the most common problem between versions for scenarios is the removal of something, like if theres no longer a unit that was in one of the scenarios, or if some important format change took place (like when they increased the max civilizations). a change in the terrain or improvements...
sweet :D will be nice to have svartalfar assassins and longbows.. and will be so nice to not have ancient forests block visibility of roads and the like heh
personally i dont need to have the manas constantly visible, especially the ones i have 0 of.. would be nice to either move them to an advisor, only list the ones you have, or make it a drop down scroll when you mouseover a certain button
svartalfar assassin (their favoured unit) and longbows (currently there are archer and crossbow graphics.. the time between youre stuck with typical longbow graphics) are the missing ones i most notice heh
a Lanun version Mercenary (piratey) would be nice (perhaps even as a UU that comes with...
water would be much more viable if the +1 food came sooner or easier i.e. either less research cost for sailing (think sailing is a tier 2 tech in vanilla civ) or much cheaper lighthouses (ffh lighthouses cost nearly 3 times as much as vanilla civ) or if fishing was a tier 1 tech
thats definitely the most annoying part about Order/Bannor for me, Bannor should have civic synergy with the Order but instead it has anti-synergy, especially since those two civics at the same time would have great synergy (tons of free troops with which to use towards military garrison happiness)
Calabim is one of the civs i prefer to play either on a Classical Start or with a fair amount of advanced start points, because their early game is really boring and its too much setting up to get going.
Smugglers den that you can build after the undercouncil resolution is passed only adds +1 trade route and not the extra +1 coastal trade route (the resolution says its to give an extra trade route for coastal cities but it doesn't).
another religion im finding has good synergy with lanun is Council of Esus, since techwise the prereqs for Deception are good for lanun (wicked for slavery and trade for foreign trade), and the smugglers port gives +1 trade route and another +1 trade route for coastal cities (atleast according...
im starting to think the AI_No_Building_Reqs option is no longer needed, even on noble i find the ais get tier2 units nice and early.
im still hoping for a Always_Raze_Cities option (similar to how on OCC human players auto-raze cities, but its no good because AIs dont)
maybe they should cause fires in adjacent forest tiles
maybe burnt forests should add +1 :food: too to reflect the fertile soil (maybe +1 :yuck: too), thatd make volcanoes and fires more interesting
not sure how they have kraken, maybe some event having to do with planar gates? im not really sure on how that could happen, especially since there shouldnt be OO religion with the settings
for the war declaration, the only thing i can think of is you did "Play Scenario" instead of "Custom...
mushrooms should be improved with wineries, to make some sort of mushroom wine, then the Winerie improvement wouldnt just be for 1 resource, and it would give good synergy with dwarves
there really needs to be more resources for wineries and quarries
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