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  1. kiwitt

    Road to War - Historical

    1.07 is the last official version. Even today, I enjoying playing.
  2. kiwitt

    The Road to War - Historic Edition 1.2

    Yes. But it will be much simpler. I will leave the complex to my European version.
  3. kiwitt

    The Road to War - Historic Edition 1.2

    Road to War 1.2 formerly 2.0 has now commenced. Expect a much simpler version, with less detail, but hopefully much more balanced than 1.07 and more stable. In addition, it will allow for Global Assault as per Ultimate Edition 1.1.
  4. kiwitt

    Road to War - Historical

    Haven't been here for a while. 1: Spain should not really be played Have not being here for a while. As to your problems: 1: Spain should not be used a player nation. The best way to play is Hot Seat as detailed in my first post. 2: Transport Ships reflects the ability to do a massive...
  5. kiwitt

    Road to War - Historical

    Thanks. I am relaxing playing Forza Horizon 5 these days. My PC is now a beast --- 5800X / 64 GB RAM / 6800XT / 16 GB VRAM / 2 TB NV.M2 SSD --- must try it again on RTW Historical again one day. Glad it still runs on Win 11 too!
  6. kiwitt

    Road to War - Historical

    Thanks for replying ... that is exactly right.
  7. kiwitt

    [BTS] Road To War - Historical - 1.06

    You appear to have installed in C:\Program Files (x86). If you read my thread --- https://forums.civfanatics.com/threads/installing-civ-4-on-windows-7-vista-32-64-bit.408537/ --- I say "Windows Vista and later versions (7/8.x/10, etc), have changed the security model for the usual folder that...
  8. kiwitt

    [BTS] Road To War - Historical - 1.06

    What folder is Civ IV installed in?
  9. kiwitt

    Road to War - Historical

    Doing my unit history research, Russia is going to be one helluva an opponent. 1100+ ground unit all with 2 respawns.
  10. kiwitt

    [BTS] Earth 20/20

    Looking good ... Civ IV is just so great ...
  11. kiwitt

    Road to War - Historical

    I have finally decided to begin work on Road to War - Historical 2 - Europe. This will be a significant up date incorporating all the recent development of 1.03 beta, 1.04 release, 1.05 update 1, 1.06 update 2, and 1.07 update 3 which previews some of my ideas for Road to War - Historical 2...
  12. kiwitt

    [BTS] Road To War - Historical - 1.06

    In a strange 'turn of fate' in my extensive research into Generals and units, I discovered one of the generals has the exact same name as me. So I will be adding the General my mod with some "special abilities", albeit as only an infantry division. Think of it like an "easter egg" to discover.
  13. kiwitt

    [BTS] Road To War - Historical - 1.06

    Changes to 1.08 will be extensive Restict units to religion being in cities Remove Barracks and Military Academies from World Wonders Reichstad to have Broadcast Tower, Check BBC and Eiffel Tower Barracks required to build any ground units including reserves Corps/Armies can only be build in...
  14. kiwitt

    [BTS] Road To War - Historical - 1.06

    Well a couple of more interesting discoveries in playtesting. Divisions are created too fast, so will need to increase the costs. I will bases cost on how strong the unit is including initial promotions. This will take some research and correction. In addition, I will be reducing the number...
  15. kiwitt

    [BTS] Road To War - Historical - 1.06

    Oh no. May need to re-enabled ... so out of touch
  16. kiwitt

    [BTS] Road To War - Historical - 1.06

    I have hit a road block. Only Germany, Italy and the USA is Playable, all other major nations lead to CTDs or defeated on start. Weird as I play as Portugal, and the map loads and plays. So I am not sure why. As it is the same map.
  17. kiwitt

    [BTS] Road To War - Historical - 1.06

    Yeah ... I am considering that impact quite seriously ... looking at reintroducing limits; 500 infantry divisions for nations, 1000 for teams, 3000 for the world I have so far I have edited the strengths of the mega-units, so they will effectively be like over-strength divisions. However, I...
  18. kiwitt

    [BTS] Road To War - Historical - 1.06

    I am pausing the development of 1.08, while I consider the impact of the decision to make the core unit, divisions. This means there will no longer be Mega-Units for Corps, Armies and Army Groups/Fronts. These later units will just be like Super-Strength divisions, indicating the support fire...
  19. kiwitt

    [BTS] Road To War - Historical - 1.06

    Will play a couple of other nations now to see
  20. kiwitt

    [BTS] Rtw problem

    Only use USB for offline storage, not actual gaming IO
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