I totally agree with you. Trade route system is flawed, inadequate and cumbersome in Colonization. It is almost impossible to play the game at later stages because of the micromanagement.
Firaxis please fix this!
I think AI did not behave that bad in this situation. If he had landed the units next to the city, you could have the opportunity to reinforce the city from the nearby cities. His only chance to take the city is to attack in the same turn. Otherwise his weaker units would be no match for your...
The problem is negative effects and the positive effects should be balanced. If one is obviously better, then everyone will pick it up. Worst enemy negative effect is no match for a huge bonus from trade routes.
The merchantalism case is another "interesting decision". It has a positive...
You are thinking too realistically...
The problem here is that the game tries to provide "interesting decisions" to deliver fun.
Current open borders decision is an "interesting" one, because it has balanced positive effects and negative effects.
If one decision in game has only...
I looked at your saved game. Actually your problem is not a bug, because on the next turn, all AI picks up a religion before you, and the only religion left for you is Taoism. (Check the event log)
This is because you are using advanced start i think.
This looks like a "NOT A BUG" and...
just kidding man...dont get everything seriously :)
but if you need offtopic:
I know what can be counted and what can not, as i am in the SW dev world for more than 7 years. When i call something a bug, it is a "catched, detected" bug. We do count bugs, and it is a very essential metric to...
Just for fun, also guess the exact number of bugs available in BTS!
The person that makes the closest guess to the number that will be anounced by Firaxis (if they accept to :)) will win a "I love Firaxis" t-shirt from Firaxis (if they ever accept to do someting like this :cool: )
my guess...
Observation part is misleading a bit. If you conquered the city from someone else, liberating gives it to its previous owner, not your colony. So if you conquered, there is no way of gifting them.
So "can be forced to" is not quite correct.
A save about this situation is available here...
A memory allocation error is considered a fatal error in software world and you are neither expected to recover from it nor display a message.
If memory is lacking, than you may not have the enough memory to create and display an error window. No blame for software developers on this. It is...
could be, however the population loss option never happened. I encountered this 4 times, and it was all the buiilding destroyed option. So i insist that this is a bug until someone posts a screensshot with the other option selected by default.
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