Hard to understand why they are putting a limit on missionaries and executives, and again hard to understand why this number does not scale with map size. They really should not be making such changes without asking us first :-)
This is a useful guide... :) esp the peace requirements for the enemy AI section. I wished the original post had a few more screenshots in it, but I see some in consequent posts.
Alright if happiness is not the problem, how much can you grow your cities?
If cities will be built within 3 squares of each other to maximize number of cities on the map without crossing the domination limit, then there won't be 20 farms per city, but rather 10-12.
Say Sushi is giving +30...
How large can you grow your cities through having unhappy citizens? 25? 30? 35? 40? WastingTime suggests one can grow his empire on standard just like he would on large, but I don't understand how a city can grow to size 40 in 25-50 turns despite happiness and health caps being around 25 near...
I don't understand why people would vote 1 star for any article unless it is total philosophical garbage. 12 voters and rating was 4.75, and now 13 voters and rating 4.46.. someone voted a 1 star :P gotta respect his hidden identity...
I already figured the strategy you talk about: Shaka Warrior rush... Capture the first capital when it only has 1 archer defender right after the first AI settler is sent out of the capital with 2 protecting archers. You need 5-6warriors to beat a single non-hill archer at 20% cultural defense...
What you are saying is we should play a map with as low of a maxscore as possible....
That is a true statement..... I totally agree with you..
If on preferred finish date, we still have some population to grow, but cannot because we have to finish at certain date or we would score less...
WastinTime, I now fully understand your argument.
Let me put it this way. Since the rate of the milking phase score earnings are higher than the rate of score loss for finishing later, you would ideally want as big of a map as possible.
Your argument makes sense... say I had a 50 000 max...
I hope you understand that the extra 2000 population does not have to come at the finish date of the standard map score. It can come 50-100 turns later in the milking phase. You would still score more than a standard map would score.
More cities for huge map = higher number of settlers can be...
Instead of calling my analysis crazy, I suggest you point out where you think there is a weak assumption. You play epic speed, and 50 turns might be good enough to achieve 25 population there. On Marathon, however, which should be the preferred playing speed for scoring high, 100-200 turns are...
To KillerCane: max score only takes into accout pre-biology maximum possible sustainable population.
To WastinTime:
"Look at it this way: Let's say you wanted to beat my 600K score on chieftain. You've concluded that it can be done by playing a Huge/Chieftain map instead of the standard...
Well open up your algebra books to understand the math going on... use windows calculator :) The x^y function in the windows calculator is used to take exponents.
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Now, let's answer your question on Sushi food bonus for different map sizes.
Let's say there is a map...
Just plugin those numbers to the matlab formula I posted in the first few pages of this thread... All work is already done. Download matlab student edition (should be free) and copy paste my code into a new file, then call the file name from the command line. The code should run and return your...
Hey, nice writeup Killercane, it was a good read. I also looked up WastinTime's 600k submission on Chieftain. I can tell you for sure that you won't be able to get Education from the Oracle at Deity difficulty :) Your tech speed will be cut by half at the very least, so 2M+ not as easy...
Can you explain how the effects of Ikhanda and Courthouse are put together? Are they added for a total of 70% maintenance reduction? or multiplied for a total of 1-(0.5*0.8)=60% reduction?
edit: found my own answer in worldbuilder. 70% reduction.
The way they stack is 0.75 * 0.5 = 0.375 total maintenance. The 10k :gold: total expense in final save of KillerCane's 1M game was with this factor.
Charlemagne would have 0.75 * 0.25 = 0.1875, a significant reduction.
Zulu is interesting, because the Impi starts with Mobility making it...
ck07, don't just declare war and spend time pillaging without capturing any cities. The time between war declaration and city capture must be minimal or the AI will produce many archers itself for defense.
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