Hidden nationality for Privateers (and maybe also an earlier, medieval or late-classical "Corsair" unit?) that causes all Privateers to appear as "barbarian" units, regardless of who owns them. This allows Privateers to attack other players without a declaration of war. I think this is one of...
There's other templates for how joint victories could work even within the Civ franchise. The Ideologies of Civ VI and the Beyond Earth's affinities are one such example. Those mechanics force all civs in the late-game to divide themselves along political affiliation lines. I could see a victory...
The four-hundred-and-twenty-eighth episode of PolyCast, "Freedom?" is now available on streaming on YouTube. This episode features regular co-hosts CanusAlbinus. Stephanie “Makahlua”, Phil "TheMeInTeam", and Jason "MegaBearsFan". Topics for this episode include:
News
- 00h01m54s | Ara History...
We're back! After almost half a year of un-planned hiatus, the four-hundred-and-twenty-seventh episode of PolyCast, "First SMAC of the Year" is now available on streaming on YouTube. This episode features regular co-hosts CanusAlbinus. Stephanie “Makahlua”, Phil "TheMeInTeam", and Jason...
Honestly, I think the wrist issues are mostly from work. I use a laptop and trackball mouse for most of my PC gaming, so I can (and do) hold the mouse in different positions and angles. But at work, I'm at a normal desk, using a normal mouse. I bought a mousepad with wrist support and also a...
Hi all. I want to apologize for the radio silence regarding PolyCast, and give you all a brief update. I've been meaning to post about it on the forums and/or social media, but just haven't gotten around to it yet. We do intend to continue doing the show, and have had several topics of...
I can see a case for a hybrid approach that allows auto-embarkation but also includes dedicated naval transport vessels. Land units could be able to auto-embark, but would be slow, vulnerable, and limited to 1 per tile, making it difficult to escort and protect large convoys of multiple embarked...
I didn't realize the War Weariness from killed units applied specifically to the city that built the unit. Given that knowledge, it would be really nice if the unit widget would specify which city the unit comes from. That way, if you have a city that is struggling with War Weariness, you can...
Disappointed to not see the patch notes include a fix for CPU civs not improving resources when Corporations is used. That's my 2nd favorite New Frontiers game mode, but it's unplayable because the A.I.s just aren't competitive. I really hope that fix shows in the patch for the next batch of...
We are in agreement on the issues with Civ V, especially vanilla. The release felt rushed and under-developed, and probably needed another 8-12 months of development and testing before release.
I think what separates "We love the king day" in Civ V from earlier games (if I recall them all...
I think I get where you're going with this, and I've felt the same about Civ for quite some time. I even made a video project about how I felt like the Civ VI trailer kind of promised a game more along these lines, and then the actual game (despite being a good game in its own right) mostly...
The three hundred-and-nintieth episode of PolyCast, “Civ Turns "The Big 3-0"“ is now available for streaming on polycast.civfanatics.com. This episode features regular co-hosts CanusAlbinus,
Stephanie “Makahlua”, Phil "TheMeInTeam", and Jason “MegaBearsFan”. Topics for this episode include...
The three hundred-and-eighty-ninth episode of PolyCast, “How far will Humankind push Civ?“ is now available for streaming on polycast.civfanatics.com. This episode features regular co-hosts CanusAlbinus,
Stephanie “Makahlua”, and Jason “MegaBearsFan”, and guest host TheChrisD. Topics for this...
Hrm, looks like the "stream episode" buttons are broken. Wonder how far back that goes. I'll look into it when I get a chance. Probably a copy-paste error.
In meantime, try clicking on the episode title, or on the "mobile quality" button, as those links appear to be working.
It took way longer than I expected it to, but I finally finished my guide for Basil II from the New Frontiers' September 2020 update. It took a whole year for me to get around to this, but better late than never, I guess? The full guide can be found at my blog at...
Oh, so the penalty is not specifically applied to mounted units; it is applied to all melee units. So Byzantine light and heavy cavalry ignore this damage reduction, but it would still apply to other Byzantine melee units. I assume this damage reduction also applies to Encampments with walls. I...
The three hundred-and-eighty-eighth episode of PolyCast, “Romans are the Yankees of Civilization“ is now available for streaming on polycast.civfanatics.com. This episode features regular co-hosts CanusAlbinus,
Stephanie “Makahlua”, and Jason “MegaBearsFan”. Topics for this episode include...
I've been playing as Byzantium, and was wondering how much of a difference it makes to be able to conquer cities will all the free heavy cavalry units. But I'm not sure of the magnitude of the combat penalty that mounted units are supposed to have when attacking cities. I tried looking it up on...
The three hundred-and-eighty-seventh episode of PolyCast, “Machine Learning“ is now available for streaming on polycast.civfanatics.com. This episode features regular co-hosts CanusAlbinus,
Stephanie “Makahlua”, and Jason “MegaBearsFan”. Topics for this episode include:
Forum Talk
- 00h03m29s |...
That is an excellent point. I wonder if that would change TheMeInTeam's opinion of how well it would work for Civ? Hopefully, in the next episode, I'll remember to bring that up.
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