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  1. TheCowSaysMoooo

    The future of Fall from Heaven

    Sorry to hear that the new game has been shelved, but I'm glad that, in all, it was a positive experience. I'm looking forward to your future endeavors! =)
  2. TheCowSaysMoooo

    FFH 2 and Civ 5

    Haha. That was a truly awesome post, Kael. Truly.
  3. TheCowSaysMoooo

    FlavourMod 2

    I understand what you're saying... it's certainly a fine line to draw. Personally, I'd prefer a version without changes to the game beyond how things are placed on the initial map - so things like flavored starts, choke points, and such are great, but forest spread, yield changes, etc are...
  4. TheCowSaysMoooo

    FlavourMod 2

    Seconded. I recognize the additional work to maintain two versions, but a "flavored starts only" maintained to the current FFH version would be awesome, too.
  5. TheCowSaysMoooo

    FfH2 Bug Thread

    Doesn't that event place the dungeon improvement (not building)? It is unable to place an improvement on a city tile (even a settlement), so the option is grayed out. The event probably just doesn't have a check to find a non-city, non-improved tile.
  6. TheCowSaysMoooo

    What Options do you Prefer? (Part I)

    From this part of the poll, I almost always (though with some variety) play with these options: City Flipping After Conquest Raging Barbarians No Tech Brokering Permanent Alliances Lock Modified Assets either Wildlands or Barbarian World (usually Wildlands) Blessing of Amatheon Living World
  7. TheCowSaysMoooo

    Who are the Great People?

    I think the Great Engineer Fodgel Thor is actually Rowlf the Dog, though misspelled without the 'W' as Rolf the Dog.
  8. TheCowSaysMoooo

    FfH2 0.32 Bug Thread

    The "no command bar" problem seems to be some sort of issue with modular loading? If I enable modular loading in the .ini, even with no modules available to load, I have the issue. When I turn it back off, I'm A-OK.
  9. TheCowSaysMoooo

    FfH2 0.32 Bug Thread

    I'm not using the FF modmod, and I've got patch D. I am getting the "command bar problem" when units are in jungles and forests. I'm running Windows XP. I tried with a few other leaders/civs than just Keelyn (since my initial report and bonedog both happened to be with her) with the same...
  10. TheCowSaysMoooo

    FfH2 0.32 Bug Thread

    Just got a python error on game load (with patch d) that forced me to alt-tab out and kill the process. It was a new game, but I had exited to main menu, reselected some settings and regenerated a new game once before getting this error. [edit] Just got this error again in the next game...
  11. TheCowSaysMoooo

    Dungeon Adventure MOD MOD

    It's a bit "hacky" but you could create three different torches with the same text names and functions, and have the 2nd one require that the first be present in the city already, and the 3rd require the 2nd one.
  12. TheCowSaysMoooo

    Sailing the Harmless Seas

    I think that part of the problem with seas in FfH (and vanilla, for that matter) isn't necessarily that there aren't enough things to fight, it's that there's little incentive to bother fighting in the first place. The only reason most people ever build ships (outside of role-playing the Lanun...
  13. TheCowSaysMoooo

    the Gaelan event string, has anybody gone beyond the first one about the apprentice?

    What did you do to fix it? =) Have the events themselves been reworked, or was whatever was causing the problem fixed?
  14. TheCowSaysMoooo

    Modders Guide to FfH2

    1= event is only available in single player games 0 = event is available in multiplayer games If you're wanting to find out more about events... Solver's thread/guide is excellent.
  15. TheCowSaysMoooo

    Modders Guide to FfH2

    By default it only happens 1 time per game regardless of the number of civilizations in the game. These are controlled near the bottom of the trigger entry in the same file: <bRecurring>0</bRecurring> <bTeam>0</bTeam> <bGlobal>1</bGlobal> bRecurring...
  16. TheCowSaysMoooo

    FfH trivia game thread

    Open to anyone... just happened to pop in and see a question about something I was messing around with now =)
  17. TheCowSaysMoooo

    FfH trivia game thread

    I think a Lanun Galleon or Man-O-War can get up to 11 Moves... galleon - base 5 lanun adds +1 crew adds +1 circumnavigating adds +1 fair winds adds +1 nav i&ii promos add +2 Can't think of anything higher, but 11 moves is pretty impressive anyway =) Hmm, could Light be added to a...
  18. TheCowSaysMoooo

    Missing tooltips

    Tooltips listing the spells granted by each mana type when trying to decide what to improve a raw node would be useful.
  19. TheCowSaysMoooo

    Modders Guide to FfH2

    Thanks a bunch for finding this! I'm not sure I'm ready to make the jump to modifying the dll, yet... guess I'll come up with a workaround. I'm mostly just playing around - some mental masturbation - I've removed a bunch of techs and shuffled things around, but was running into issues with...
  20. TheCowSaysMoooo

    Modders Guide to FfH2

    Where is the function that controls the reversion of mana nodes to raw mana when crossing cultures? And how difficult would it be to make that function also remove the improvement on the node that's being reverted? I poked around (quickly) through the python, but didn't see it anywhere... so...
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