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  1. Impaler[WrG]

    Vokarya's Workshop: Buildings

    Some thoughts on early buildings. Story Circle: Obsoletes way too quickly, can barely build it before it's gone, change obsolescence to Literature, people still told stories after having written languages but Literature implies that written words have become the main means of cultural...
  2. Impaler[WrG]

    Replacing units

    Oh a related note I think some units could be functionally replaced by providing a +Strength bonus on some Techs. For example the Heavy Swordsman and Heavy Pikeman are each 3 Strength higher then the normal Swordsman and Pikeman. So simply putting a +3 for all melee units on Armoring tech...
  3. Impaler[WrG]

    Vokarya's Workshop: Wonders

    Because Poland has consistently beaten back every invading army??? :crazyeye: On a different note I'd like to add some ancient Meso-American sites as very early Wonders. I've already listed the Nazca Lines on an earlier wonder list and I'm going to add some more sites and some ideas for...
  4. Impaler[WrG]

    Vokarya's Workshop: Wonders

    That's probably one of the better sites in Poland that could be a wonder, the other seems to be a large Castle http://en.wikipedia.org/wiki/Malbork_Castle but the Hall would be an easier model to make. Still it seems a bit low on the list of things I'd go for and its effects would presumably be...
  5. Impaler[WrG]

    More Train buildings

    Dirtiness is not the same as :yuck:, you needs to ask yourself how many people would DIE prematurely because of the presence of railroad related activities in a city. This is why things like Coal power plants have as much :yuck: as they do because we know these things really do cause terrible...
  6. Impaler[WrG]

    More Train buildings

    Train related buildings sound good, I recall trying to create some in the past myself. But I think you have a few too many their and sticking 'modern' on the names of the erlier versions seems crude. I'd recommend you look at a 'Train Station' (thematically focused on passenger service) and a...
  7. Impaler[WrG]

    Vokarya's Workshop: Wonders

    Am I reading that correctly that your Trafalgar Square cause ALL cities to get the Colossus effect? That seems REALLY strong, also I don't really like the idea of a strait recycle even if it is separated in time from the original. Why not have a purely Military effect such as increased...
  8. Impaler[WrG]

    Civics - A critique

    I can Fully Endorse that sentiment but rather then spreading small maintenance hits all over the place I'd concentrate them in a few key places so they feel more impact full when you finally get out from under them. On a similar note I see you guys have lots and lots of positive maintenance...
  9. Impaler[WrG]

    Civics - A critique

    Ok I'll keep at it, I may start to get into a bit of real design here as some of these Civics are so extensive and heterogeneous that their isn't really any 'core' at all and I'll need to make one. One thing I am noticing is the overuse of city maintenance modifiers, they are just everywhere...
  10. Impaler[WrG]

    2 New great wonders

    My concern is both that of verisimilitude with the actual historical site of NORAD, and simply keeping wonders focused on a small group of effects, as I said with regard to Civics the rule of 3 effects should be followed so I see no reason to pile on effects that are unnecessary. I see no...
  11. Impaler[WrG]

    Vokarya's Workshop: Wonders

    I did some mods long ago for some of these and implemented some new SDK effects to give the wonders unique effects (so their not stepping on the toes of other wonders). I can't recall all of them right now but if your interested I can try to dig them up or brainstorm new things. One that I do...
  12. Impaler[WrG]

    2 New great wonders

    I think I'd remove the immunity from Air units in the City NORAD is in, it is just a Bunker in a Mountain that protects itself not any thing else so having only the global effects (which are good) is the way to go. Some interaction with Nuclear attack might be interesting though or MAD civic...
  13. Impaler[WrG]

    Civics - A critique

    I was trying out your mod and am liking it so far but I have a major criticism of the Civics system. I find that Civics have WAY too many modifiers on them sometimes to the point of having nearly a page of effects. With any item in a game I think the RULE OF THREE should be respected, three...
  14. Impaler[WrG]

    Vokarya's Workshop: Wonders

    You might find this interesting, It's a Huge list I made of all structures that I personally thought would be appropriate as wonders. In no particular order, and with the nation they are located in... Laxminarayan Temple - India Fa Men Si Temple - China Akshardham - India Pha That Luang -...
  15. Impaler[WrG]

    Praetyre's Little SMAC Mod

    Nice set of SE changes, I've done some very similar re-balancing of SE, though mine are slightly less radical in some ways (I personally don't use Talent factor because it lacks an Icon or listing) but I have done some interesting stuff with the 'starter' SE choices, by applying a number of...
  16. Impaler[WrG]

    Greetings from your new Community Manager

    No, from the post record assisted with the OverloadUT account he mentions it looks like he is a Civ player presumably Multi-player as he made/ran a website/tool for viewing data from a Pitboss game without needing to open Civ4. It's good to see that 2K hired someone who is a civ fan and a...
  17. Impaler[WrG]

    MAD (Mutual assured destruction)

    Ah but Brinkmanship is both Fun and Exhilarating! See Balance of Power the quintessential game of Brinksmanship, so long as their is some kind of system in place to support this kind of play it can be very interesting.
  18. Impaler[WrG]

    Zero day DLC = disrespecting the customer

    Their are no 'idle' people at a game company (especially at point in production). The largest time commitment is art wise, we have seen the quality of the Washington and Bismark heads and they look to be at least a hundred hours, add in units, play-testing and programming and your looking at a...
  19. Impaler[WrG]

    Zero day DLC = disrespecting the customer

    Agreed, DLC of any kind is dangerous first and foremost because it engenders draconian policies towards mods, namely trying to suppress similar mods that might compete with the DLC. We currently have no idea what policy 2K plans, but we can imagine and fear the worst especially given how...
  20. Impaler[WrG]

    LEADERS you want...

    Here allow me to fill in what was left out of kochman statement Seriously though the idea that the severity of the GP was worsened by FDR is complete unadulterated BS. The absolute bottom of the depression was LITERALLY the day before FDR's inauguration and and in the first 6 months of his...
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