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    FfH2 0.23 Bug Thread

    I regularly encounter the same problem. When I kill the last unit in a Luchuirp city, the game crashes. It doesn't matter if I wait until the next turn (or the next, or the next...) to take the city -- i.e. it isn't turn dependent. It always happens when I kill the last unit. It has gotten...
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    How do I use Loki?

    When playing against Loki, I found him impossible to kill. Not only would he escape when totally surrounded, he once escaped when I surrounded the city he was in with units two tiles deep. Agh! I finally killed him when I took out the last Balseraph city, taking them out of the game...
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    Confused about specialized cities

    Over the course of a game, about 10% more production, empire-wide. City specialization is all about reducing wasted production turns. Another way to think of it is maximizing the turns-to-benefit ratio, when discussing turns of production. Every city should get happiness boosters so that it...
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    Three gifts to the FfH2 fans... (a contest)

    Os-Gabella is one of my favorite leaders and that also happens to be my favorite poster. I'll drop my name in the hat for #1.
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    mana nodes and cities

    Am I the only one who likes to have mana nodes in the first ring? In the third ring you have to worry about cultural pressure and pillaging much more than if the node is right beside your city. For me, having reagents and incense take priority over mana nodes because 1) without those you're...
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    FfH2 0.23 Bug Thread

    I wondered about that, myself, and came to the conclusion that it is supposed to be used before you attack. The Enraged promotion makes a unit stronger on offense, but weaker on defense. Casting it on a strong defender makes it much weaker, giving you a much better chance of killing it. Also...
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    News: FFHOTM 01 Saves Available

    Doh! :blush: Thank you.
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    News: FFHOTM 01 Saves Available

    Vulcans, I would like to second that. Thank you for putting in the effort on this, and by all means, take your time. I'm willing to wait for quality. EDIT: Uh, oh. I'm new to FfH (have been playing each race once to get the hang of them) and so haven't been using Smarter Orcs yet. I just...
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    NEWS: FFHOTM 01 Pre-Game Discussion

    I'm at work, so I haven't downloaded this yet. The way my morning is looking, I won't be able to download for another day yet (too much RL intrusion). Still, from looking at the SS... I am thinking of settling two north, three west of the settler's current location. From the edges of the...
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    [FfH II Art Team Blog]

    Whoah! The satyr looks awesome. I hope to see that in the game. (Checking profile...) and he doesn't even do this for a living. Very nice.
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    My new favorite way to set up Hyborem.

    I've only tried this once and Hyborem spawned halfway across the pangea continent. It turns out there was some open territory left on the map. It was after that happened that I found the formula that determines where Hyborem spawns. So, basically, you need to make sure there is some open...
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    Ffhotm

    Count me in! I'm still new to FfH and am playing a different race each game to learn the details/strategies of each. Five more to go. I would welcome a chance to compare games and strategies in a FFHOTM format. So, Vulcan, are you volunteering to create the maps?
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    Survey, which unit graphics do you like best

    As soon as I saw the build icon for the Ritualist, I loved it. That color combination works to produce a 3D effect, with the Ritualist actually appearing to be "in front of" the background. Very cool.
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    Rohanna lets an AI he’s at war with just casually walk across his territory.

    I think this is a vanilla AI issue. I recall back when I was testing vanilla Civ4 AI, I discovered that the AI magically "knows" where a unit is heading if its marching orders will require more than one turn to complete. While testing, I ordered a tank to attack a worker that was three turns...
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    What is the best way to play infernals?

    Found it. I knew I had seen the formula somewhere. It is in the wiki.
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    Wicked, wicked world

    Just remember that when an evil unit dies, Hyborem gains a mane. With that many evil civs in the game, wars will mean a lot of manes for Hyborem. The sooner you can take him out, the better. Otherwise, he could become a major player.
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    What is the best way to play infernals?

    Here is one way to create a decent start for Hyborem, but be warned that it isn't foolproof. I tried it and found that there was still some open area on the map. When I switched to playing the infernals, I found that Hyborem had spawned halfway across the world (pangea). It took forever for...
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    FfH2 0.23 Bug Thread

    On a wrap-around map, which most maps are, the spread of hell terrain does not wrap around. It goes to the "edge" of the map (what you see in the minimap) and then stops. This is significant when Hyborem spawns near the edge of the map. EDIT: (a month later...) Okay, I just had a game...
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    How to play the infernals after creating them?

    That's odd. When I researched Infernal Pact, a pop-up asked if I wanted to abandon my original civilization and play as the infernals. When I accepted, I began with Hyborem and a group of units in the only open space left on that map.
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    Adaptive Trait bug?

    Hmm... Do you mean twice after the initial assignment of the trait, or do you mean you get the option only twice in a game? I just finished a Grigori game a couple of days ago. I wasn't paying too much attention to how often the option came up, but I remember getting that screen at least three...
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