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    Modern Naval Strategy for Beyond the Sword

    A new book entry has been added: Modern Naval Strategy for Beyond the Sword
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    Warlords Are Wusses! Cowardly, Snivelling.. Why Don't They Actually Lead In Combat?

    In the early game, warlords shouldn't be attached to units at all. Using them as GP to boost XP in your high production cities are much smarter. In the middle game, you'll probably use 1 for West Point, and then military academy. Although in practice, I find that production is easy but +XP is...
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    Dear Shaka, +15 War Weariness will kill your civ.

    I've got a recent game with 1,851 enemy unit kills and the game isn't over yet...
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    Modern Naval Strategy for Beyond the Sword

    The SD can indeed be used as pillagers and also bombard cities as well as blockade. But a single line isn't enough, because the enemy stealth destroyers can easily move past your line and disappear into the deep ocean. That's also why you need 2 lines of sub pickets - to make sure there's no...
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    Forts as airbases

    I never liked the idea of allowing you (or the AI) to pre-position troops. How do you think that would work in real life?
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    Submarines

    Yes! I've always argued that the submarine should be given +100% against BB's and Missile Cruisers. That would force everyone to deploy destroyers and attack subs to help screen those forces.
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    Modern Naval Strategy for Beyond the Sword

    Augustus and his allies against Pacal (me) and vassals. HUGE enemy army/navy. I've replayed a couple of times with different approaches - sometimes with extended war at sea and other times with a pre-emptive landing of ~100 units in the opening move. With the pre-emptive landing, the naval...
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    Modern Naval Strategy for Beyond the Sword

    It's not a defense net at all - just surveillance. Of course it's tissue thin. The whole purpose is to just identify the enemy fleet locations. Also, in a game where the AI has hundreds of ships, you're not going to see only 1 fleet nor will you be able to match the AI in production. The...
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    Modern Naval Strategy for Beyond the Sword

    If you're playing a game where the AI is already so far behind you in terms of power, then you don't need this guide at all. The question isn't whether you can win without these tactics. Obviously, it's quite possible. This guide (and the previous generic one) is for people who enjoy wars...
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    Forts as airbases

    That would be a good update. Occupation of a neutral fort with a land-unit makes it yours for the purpose of air/naval bases. Upon declaration of war, all your land units are automatically ejected from neutral forts.
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    Modern Naval Strategy for Beyond the Sword

    For clarification, the Ocean Surveillance Network assumes that you're playing at a level where the AI you're fighting has equivalent technology and greater numbers thanks to production advantages, thus necessitating at least an initial defensive position because you can't just go and parade your...
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    Modern Naval Strategy for Beyond the Sword

    Yes. Cruise missiles can be transferred from sub-to-MC or from MC-to-MC. It can't be used in the same turn of transfer, but it means you can rearm a battle fleet far from port without pulling the MC's all the way back. In fact, you can create a convoy system with subs for shuttling cruise...
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    Modern Naval Strategy for Beyond the Sword

    I'll get the screenshot later, but the land mass looks like this OLOOOOC OFLOOOO OLLOOOO OLLFOOO OLCLLOO OFLOOOO OLOOOOO OOOOOOO As you can see, an island like this (no, not via WB - random generation) shields the continent to the east as well as provide quick transits . Approaching enemy...
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    Modern Naval Strategy for Beyond the Sword

    Thanks for pointing out the details for people who didn't realize a land-locked city couldn't host naval units. The best such example (I will try to upload a screen shot) of how useful the island can be, it was a T-shaped island right off shore from my continent, forming the northern edge of...
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    Modern Naval Strategy for Beyond the Sword

    That's what I thought before a few games against a large AI navy. The AI is a lot more clever now about sneaking in subs in unexpected spots to nuke you, and you can't protect yourself against nukes unless you get comprehensive coverage. You don't need to carpet the whole ocean, but the picket...
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    Modern Naval Strategy for Beyond the Sword

    I thought it was implied what the city itself had water access, given that it's in reference to an island. Strategically place forts and cities on an island which isn't too wide can be quite interesting.
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    Patch v3.13 change list

    I wrote up a guide to modern naval combat using BTS. http://forums.civfanatics.com/showthread.php?t=243068 Even with the change to the Attack Sub, it's still true. Additional power to the AS is to just make it easier to nail other subs. For example, your point about Stealth Destroyers are...
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    Dear Shaka, +15 War Weariness will kill your civ.

    It does. I had a game where there was an AGGRESSIVE naval war going on across 2 oceans using the most modern units, including a couple of tactical nukes which got past the SDI and the screening subs. Combined losses on both sides exceed 180+ naval units, but neither side were able to land a...
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    National Epic plus...National Park or Globe Theater? (Also, an aside: improvements)

    National Park's best effect isn't with cities that has lots of forests. It's with cities that have mega-productive squares and thus LOTS of unhealthiness. Add Sushi Company, and you could have a HUGE hammer-producing city.
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    Modern Naval Strategy for Beyond the Sword

    The assumption here is that you face a navy (or many) which have comparable technology and large numbers. If the enemy doesn't have tactical nukes or cruise missiles, you can revert to the CIV4-style of play where you ignore the enemy navy and just deploye enough BB/MC's to create convoy...
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