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  1. seasnake

    Combat in Civ7 (Limited Stacking options)

    Basically it forces there to be an actual battle. Siege weapons under this system reduce the countdown or can help overcome defenses during an assault. The idea is we need to get away from the carpet of doom phenomenon because the AI cannot handle it. Moving combat to a separate map will make...
  2. seasnake

    Combat in Civ7 (Limited Stacking options)

    You'll have fewer battles but they should be very meaningful.
  3. seasnake

    Combat in Civ7 (Limited Stacking options)

    It's not that hard. Armies on the map fill one tile, with stacking limits that can be increased based on techs/presence of generals. Higher maintenance costs for standing armies and increased unhappiness for nearby cities, scaling with size of the army. These armies exert a zone of control...
  4. seasnake

    Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

    AS far as AI goes, the key detail is focus: is the AI trying to "Build an Empire" or "Win the Game". This philosophy determines all underlying decisions about how the game is played, especially the diplomacy aspect. If the AI is trying to win, it should disregard all past beneficial...
  5. seasnake

    Colonization UnitArtstyle and Buildings

    Thanks, I really enjoy the base game and not looking to change much of that right now. The civs I've added work very well right now and just give me more ways to play. I've altered art in Civ 4 before and know how to do that, but cannot get the code to stick and translate into graphical...
  6. seasnake

    Colonization UnitArtstyle and Buildings

    Quick question to the team: I made a mod that added in Russia and Portugal as options, and now I thought it would be nice to make new unit/building artstyles, basically have an Iberian style for Spain/Portugal and another for Russia and at least citystyles for Netherlands down the line. I've...
  7. seasnake

    So anyway, place your bets: when will civ7 arrive?

    Hopefully they do an overhaul on the mechanics, so that takes time. Honestly I do not like Civ 6 at all, I think every system is pretty much a downgrade from IV and V except maybe the idea of more unique CS bonuses. That is fun, although it is arguably unbalanced. The diplo music in Civ 6 is...
  8. seasnake

    This game is a joke

    I still prefer a modded Civ V to Civ VI, to me that is the peak. I felt it needed better balance on the SPs and Civ features, so I made a few mods to add a third feature to each civ and then rebalance some other things (like changing Germany's ability entirely, that was serious garbage). It...
  9. seasnake

    This game is a joke

    Don't hate civ for being what it is, hate it if it fails do well at being what it is. Pick a leader and Civ and start in the early days IS the game, has been for six iterations. It's not Humankind (and that game has its own flaws too). What I don't like about Civ VI is that I don't think...
  10. seasnake

    Poll: Stack of Doom, Carpet of Doom or something in between?

    And attrition: the larger the stack, the larger the attrition during movement unless you have support units that can live of the territory or supply lines. Larger stacks should move slower but have a sphere of influence up to two tiles around, if anything comes into that sphere it starts a...
  11. seasnake

    [BTS] Three Native Leaters

    Thank you, I was trying to go for the Civ VI design but throw in that blanket he always had in his pictures! I had to overstripe it or it just looked like a big ace bandage!
  12. seasnake

    [BTS] Three Native Leaters

    Due to personal reasons, I am unable to finish a mod I started a long time ago. There are a few LHs I made that I thought may be useful to the community: Poundmaker, Popay, and Tuskaloosa of the Cree, Pueblo and Mississippi respectively. My mod turned the current Native American Empire in the...
  13. seasnake

    Popay, Poundmaker, Tuskaloosa 2021-09-25

    Thread here: [BTS] - Three Native Leaters | CivFanatics Forums This is part of a mod I started a while ago but I do not think I will be able to complete due to personal reasons. Here are some native LHs that I intended to use to flesh out North America: Poundmaker of the Cree Popay of the...
  14. seasnake

    Civ IV: Rise of Empires (expansion)

    Help! Does anyone know a good site where you can post a 533 MB file? I want to make Rise of Empires Original available while I work on Rise of Empires Deluxe. So far its been too big for every site I've tried.
  15. seasnake

    Civ IV: Rise of Empires (expansion)

    Phase one done, I’ve gone in and trouble shot bugs and improved a bit of artwork here and there, otherwise I have Rise of Empires untouched and in working condition. I just need to find out how to get it hosted somewhere. Phase two, the Deluxe Version, is started: I’m adding two traits and 10...
  16. seasnake

    Civ IV: Rise of Empires (expansion)

    Well it does have Next War and Inquisition already, I'll look into revolution mod.
  17. seasnake

    Civ IV: Rise of Empires (expansion)

    Also if anyone has any suggestions for extra hero units, I think it could use a few more of those. I think wonders is pretty much good to go.
  18. seasnake

    Civ IV: Rise of Empires (expansion)

    I have obtained a copy of my old mod, Rise of Empires. I am going to make sure it works and repost, hopefully by Saturday. On another note, in honor of this little mod still being downloaded 10 years later, I'm considering making a Deluxe Version. What do people think they would like? The...
  19. seasnake

    Humankind Game by Amplitude

    Right, I hear you, and I think it will be great. But I think that one some are worried about a bit from a gameplay perspective is that if there are no pre-requisites to change culture it may seem forced. You start as Egypt and get a religion and wonders start, then think “I need a better...
  20. seasnake

    Humankind Game by Amplitude

    That's where I think Civ VII has an opportunity, in that your civilization should be able to evolve based on what you've done and what you plan to do. I'm hoping for Civ VII there are less civ options but depending on the choices you make you can gain bonsuses and open new cultures through the...
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