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  1. Sto

    [1.0.0.328] (426563) Stuck on "Choose Artifact"

    version 1.0.2.39 : got the same bug however reason should be obvious for my case. Playing with victoria that can support 2 archaeologists. Had only one place left in the museum. I dig artifacts with the 2 archaeologists without choosing the origin of the artifact. At the end of the turn, when I...
  2. Sto

    [BTS] Generating a map with many,many long Rivers?

    sry for misunderstanding. when i say the map script doesn't override the value, that mean if the default implementation is done. It is done only once with the 3 settings. So if you put RIVER_SOURCE_MIN_RIVER_RANGE and RIVER_SOURCE_MIN_SEAWATER_RANGE too high, you may result with not a lot of...
  3. Sto

    [BTS] Generating a map with many,many long Rivers?

    the trouble if you change these settings is that random generated maps don't override them. PLOTS_PER_RIVER_EDGE define the number of rivers (% river edge / plots). So if you decide to change that, you have to do it in all map script you use. With Full of Resources i generate the long rivers...
  4. Sto

    Fall from Heaven II on Mac?

    I'm not sure but i don't think iOS can handle the changes made in the dll. A friend used to run a windows virtual machine on his mac to be able to play FfH. hope this help.
  5. Sto

    Suggested map script?

    if you like to play on regular map script, you should try full of resources. most of them are included with a lot of "bad generation" fixed, tuning of resources, terrain and lair generation for FfH (barb generation reworked as well)
  6. Sto

    Modifying faction starting distances.

    This code is to make team start together. Whatever you change in default starting location, most of map scripts override it. I'd advise you to make some custom map scripts with your starting location code.
  7. Sto

    [Map Script] Full of resources

    ty for the logs. I can't see where the problem is with it unfortunately. Also i have changed my machine so i don't have anything installed to check it, but you can try this : Edit the script at the beginning and change that, RoM_Mods = ["Rise of Mankind"] for RoM_Mods = ["Rise of...
  8. Sto

    [Map Script] Full of resources

    i put what i liked to play with the map script. And i share it. I find more covenient to put all in one script rather than making dozens of different scripts for every mod i'd have played. Why i should take some time to remove stuff you don't even see if you don't play ffh !? first you pm me...
  9. Sto

    [Map Script] Full of resources

    I'll look at that when i'll have some time to put my noise into some code I haven't understood. English is not my native language.
  10. Sto

    [Map Script] Full of resources

    I don't do much for civilation IV anymore. Either you have a bug and i'd like the logs like asked in the first post so i can see what i'll do or you tell me what it's a FoR version for a specific Mod ... i won't download all mods and try to imagine what you'd like to have.
  11. Sto

    Totally random starting locations

    You can try Full of Resources. Starting locations are totally random and does not depend on level. There is an option also to put human players far away if you'd like.
  12. Sto

    New Patch Problems (March 2013)

    Same error :( server too busy .. I hope this update won't kill my 2 months game with a friend. This civilization serial got the dumbiest developpers i've ever seen for a strategy game. _ no turn by turn MP option. _ worst possible mod system _ automatic update FORCED _ LUA ... I...
  13. Sto

    How would you improve Civilization V?

    1 _ make a turn by turn MP option. i'll play starcraft if i want a RTS game. 2 _ LUA really !? 3 _ a real(istic) MOD system. 3 _ Seriously, LUA !
  14. Sto

    [Map Script] Full of resources

    I don't know. I need the logs to see if i can do something. If i remember well, only the max setting in rivers can add some in maze. This is due to the range of the starting river plot from civ. FoR cause a python exception on load !? Highlands is a lake map with few tiny lakes, more...
  15. Sto

    [MAPScript] Civ4 - Request of Mirroring Grid map

    Hello, the script is done, I let you do all the quality tests to see if there are some bugs (PM me if you find some). Then if all is ok, just share the map in the map script sub forum. Tcho!
  16. Sto

    [Map Script] Full of resources

    All the dropdowns in one "line" are made to select easily a unit by combat type. But whatever you choose, you select only one unit type. By default there is nothing selected there. there is an editbox where you can enter the number of this unit you want. A check box is you want it for...
  17. Sto

    [Map Script] Full of resources

    ty for the log. you have 2 wrap options selected with maze -> when there is multiple selections with an option the script choose at random. you should try with only toroidal to check if there is a problem. (i got none)
  18. Sto

    [Map Script] Full of resources

    i've just generated it with the toroïdal option and the pole is crossable !?
  19. Sto

    [Map Script] Full of resources

    I found a bug that prevented the screen to show up. However it crashed on the game initialization. Sorry but the problem seems to be complex with some module of realism invictus. I tried to remove some components of the script without success and i have no log to help.
  20. Sto

    [Map Script] Full of resources

    i'll get a try after chrismass. do you have the log of the crash (in the for folder) please?
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