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    Civ Tech Tree

    It seems like, if you have a lot of science going (100s of beakers per turn), prerequisites are a lot less likely to hold you back from researching things that you have at least one prerequisite for. I think the amount of science plays a huge factor in whether you are allowed to skip...
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    Tech requirements

    I've never been able to research without having all prerequisites, but some others have complained about the same thing. In my case, I'm a little annoyed I can't get Industrialization right after Banking, like Vale sometimes can. Here's a link to the 2k forums. 2kElizabeth says she'll look...
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    Economics Win Guide/complete walkthrough (demo)

    Oh boy, the exploit wars begin. I'd hardly call the settler strat an exploit. Seems to me to be the intended purpose, and that it won't work so well against stronger AIs... you have to keep all your cities but the super city at low population. The caravan thing, on the other hand, seems...
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    Economics Win Guide/complete walkthrough (demo)

    Right, I understand that. I wasn't for a second questioning that you got to industrialism. Are you quite certain that you didn't pop any techs, or slowly research them? Obviously you didn't pop all 6-7, but maybe you popped just the right one. If the civilopedia weren't incomplete, it might...
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    Nasty bug in demo. Phantom Market.

    Ah! Thanks, the industrialist must be it! Call off the dogs!
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    Economics Win Guide/complete walkthrough (demo)

    I just posted about this here: http://forums.civfanatics.com/showthread.php?t=278776, but it's very much related to this thread, so I'll summarize. Essentially, when the game claims to reward you with a market, you may or may not actually get it! This is why we see $2600 gold per turn some...
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    Nasty bug in demo. Phantom Market.

    In going for the fastest economic win possible, I encountered a nasty bug in the demo (Xbox 360). Sometimes, when the game claims to reward me with a market in Rome, not only is it a lie, but the Market is unavailable to build. I noticed this, because one time (and only one time), I had...
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    Economics Win Guide/complete walkthrough (demo)

    Don't forget that you get Democracy from defeating Alex! And how do I get to industrialization? The question is burning a hole in my brain.
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    Economics Win Guide/complete walkthrough (demo)

    How on earth did you get to industrialization? It's not available from the tech path you posted. Also, can someone please please pretty please explain "hammer banking?" I added a couple more cities, and finished in 950AD
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    Economics Win Guide/complete walkthrough (demo)

    Can you explain? I've seen this claim elsewhere, too, but it's never happened to me. I spam nothing but caravans, and when I get to World Bank, I have hardly any hammers saved. Typically it takes me 7 turns. I don't think I'm genning enough hammers to overflow that much, and I don't really...
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    Economics Win Guide/complete walkthrough (demo)

    Edit: The basic strategies outlined below are still sound, but the step-by-step walkthrough will not work, because the map changes every week. Many good points are made in the thread below, and I plan to write a new article/guide to the economics win, soon, using that, plus everything I've...
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    Introduction: Hall of Fame strategy -- Fast, peaceful culture wins (intermediate)

    This is the final section of the guide. I will fill up the guide within about a week. Feel free to post after this section, as I go along.
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    Introduction: Hall of Fame strategy -- Fast, peaceful culture wins (intermediate)

    [reserved for future use] This is a placeholder
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    Introduction: Hall of Fame strategy -- Fast, peaceful culture wins (intermediate)

    Thou shall: Make your first city your GP farm Make your second city your production city Make your third city a financial/science city Thou shalt not: Build wonders in your GP farm that generate anything other than artists or engineers, nor shall you go crazy with the engineers Be an early...
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    Introduction: Hall of Fame strategy -- Fast, peaceful culture wins (intermediate)

    In a word, my answer to this question is an emphatic "No," at least as pertains to cultural victory. You want all the health you can get for the endgame Your first city will be your GP farm Your workers have better things to do Even a nerf tree can't be chopped very quickly with a nerf...
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    Introduction: Hall of Fame strategy -- Fast, peaceful culture wins (intermediate)

    Game Difficulty: Settler - Monarch The guide will be oriented toward Monarch difficulty, except where noted. Game Speed: Quick I don't have hard science behind this suggestion, except to point out that nearly all the top games in the Hall of Fame are quick speed games, and my own personal...
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