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  1. Sirian

    Game mechanics differences from Civ

    Your menu of dishes prepared at home may benefit from new recipes! Occasionally, I have seen a circumstance where both Wood and Iron are scarce at a given start location, and the player needs to train a lot of Slinger units (trained with Food), then make use of them to secure some Iron and Wood...
  2. Sirian

    Anyone figured out how to remove improvements?

    Urban terrain cannot be converted to wilderness. It's Urban forever. However, what's on an Urban tile can be overwritten by a new improvement. ... The Ctrl button required to be pressed, to overwrite an existing improvement, is there to help prevent accidentally putting a Farm on your Pyramids.
  3. Sirian

    Soren Johnson's Old World

    Like Soren, I have not made use of my CivFanatics account in a long time. I wonder how many people are still around who remember me? I noted some talk in this thread from a couple of weeks ago about random events. While there is a lot of randomness to the event system, there is also plenty of...
  4. Sirian

    I recently conpleted the 90th out of the 90 BE & RT achievements

    Congrats! Were any of them a big pain in the rear? Or were they all fun to chase? I've got a few games with all the achieves completed. Some were a pleasure. But some had that one or two achieves that were too much grind or just poorly designed. Some other games I might have finished all the...
  5. Sirian

    What's up with starting locations?

    Yeah. That error handling has two purposes: 1) Prevent the game from crashing or locking up (which is considered a more serious issue by the publisher than even an unplayable map situation). 2) Alert the map programmer to a failing case, so it can be fixed. The fallback is never supposed to...
  6. Sirian

    What's up with starting locations?

    Ya. Everything needed to fix the issue (in a mod) should be exposed.
  7. Sirian

    What's up with starting locations?

    Sounds likely. The addition of waterborne cities presented several new map design challenges that the franchise never encountered before. Although I handled maps for Civ for over a decade, including in BE, Firaxis opted not to use my services for Rising Tide. - Sirian
  8. Sirian

    Is the planet biased towards one Affinity in particular?

    All the large deposits (and many of the small ones) for Affinity resources spawn in the alien habitats. That's by design. The dearth of nests in the tundra and desert wilds is not intended and will be fixed. So enjoy your easy access to Firaxite and Float Stone while you can. Or look forward to...
  9. Sirian

    Screenshot Analysis

    Those cracks in the planet look pretty cool. :cool: I bet I could come up with some interesting ways to distribute those across the map. :mischief: - Sirian
  10. Sirian

    Civ5 'Scrambled Continents' DLC available!

    I believe it was released on Tuesday. Here's part of the blurb for it from Steam: "Scrambled Nations map pack includes maps for the geographic regions of Canada, Australia, Japan, Scandinavia, Great Britain, France, Turkey, Italy, Russia and China." - Sirian
  11. Sirian

    Civ5 'Scrambled Continents' DLC available!

    Terra is still the only map with a significant section of land set aside to have no major civs. Small Continents (the original, or the Plus version) could work if you were willing to tone down the number of civs in the game. Try a Standard size with four civs, for instance, and some...
  12. Sirian

    Civ5 'Scrambled Continents' DLC available!

    There are two fully random scripts in with the eight drawn-outline scripts. If you're a big fan of Continents and Archipelago, you'd probably really enjoy Oceania (a concept much easier understood if seen as opposed to a description) and Small Continents Plus. But whether you'd get your value...
  13. Sirian

    Civ5 'Scrambled Continents' DLC available!

    Hi. To answer your question, in a sense it's both, but the maps definitely lean more to random. Here's the blurb from Amazon describing the map pack: That's accurate and fairly pithy. The shape of the land remains the same, but forests, terrain types, resource types and locations, city...
  14. Sirian

    Jury Awards Thread

    I just checked my PMs for the first time this year -- apparently I'm fashionably late to this party. :lol: Pink Dot(TM) had long legs, eh? That's pretty cool. Interesting that the comic relief made a bigger impression than the dot map itself. In my first succession game, I had a vision of...
  15. Sirian

    Starting Biases

    There isn't enough Marsh for it to dominate a region -- at least not on any of the Firaxis maps. Approx 8% of grass tiles turn to marsh. For there to be more than about ten plots of Marsh on a Standard sized map is rare. They are usually clustered in to patches of several, though. (And any...
  16. Sirian

    PerfectWorld3

    Tall maps are possible after the patch with the New World scenario in it. Prior to that, no Firaxis maps for Civ5 had attempted to be taller than wide, and some bugs were around, undiscovered. You could go back to the tall-map idea now. (The world builder still caps at 80-tall, but the game...
  17. Sirian

    PerfectWorld3

    If graphic anomalies go away when you reload the game, you are looking at what happens when the map size being run (and land vs sea on that map size) is overwhelming your video and system memory. In short, you don't have enough memory to run that map script at that map size. There is a size...
  18. Sirian

    Terra Incognita

    The fractal generator has a lean factor. For a map that wraps x but not y, it leans horizontally. Civ5 doesn't allow for y wrapping, but Civ3 and Civ4 did, and there is a vertical lean. This tends to stretch out landmasses in the direction of the lean. Going with no lean will tend to get clumps...
  19. Sirian

    Circle of War

    If you're using Biggest Landmass placement method while the script generates multiple large landmasses, this is probably the reason. Change regional division method from 1 to 2. - Sirian
  20. Sirian

    Tectonics

    If your machine is pushing its own hardware limits, a script with more demanding output could push you over the edge in to anomalies that appear when you just don't have the RAM to run the script in question at upper map sizes. If the Tectonics script is running on a larger grid and/or...
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