning position. Only way you get a bit of choice, is by going conquest / diplo / tech...
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    New strategy: Ignore happiness

    I'm not sure if this can even be balanced right. If you grip the player too hard on happiness, you end up with more games that go like this: * 4-6 cities * couple units to fend of attacks * 200+ next turns until enough policies are unlocked doing literally nothing pick a winning...
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    Annex, build settler, raze and then repopulate

    This seems to be much superior tactic compared to annexing cities or making puppets out of them, as annexed cities lose so much population/buildings and generate unhappiness / inbuilt 5g penalty, it could be best just to raze right away and bring settler with the army to repopulate. Its just...
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    I love the Civ5 Economy

    Why do you worry about unhappiness? It generates little to no problems after you have massed large enough army to raze every city to ground and annex the ones you need for buying more units. Only penalties from major unhappiness is 30% combat strenght, no city growth and 50% hammers. You...
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    Anyone else think that AI has been toned down for the release?

    There is no distance penalty, putting cities far, far away is good tactic to secure a resource. My guess is AI is cheating and sees a iron or something in those tiles. There is no actual real purpose in CIV V to build an empire that looks like an empire, as connecting borders dont give any real...
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    How do I stop losing money!?

    This is true, infact you can make a fortune just by building and disbanding units you don't need. Build wealth is big no-no.
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    New strategy: Ignore happiness

    I played a game like that, with something close to -50 unhappiness. Map wasn't large enough for it to go lower. Also noticed, that domination based victories are only happening by massive razing of cities. You can't puppet them because gold income will take a nosedive as puppets build every...
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