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  1. [to_xp]Gekko

    ExtraModMod continued

    still no Nikis-Knight's Erebus in the latest beta, not sure if intended :D
  2. [to_xp]Gekko

    ExtraModMod continued

    yes
  3. [to_xp]Gekko

    Bug Reports and Discussion

    that's probably based on game speed
  4. [to_xp]Gekko

    MNAI-U: unofficial build & bugfixes

    No, because it happened after I turned on AI Autoplay on turn 1 while testing NK's map
  5. [to_xp]Gekko

    Sup Senethro! nice to see you still active on CFC :D

    Sup Senethro! nice to see you still active on CFC :D
  6. [to_xp]Gekko

    MNAI-U: unofficial build & bugfixes

    not sure if it has to do with the issue MC is reporting, but I've noticed a few CTDs in EMM 0.6b6 after enabling AI Autoplay: it doesn't always crash, but when it does it's on turn 1, shortly after enabling it
  7. [to_xp]Gekko

    ExtraModMod continued

    hi there lfgr, thanks for keeping EMM alive :D I've noticed Terkhen forgot to include my version of Nikis-Knight's Erebus for EMM in the archive, so I've gone ahead and enabled tech propagation and no tech trading as per his post here...
  8. [to_xp]Gekko

    [MAP] [Map] My huge 19 civ map for v.25 +

    Hi there Q, you should check out this post: https://forums.civfanatics.com/threads/extramodmod-continued.646778/page-19#post-16150280 it was supposed to be included in EMM but I guess Terkhen forgot :D
  9. [to_xp]Gekko

    And a new generation comes up

    this is awesome, and it's always nice to see some of the old faces still around :D
  10. [to_xp]Gekko

    Quo's Spheres of Intrigue

    isau have you tried the real balanced pantheons mod? it seems like it fixes some glaring issues with the game, but I'm not sure how compatible it would be with your changes :crazyeye:
  11. [to_xp]Gekko

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    yeah the issue here is not really about wether it's OP or not, but also coming up with a workable solution. if I understand correctly, the additional unit you get does not count towards the strategic resource limit, which would qualify as an exploit but I guess it's not easily fixable
  12. [to_xp]Gekko

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    your version of the terracotta army used to be powerful but reasonable ( similar to your hanging gardens for example ) but I agree that with the new strategic resource paradigm in GS it's become overpowered
  13. [to_xp]Gekko

    Quo's Spheres of Intrigue

    I guess it's too late to suggest "Quo's Spheres of Influence"? :D
  14. [to_xp]Gekko

    PerfectWorld6

    is it intended that there's a perfectworld6.zip file in the Maps folder?
  15. [to_xp]Gekko

    Quo's Combined Tweaks

    Quo's Combined Overhaul? :D
  16. [to_xp]Gekko

    Detailed Worlds

    thanks, that's pretty much what I expected but wanted to be sure :D
  17. [to_xp]Gekko

    [GS] Makarya Smooth Difficulty (WIP)

    thanks for this, will be looking forward to any upcoming tweaks as well :)
  18. [to_xp]Gekko

    Detailed Worlds

    is this mod perfectly compatible with perfectworld, or would it be better to not use them together?
  19. [to_xp]Gekko

    Terra Mirabilis

    it seems like the mod description is a bit outdated, the number of NWs on the map is doubled not tripled and the min distance between NWs is 7 not 5
  20. [to_xp]Gekko

    PerfectWorld6

    do you think your NW placement code is going to interact nicely with Terra Mirabilis? alongside with adding 19 new ones, it also changes the rules a bit: - Lowered the distance between Natural Wonders from 8 tiles to 5. This will increase the chances of them appearing closer to each other, thus...
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