nope, the number of bubbles seems to decrease with population. I often move my houses around when I go bubble popping, when bubble popping production doesn't matter. I definitely get less bubbles with 10 population than I did with 4.
imo a better plan, unless you have lots of horses.
I played a Spain archipelago map recently, secured my little corner, luckily it had lots of horses, but no iron. Researched my way up to conquistadors then gunpowder to bring the other UU into play.
Their UA is mostly usless .. if you are lucky enough to find 2 first you will have more than enough gold to buy a worker .. or library .. or settler ..
Spains real power is the Conquistador .. powerful mounted unit, embark with defense and can colonize if it is on a new 'continent' or island...
are they just stupid or what? whenever i find myself close to them, i colonize as close to them as possible. this apparently makes them angry enough to forgo expanding in order to build warriors to rush with .. me having 2-3 cities to their 1 have no problem keeping up with their build up and...
I've never used that opening before. I like to get 2-3 early cities and great library slingshot to civil service instead, especially with free settler,worker via culture in liberty path.
Ive got a game going where I've got a coastal city with 3 food (2 fish, 1 banana) and 2 sugar - Its got cathedal and soon university. This feeds sugar to an industry city (2 food) which has distillery, weaver and cigar makers (presently 2 of each), this is also fed by 2 other cities - one doing...
In beginning of game I buy pretty much every thing I can afford off the dock, until the price starts approaching the purchase price of the specialists. I especially grab early scouts, preachers, statesmen, carpenters. Dont forget to save enough early cash to buy guns/horses to trade with...
Forums are not the only way of finding out patch info, there is that button in game menu the one that says 'check for updates', not that there have been any yet.
Natives always want guns and horses. They pay well for them, I often give them their money back in exchange for them declaring war on other European powers. When you see native sentiment turning against you, send them some wagons full of more guns and gift them to the natives, this will make...
As title says.. Is it in game? That was always a fun one to get in Col1. You get like 9 free people on docks, even got that 3 :lol: times in a row once :lol:
TBH I gave up on the maps that come with the game. I've tried editing it in the WB, but then the AI does stupid things and the resources are always in the same place and often on plots that do not support the bonus.
I've been playing with Ellestars REF mod on epic time scale and I tend to run out of things to build rather early and I also cant seem to find a place for all my people. But I usually spend the first 50 turns or so cranking out food and training farmers/fisherman in the native villages while I...
The natives don't usually get too upset as long as: 1) you don't do it too often and 2) you don't settle directly next to one of their villages.
Trading with natives is kind of pointless as they run out of money way too soon, so once you get any specialists you need from them you can just...
I get to a certain point on large maps and my units stop functioning correctly.
They will not cycle to the next unit after I finish giving orders. I have to order each unit then hit enter then search for next flashing unit and do the same. Tried reloading game and still does it.
As much as...
My biggest peev with the original COL was the hard limit on unit numbers.
Kinda made it impossible to build an empire spanning all of North America :mad:
Ive got the col for win95 and it works fine under XP in compatibility mode.
The maps in Civ4:Col are borked. Especially the Western Hemisphere ones. The resources are always in the same place - this can be manually edited ofc but who wants to go over the whole map reallocating resources? The starting locations and the Europe gateway zones need addressing - I can and...
I never set cities to research. Game only gives 10% of hammers as research, but stores 100% of hammers as coin. I think of coin as a big capacitor for my economy, I like to run 90 - 100% research as long as possible, Still trying for heavy tanks by 1939 ;)
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