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  1. DRJ

    CAVEMAN to Cosmos = Prehistoric Alternatives

    Great ideas there! The best was the Thunderbrd myth for sure ;) I am looking forward to give some feedback regarding the concepts if I get a little time around christmas. Keep up the enthusiam, its the best source of inspiration there is! :xmascheers:
  2. DRJ

    UI modifications (suggestions and discussion)

    Sorry bringing this up again but since noone answered: is there a way to replicate the "pre-chop" autoworker action for ALL improvements - aka a new "pre-work" gameoption? Or in another way: in which file could I find the "pre-chop" code that I would have to use to enable all other...
  3. DRJ

    Discreet Oceans and Ocean Naming

    Looks like christmas will be early this year! Really looking forward to testplay your project :) Keep up the good work! :goodjob:
  4. DRJ

    What a mod

    As it was already mentioned the be st way is a) to enable revolutions mod option before game starts b) send in some spies to incite unhappiness and also to spread some of your culture when the city finally goes into anarchy for some turns the possibility is that it flips to you if you...
  5. DRJ

    Possible Future Direction (personal view)

    Yeah the new link works. Thx! Continueing over there :cool:
  6. DRJ

    Possible Future Direction (personal view)

    I sent a ticket about the 403 error. When i said "I can't see the public thread even when I am not logged in" I didn't mean I could see it when I am logged in - still only "! Forbidden" - but that I should see it if I am not logged in, right? Are you sure maybe didn't set a tiny security...
  7. DRJ

    Possible Future Direction (personal view)

    Yes, same problem TB described here. If I go into my sourceforge profile I see I got granted rights for c2cgamedev in my projects, but I can't access it. Also, I don't see a public thread if I am not logged in. Just "A 403 Error has occured" and a big exclamation mark. :(
  8. DRJ

    Possible Future Direction (personal view)

    Jawohl, mein Führer! (I wouldn't have thought that I would ever write that :eek: ) You described the different strategies very insightful. I'd plea for a double-strategy like the MMO WarThunder has it - the base game is for free and they add stuff like units and maps and other content every...
  9. DRJ

    Single Player bugs and crashes - After the 23rd of September 2013

    two bugs in pretty recent (a few days old) svn: 1.) AI sends like 7 healers with attacking stack, one or two should be suffient 2.) the early fort thing (wooden palisade/tower?) has a graphic that shows stone tower. The palisade graphics from the city building (xXxXx) fits better than the...
  10. DRJ

    Adding New Players to a Scenario

    You're welcome :) By the way if you edited a precolumbian earth map version that includes ozeanian civ(s) feel free to post that file in the GEM thread of the C2C subforum http://forums.civfanatics.com/showthread.php?t=457501 I am sure many people playing this map would be happy to test...
  11. DRJ

    Adding New Players to a Scenario

    If you want it to work, load the starting scenario with notepad or editor, copy in an additional team (pirates), also add the other information about it (just look how other civs stats are listed in the file and add one new civs entry at)
  12. DRJ

    Merging Super Forts

    Same problem here.
  13. DRJ

    one question about the ai(and also about balance)

    Yes, Rogues bring a lot of money in critical prehistoric times when you struggle to pay for 2-3 cities later the AI has a lot of dogs to keep the rogues away but not then.. I raided the lands of the #1 AI last game around that time just to get even in score at the end of the prehistoric era...
  14. DRJ

    one question about the ai(and also about balance)

    I don't know if the AI does use multiple production but there are certain ways to have a balanced, competetive game: First play Eternity speed, its a bit slow in beginning but at the end of prehistoric era you have a good speed for the coming parts of the game Secoundly, play deity difficulty...
  15. DRJ

    C2C : Empire Earth

    Can't this be a gameoption "enhanced prehistoric era" or something? Cause I would play it but installing a mod-mod and enabling it in a file or something most certainly is what most players wouldn't like to do to be able to play it, I guess.
  16. DRJ

    Rescaling Units

    This morning, I was brainstorming about how a <iSizeOccurenceRatio> tag could be made and, if included, then work like this For the rescaling of a, lets say bison (medium sized unit = -50% size; huge herd unit = +300% groupsize ), what is needed to change is <iGroupSize>3</iGroupSize> and...
  17. DRJ

    Acularius' GEM for Caveman2Cosmos

    I used to play the precolumbian GEM on deity with minor start and razing cities allowed. Usually, the Zulu would emerge as the leading AI. Whole landscapes were barbarian, if city razing was enabled or not and barb civs were not enabled. If barb civs were enabled, however, a lot of revolting...
  18. DRJ

    Rescaling Units

    <fScale>, I think. It's used in files like Civ4ArtDefines_Unit.xml etc. And maybe we should have tags like "huge herds (animal)" "herd (animal)" and "loner (animal)". The iGroupsize would then be 9/6/3 for the respective tags or something like 10/5/2. while rabbits would be a "huge herds...
  19. DRJ

    Single Player bugs and crashes - After the 23rd of September 2013

    Yes the Phantom Blockade bug has never been resolved since the days of RoM/And. Perhaps the wrong questions as why it appears have been asked. If we know how and where it is stored (the info about the blockade of the plot) and whereas the erasing of it fails when the legit blockade ends, we...
  20. DRJ

    C2C - mass XML changes parser

    Of course there is! In german it's "die Basis", the base. But it's "der Turm", the tower... and speaking of which, whereas "the sun" is female in german and "the moon" is male, in french, it is the other way round! Same for spanish and italian... Don't ask me why this was abandoned in the...
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