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    WTF is with Starvation?

    Letting the AI control how citizens are placed in the city can effect this as well. If the city gets into a situation where it's going into slow starvation (say -1 :food: / turn), and the AI isn't set to maximize food production, the AI will sometimes shift workers off food producing tiles...
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    How To Avoid A War

    Primarily, keep friends and have a strong military. If you look at the power graph (not the game score graph), you should be at the top or very close to it. It's very unlikely you'll be attacked in that situation. And if you are, it'll probably be Shaka or Monty, and since your military is...
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    Catapults.. City Raider or Barrage?

    Is that true? I play Warlords (no BTS), and I think the collateral damage is based on the units combat strenth at the beginning of the battle (including and C1, C2, etc. promotions). The amount of damage inflicted on the main defender has no influence on the collateral damage. Which is...
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    Random personalities

    I've tried Random personalities a few times, and feel that the AI play tends to be less effective. I think it's because the leader traits and personalities tend to go well together. After all, a Monty or Shaka or Alex personality, tied to traits that don't include Aggressive is a pretty sure...
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    Limited Strategy ?

    I'd have to agree with the OP on the belief that the original Colonization had a lot fewer ways to play than the CivIV. Hopefully the new version will figure out how to address that. For example, when playing as French (who get a bonus of not upsetting the natives as quickly), I would have...
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    Civ4: How does a culture win work in multiplayer?

    Wow. That does make things different. And it would seem to make cultural wins much easier to get as a team than they are as a single civ. In fact, I might have to look into this team play thing a bit more. I'll still be playing solitaire style, but making a team with one civ having Agg/Cha...
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    I just don't get how to start off fast....

    The numbers will change by level (higher difficulty requires more troops), but I generally break down the military into an attacking army, and then city defense military. Oh, and I play Warlords, not BtS. That might make this a little different. I generally start the war whenever I have my...
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    Playing Civilization IV is cheating!

    While I generally agree with previous posters on this, if you're doing some kind of play by mail, or involved in some challenge similar to the HOF games, doing some of those things and not mentioning it (especially if they've been specifically stated as not being allowed) might be cheating...
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    Medic Promotion - How is +10% healing useful?

    No, you can't stack the medic promotions. You get the benefit of whichever medic promotion is best. And for clarity, I don't think anybody thinks Medic is a good promotion for ALL units. But everybody thinks that having one or two (or a few, depending on map size and number of "armies")...
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    Exploration methods?

    First scout-type goes off in a particular direction and attempts to map out the whole coastline. The second will usually finish off a "ring" around the capital (within range of where I'd reasonably expect to settle next), and then take off along the coast in the opposite direction. No...
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    Renaissance SoD busting?

    Speaking from a Warlords perspective (no BtS).... Late Renaissance SoD's are difficult to bust. You basically have to through lots of suicide Cats at them, then clean them up with lots of other units (Pikemen are usually best, since the AI tend to go heavy with the Mounted Units). It's a...
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    Balanced contra Standard resources

    Balanced resources is supposed to spread the resources out in an even enough way that all civs should be able to easily gain access to them. Now, I think that primarily applies to the strategic resources (i.e. Iron, Bronze, etc), and only slightly to the luxury (i.e. Gold, Dye, etc.) and health...
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    This Months PC Gamer Magazine...

    Do you know if it's been reworked to run on newer OS's? Like XP or Vista?
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    Poll: Do you multiplay?

    I'm SP only. I really don't think it's Civ without playing at Marathon (or at least Epic), and plenty of time to think between moves (and no simultaneous moves, thank you). That means hundreds of hours of play and that's just horribly difficult to coordinate with groups. I mean, I really...
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    Best Starting tech?

    Not to mention that the extra move will get you in contact with more civs quicker, and ensure that you've seen tiles to identify who's going to get which early strategic resource when they become available. Now, you can do all that with a Warrior, too. But the Scout will do it quicker, and...
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    Roads

    While roads may not help the production of a tile, railroads WILL make mines and quarries and lumbermills more productive.
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    Inego Montoya of Spain

    The other way to deal with unhappiness is to keep whipping. Emancipation is useful if you've been running an SE (Specialist Economy), and need to shift to a CE (Cottage Economy) during the middle of the game. SE's become less effective in the late game, but CE's are most effective with...
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    Best Starting tech?

    It's strange -- I voted for Hunting, while thinking that Mysticism was a close second. I say it's strange, because if I don't start with those techs, I usually delay researching them quite a bit -- the scenario of being a non-Spiritual, Creative civ being the extreme case with Mysticism --...
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    problem with manhatten project

    To move the production of a unique building/project from one city to another, you have to completely remove it from the build queue of the initial city. Just having that city build something else isn't enough.
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    Inego Montoya of Spain

    As a city gets larger, it generates more unhappiness and more unhealthiness (there's other things that can generate both of them also). So to keep cities growing, you need to keep coming up with more things to add health and happiness (as well as the food surplus of course). Things like...
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