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  1. MoonBase

    Why is there a Viking in the opening trailer...

    In the game I played recently, I was Ghandi and my first settler was in the frozen northern wastes. My people tended to take to the seas, because it was the easiest way to reach the more fertile lands to the south and west. They were also a very warlike people. So, clearly, those Vikings in...
  2. MoonBase

    Boredom with CIV5 demystified

    And how many of those are interested in a game about managment?
  3. MoonBase

    Civilization 5 Rants Thread

    Dislike the diplomacy, both in terms of its opacity(I don't mind not seeing the hard numbers, and wasn't entirely thrilled with the thematically-flat "-1 you traded with them guys!" point system, but I would like at least an abstracted metric to figure out relative relations, beyond the...
  4. MoonBase

    Civilization 5 Raves Thread

    Like the 1UPT, enjoy the ranged-combat mechanic, really, really, really like the 1oil=1tank set up. Oh, and hexes.
  5. MoonBase

    Boredom with CIV5 demystified

    For me, as both a "casual" player and a long-time fan, only after two expansions and three years of Modders plying their trade. And even then, my father (who loved the first Civ but never got into Civ2 due to the map-squares turning into map-diamonds) couldn't get into it. He's gotten into...
  6. MoonBase

    Boredom with CIV5 demystified

    Got ya. That makes much more sense. Thanks.
  7. MoonBase

    Boredom with CIV5 demystified

    ...dude. Are you seriously making a sweeping generalization of casual gamers? Really? 'cause while I might not care to spend the energy and focus to determine what the exact best way to apply enough DPS to take down a red-conned Elite in 18.9seconds, and I may not give a care about...
  8. MoonBase

    Civilization: The Board Game

    Completely different medium of interaction. Across the table looking at the board handling tokens is a different interaction than hotseat-swapping looking at the screen moving the mouse. I, myself, don't really see an "advantage" to either one, as-such; I just derive different experiences...
  9. MoonBase

    Civ Ideas & Suggestions Not-Worth-Their-Own-Thread

    Especially considering how critical to a war effort knocking out an enemy's Big Oil Supply area could be with the "1 oil = 1 tank" mechanic.
  10. MoonBase

    Religion as a game concept - good or bad?

    BTW, *this* is what I specifically disagree with, now that I see it. Wording the poll as "Would you like a game mechanic for Religion" or the like, would have settled my hash instantly, and would have negated the need for numerous posts through-out the thread explaining the position of not...
  11. MoonBase

    Religion as a game concept - good or bad?

    I had little-to-no intention of starting an argument with you, specifically, and I'll even apologize if my use of the phrase "this thread" was taken by you to be a specific targeting at your intentions, which was not at all my intention, and sloppy-wording on my part. I was taking issue with...
  12. MoonBase

    Religion as a game concept - good or bad?

    "It was represented", so you're not arguing that the concept wasn't there, you're arguing about the mechanic. I agree. And I'll concede, you're correct; my statement about it being probably impossible to remove doesn't hold up under scrutiny. Really, I guess, there's no concept that couldn't...
  13. MoonBase

    Religion as a game concept - good or bad?

    As a "concept -- separate from specific implementation" ? Yes, yes it does. I know I'm going to probably be labeled as some sort of irrational CiV "lover" because I think that using correct terminology is somewhat important in these sorts of discussions, but them's the breaks.
  14. MoonBase

    Religion as a game concept - good or bad?

    Changing temples to, "I don't know, theme parks" would represent a fundamental change in the core conception of the game series, because you wouldn't be playing a game based on human history, simply because ancient cities built temples, not theme parks. And again, you're confusing "concept"...
  15. MoonBase

    Religion as a game concept - good or bad?

    I really don't quite understand this thread. Religion, as a concept separate from specific implementation, has always been a part of the Civ series and is in CiV. The only thing that got added to CIV and subtracted for CiV was a specific implementation of Religion as a game mechanic, not as a...
  16. MoonBase

    [BtS] Seven05's World Piece

    So, this isn't a bug, because it's a listed feature, but those weather events are murdering me. On a 200 turns-per-era game, by turn 750 or so it's standard for me to get upwards of half a dozen severe weather events per turn. A few of my cities near the equator get hit every turn, in...
  17. MoonBase

    Petition to add Poland

    Absolutely agreed, but that's a tad different from asserting that said thing never happened. As you did. Assume it didn't != assert that it never did. If you're going to get nitpicky over someone else's application of debate rules, you should follow them yourself, is all I'm saying...
  18. MoonBase

    Petition to add Poland

    Uhm, well, to be totally fair, you also made a positive assertion about Polish cavalry and German tank divisions: that charge-attacks never happened. I've actually only seen one person assert that such charges happened (while another put forward that cavalry was used as mobile infantry and...
  19. MoonBase

    Eusebius World Religions - REVIVAL

    This is vanilla only, yes?
  20. MoonBase

    Eusebius World Religions - REVIVAL

    Woot! Can't wait to see the product. Enjoyed the heck out of the original.
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