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  1. W

    Moving ur capital

    I've wondered why more people don't move the palace. Typically the starting location is rife with food resources and would make an excellent GP Farm, but this is in direct conflict with bureaucracy which wants you to specialize in commerce or production. Also, in starts where you are faced...
  2. W

    Moo! The Great Plains are Broken

    I kid you not, I work right across the street from Johnson Space Center in Houston (Clear Lake to be specific)... Nasa has cattle on its property. I think its to get some sort of subsidy or tax break (for a government institution?) or something, but they are there and they do moooooooo. Of...
  3. W

    Minor Tweaks

    True, but the point is that these two buildings really shouldn't be linked together as they are. In Vanilla Civ it made some sense from a flavor perspective, but when they made the change to Monuments it even lost that flimsy excuse. I mean, people don't stop building statues because they...
  4. W

    Minor Tweaks

    Chichen Itza should be tweeked to give a defensive bonus to ALL of your units within your cultural boarders. This way you would be at a better advantage to protect your improvements as well as your cities, and since it would be a unit bonus not a city one, it could not be sieged away. The...
  5. W

    Regressive Unit Upgrade Costs

    I'd like to see a system that would help solve two problems: 1) A bunch of warriors and archers sitting around core cities in advanced ages. 2) A mass upgrade of units as soon as the enabling tech comes in. My solution would be a to dramatically increase the base cost of upgrading a...
  6. W

    blid03 - watch your borders

    Ugh, I'm going to have to hit eject on this one guys - work and school full time has caught up with me. Sorry guys.
  7. W

    blid03 - watch your borders

    Got it, man we look like we are heading into the crapper on this one. Its going to be a tough row to hoe to get us back on our feet, but no worries - well just make Sooo take like 4 turnsets in a row! I'll play tonight.
  8. W

    blid03 - watch your borders

    NOTE: Just posting my notes straight up to get the game out there - Screenies to follow soonish (placeholders in there now) 700 BC (IH) - All's quite now, the only sign of the previous regime’s barb incursions is an Axeman Tyr – wounded but itching for blood. Started Carib on another archer...
  9. W

    blid03 - watch your borders

    bah! I know I know, its been a horsehockey few days - I'm 1/2way through my turnset.
  10. W

    blid03 - watch your borders

    Got it, I'll play tomorrow so I can give it my full attention... looks like a juicy turn set to come!
  11. W

    blid03 - watch your borders

    Who is our first target? We are getting pretty close to compulsive warmongering. Hatty? If so the frist thing we need to do is disconnect her horsies and pray she doesn't have another source. I like going after her to releive our cultural squeeze, and to hook up her horses for ourselves...
  12. W

    blid03 - watch your borders

    Lol, that 1st archer was his escort, I just didn't know where to send him yet. Our surrounding terrian is just so <blah>, nothing is really standing out to me as a prime location. I think this might be the first time I've played on great plains, all this wide open space is making me...
  13. W

    blid03 - watch your borders

    Whole lot o nothing really.... Press enter and explore till Mine comes in and start on BW. Find Cathrine to our east in 2800. Finish Archer and start on Settler at 3 pop in 2680, should have BW in time to do chop finish the settler and a good chunck of the 2nd arch. Lose a scout to a...
  14. W

    blid03 - watch your borders

    Got it, work on it tonight...
  15. W

    blid03 - watch your borders

    If we settle 1NW we can wait till after BW to get Masonry because it will take two border pops or a settlement to get the stone anyways. My vote would be for Mine/BW so we can whip out the first worker and have him mine till Ag and Ah come online.
  16. W

    blid03 - watch your borders

    Not a huge fan of SH, real monuments never really expire and are cheap enough to build or whip in new cities. GW on the other hand give us two relevent abilities (considering the varient) and will keep barbs off our back while we deal with more pressing concerns. Oh yeah, and Engineer GPPs with...
  17. W

    blid03 - watch your borders

    There is probably something there, but with only one hill in the BFC we will be dependent on whips and chops (or working the treeline :yuck:) for production. Not bad for a commerce city, but with the captial I like to have as much flexiblity as possible. Besides, we can always found a city to...
  18. W

    blid03 - watch your borders

    We should use the scout to see what is north-east and settle either 1NW or 2N of the starting spot... the starting spot wastes production which we are in short supply. Not a terribly sexy start, but will cottage up nicely. has lots of chop, and freshwater to boot.
  19. W

    blid03 - watch your borders

    Me, mE! Been looking to get into a SG for a while and this one sounds like it will become deleciouly cramped :ar15:
  20. W

    CS-1 - Farmer's Paradise

    Sorry, no go ahead. My amazing skill at simple counting continues to astound even me. Besides, I wouldn't want to hog all of a golden age now would I?
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