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  1. J

    I give up

    I wouldn't call it out-gaming the game, I'd say you're actually playing the game as it was meant to be played. Out-gaming would be the one-city-delete-colonists approach described over in the strategy section. I would however agree that reaching independence and keeping the REF size in check...
  2. J

    I give up

    @OP: You've probably made the same mistake I have in the game referred to in this thread What I did wrong there was that most of my colonists were located in a handful of fairly large cities during my LB-generation phase. That's bad, because large cities have a lower maximum RS and once you...
  3. J

    Rebel Sentiment stalled

    Now that example made things a lot clearer already, thanks! Perhaps you should include it in your original thread as well. One question: do you know whether the RS bar of a city overview screen displays the 'absolute' or the 'relative' percentage? It get the feeling it's the latter and that...
  4. J

    Rebel Sentiment stalled

    @historix: what I don't understand - based on your formulas - is how the rebel sentiment can 'stall' as I've seen in my game. They are no doubt correct but they appear to suggest that one can always reach the 50% cap by either generate sufficient liberty bells (or by reducing population) The...
  5. J

    Rebel Sentiment stalled

    So the conclusions listed in this guide are not correct then? Unless I misinterpret their suggestions, the OP incidates rebel sentiment IS solely city-based rather than unit-based. Ah well, back to the drawing board...
  6. J

    Rebel Sentiment stalled

    I've encountered an odd problem in my latest game: I cannot increase the global rebel sentiment past 46%. From what I understand global rebel sentiment is the sum of that of my towns, taking relative population sizes into account. Is that correct? Either that assumption is wrong or I'm stuck...
  7. J

    Trading with natives

    Actually, I've never ever seen a native village ask for anything other than rum, tools, horses or guns in any of my games. And I'm still playing on the lowest difficulty settings. Since I rarely produce tools, horses and guns myself, and as sugar tends to be the most difficult resource to...
  8. J

    Trading with natives

    I've seen others praise this feature but it seems a bit borked to me. The things that bother me most: - I didn't find any means of checking goods on sale and their prices without popping over to the village with a carriage or ship. I'm not talking about the 'wanted' goods, merely any goods they...
  9. J

    Fast elimination of rivals, how?

    I've repeatedly witnessed players clear entire continents with 2-3 rival civs by 1000AD or even earlier on these forums, and I can't for the world of me fathom how they manage to do so :eek: No matter how hard I try I rarely accomplish such a feat before 1500AD, even at Prince level and with an...
  10. J

    The Immortal Challenge 4: Flight of the Phoenix

    I've probably missed something in your text but why did you mine the hill with the pigs resoure? :confused: If you really wanted a mined hill ASAP you could've picked the one south of it. Better still: you could've worked the pigs AND the plains hill by the river, which yields the same amount...
  11. J

    Zen and the art of AI city placement.

    I suppose we'll have to agree to disagree on this point then. Swapping, say, 10 workable tiles for 9 unworkable ones + a resource is very rarely worth the trouble IMO, esp. when already in possession of several instances of that resource. Make that 'improvements that increase either commerce...
  12. J

    Zen and the art of AI city placement.

    Ahh, abysmal AI city placement, my pet cIV peeve. In fact it's so bad I occasionally quit games after being immensely frustrated at having to raze nearly every city of some AI being 'liberated' by my troops. IMO the following changes could immensely help the AI: 1. Less weight on resources...
  13. J

    Don't understand AI's "place city" logic. What am I missing?

    That would've been me, and I still disagree with the current implementation. Mind, I'm not suggesting the algorithm shouldn't take the bonus into account. I'm saying it should NOT accept a generally inferior city in favour of the defence bonus, which it currently does, very much so. The bonus...
  14. J

    Don't understand AI's "place city" logic. What am I missing?

    @mnf: isn't the general city placement algorithm different from the capital-founding one in precisely that respect? I.e. that blue circles normally aren't 'aware' of hidden resources, but they do take hidden resources into account for the initial starting position (and thus suggested capital...
  15. J

    Don't understand AI's "place city" logic. What am I missing?

    I'm with the OP's on this one. While simple maths might suggest the blue circle (and even that depends on the type of calculation) the tile next to it makes much more sense when considered more carefully. To me it's a matter of marginal, short-term benefits versus long-term gains, and the...
  16. J

    Why Do I Lose the Peace Offer?

    If memory serves peace negotiations depend mainly on three aspects: 1. The combined power of you and your allies versus that of the civ you're negotiating with + their allies. 2. Victories and losses on either side (cities having changed hands in particular) 3. War weariness of the...
  17. J

    The Immortal Challenge 3: The Gathering Storm

    Is it bird? Is it a plane? No, it's an UPDATE! :woohoo: Glad you're back aelf :)
  18. J

    Starting build order?

    Depends mainly on the available resources/tiles vs. starting techs for me. If I can keep a worker occupied continually from the moment he's built I'll start with one. Otherwise, I'll typically build a scout or warrior while growing to size 2 and researching some more worker techs first. When...
  19. J

    I so hate some things in this game....

    1 and 3: fully agree. 1 is almost a gamebreaker to me, esp. at higher levels. It was fine when the AI was outright ******ed but with the improved worker automation it really doesn't need this bonus anymore. Combined with the 'improved' city placement algorithm (= favouring short-term gains that...
  20. J

    Saladin attacked me at Friendly!!!!!

    I've once seen a very similar case: I wasn't friendly with Sal at the time, merely pleased. However, this was in the BC era, he was nowhere near me geographically and my power graph absolutely dwarfed his. In short, this would surely have amounted to a 'we would have nothing to gain' status had...
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