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    YnAMP - Development thread

    Just a note: you've an unclosed <UpdateDatabase> tag in your .modinfo file (last UpdateDatabase tag, just before the </Components>).
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    Warmonger penalty never leaves.

    Did the other civs have any reason to like you? I.e. same religion, tenets, gifts, trades, etc.? Did you have trade routes with any of them? DoF's? If they're all neutral, then going on a conquering spree, regardless of who started the fight, would get you the Warmongering tag. That would be...
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    I wish Terra maps had this feature...

    I actually wish that more luxuries/strategic resources spawned on the other land mass in Terra maps. It would make the race to colonize more meaningful. I sort of view those city-states as being those backwards civilizations, or the teeming barbarian hordes that are always there. I think...
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    Everyone stays neutral

    In my current game (as Korea, King), there's been a fair bit of war early on. I've just entered the Renaissance (the first civ to do so). I had a very fortunate start along a coast on a Terra map, with a large swath of desert to act as sort of a natural border between the area I wanted to set up...
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    How the A.I. works in BNW.

    In my experience, by the Middle Ages, everyone hated everyone else in GnK. Alliances didn't exist, and if you had a weak army, the entire world DoW'd you. This would typically end up with 2-3 large AI puppet empires as they gobbled up the smaller fry. In BNW so far, the AI seems to be much...
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    Who is your favorite civilization in Civ5?

    America - all around fun, general playstyle. On paper, their bonuses don't seem much, but the extra sight is very useful early on, and I love Minute-men. Aztecs - if I want to get my war on, these guys let me conquer while getting culture quickly. Throw on raging barbarians, take the honor...
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    Need advice on runaway civs

    I typically play huge Terra maps, and inevitably one AI or another goes a'conquering, becoming huge. I find I have to often intervene and protect the other civs from the warmonger/steamroller one. It's easy on a pangea/terra map, as everyone's on one continent to start. I wouldn't, as others...
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    What's the use of cooperation and secrecy in diplomacy?

    Pacts of Secrecy can get you in trouble. Pacts of Cooperation are for building better relations. Breaking your word worsens relationships. Warmongering worsens relationships. Having a weak military worsens relationships. Being rude (chosing the worse dialogue in interactions) worsens...
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    Civs settling next to player

    Even easier solution: warriors/spearmen and archers. The AI's pretty aggressive in King, trying to hem you in. Tactically though it's a bad idea, as usually the city's too far from their capital to defend properly.
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    [FIXED] Sydney Opera House can only be built in coastal cities

    Confirmed; can be built in coastal cities, but not inland ones. Similar to how Machu Pichu can only be built in a city with a mountain nearby.
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    Consistent AI Leader behavior/success/failure

    I've played two games so far: standard, small map as Siam, and a marathon huge map as Rome. Thus hardly a valid sample size. In both, Egypt was the first empire I conquered, because they started right next to me, and got uppity/DoW'd early. The second game was longer, with Japan...
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    Myths and Tips

    Great debunking. Getting a large empire is pretty easy, especially once into the industrial age.
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    So my economy collapsed...Rivers overpowered?

    Just go through your cities, and focus a few on gold production (as opposed to default/production/etc.). Playing on marathon, I dropped down to -180 gpt after a golden age, and shifted maybe a quarter of my cities to gold production, and I was suddenly up to 130 gpt. Also, producing "wealth"...
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    [possible BUG] puppet as current capitol

    The AI also doesn't seem to be restricted with what puppets can make; they treat all cities like their own apparently. I conquered Monte's only non-puppet city (his capital), and figured he was done for since he couldn't make units. He could. Just not very good ones.
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    Perpetual WLTKD

    Here's a save file with the problem, just for reference. It should happen within a turn or two, and again a few turns later.
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    Why does this game punishes expansionism so much?

    Oh, and as for conquering: if you capture several cities in quick succession, puppet them all, and slowly annex them one-by-one, as happiness allows. This lets you 'digest' their empire without the huge up front hit to happiness. And those puppets will be building useful cultural/happiness...
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    Why does this game punishes expansionism so much?

    There's 15 luxury resources, and each gives +5 happiness. That's 75 happiness if you manage to collect them all. +9 for starting happiness, for a base 84 happiness. That's about 7 size 10 cities (77 unhappiness) with no happiness buildings. If each of them had a coloseum... It's...
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    [BUG] "Don't settle nearby"

    Could it be the AI's way of asking you not to settle closely, much like you can do with the AI? Perhaps the wording is just off. I had Suleiman come to me repeatedly over several centuries telling me not to settle closely, when neither his cities nor mine changed. And yet he never got angry...
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    American Minutemen?

    Ever hear of Francis "The Swamp Fox" Marion, during the Revolutionary war?
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    Examine City

    Happiness goes up because as soon as you conquer it, it's considered annex. So when you choose to Puppet it, it removes the annex/occupied penalties. It can also go up if you have policies that provide happiness for things like it being connected to your capital, or having a garrison.
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