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    [MOD] POST APOCALYPTIC Conversion (For Warlords 2.08)

    Sorry running a bit behind - real life threw a wrench at me -- still working just VERY slowly right now (any extra help would of course be appreciated :) ) Garret - terrains are next on the lineup i'll let you know asap
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    [MOD] POST APOCALYPTIC Conversion (For Warlords 2.08)

    Took a short break for a few days while waiting on some of the others to finish up some stuff of thier own.... figure its easier to work in tandem... i'll post the current VERY broken version tommorow if you want to see how its coming along.
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    [mod] Warlords: Total Realism Gold

    This is intentional - Trading is not done by trades anymore but is instead done by having an open border treaty with an empire. Basicly it works like this: Your rival has Tech A - you don't. If you research Tech A you'll get a boost to research as long as your researching it - however if you...
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    [MOD] POST APOCALYPTIC Conversion (For Warlords 2.08)

    I'll throw them in and see how they look :)
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    [mod] Warlords: Total Realism Gold

    Thats really odd- have you made sure your using newest version of DirectX, newest graphics drivers etc. ? -S
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    [mod] Warlords: Total Realism Gold

    Good thinking with the palisades - Perhaps give stone walls and castles their own technologies as well.. if the three (or four?) techs (the one that gives you wood, stone, (mort and baley/wooden castle?) and castle buildings) were "detached" from most of the tech tree they would be tough choices...
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    [MOD] POST APOCALYPTIC Conversion (For Warlords 2.08)

    Ok all -- Back from New Years vacation - lots of things to add in the next few days. First off i'd like to remind people that we are still recruiting! If your interested in helping out let me know. On that note I'd like to welcome Zebra-9 to the team! I'm sure you'll all love the things he's...
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    [mod] Warlords: Total Realism Gold

    A few ideas on this -- Perhaps add an early age commerce and an early age science building. A Barter Post kinda thing that gives a small ammount of money with a longish build time and is replaced by either grocer or market. Same kinda thing with science. That would certainly help for 50 turns or...
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    Revolution: with BarbarianCiv, Rebellion, AIAutoPlay

    Did I call it or did I call it :) haha -- Figured it was something simple. Firaxis should have put warlords mods in a more obvious place :) -- I think its a mistake almost all of us made our first time out the door with a warlords mod :) -S
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    Revolution: with BarbarianCiv, Rebellion, AIAutoPlay

    Make sure its going into the correct mods folder -- there are two - one just in the civ4 directory, and another in the civ4/warlords directory -S
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    [MOD] POST APOCALYPTIC Conversion (For Warlords 2.08)

    I'm Agnostic myself so i'm well aware of what your saying. However in a post-apocolyptic world religion is one of the few things I believe people would have to hold on to and would be used (as it was in the ancient past) to control society and force a code of standards on people. Certianly not...
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    ? with modding, please help!

    Thats a difference right there :) - I'm running Vista wheras your running XP
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    [mod] Warlords: Total Realism Gold

    Lol...its a bit overpowered for this mod... a 1000 point diffrence shouldnt be possible on Diety :)
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    [MOD] POST APOCALYPTIC Conversion (For Warlords 2.08)

    I'll look into it. I dont know how it will affect the modular mod i've put into it already (its a huge boon-- you'll see) -S
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    ? with modding, please help!

    I'll try to get that for you ASAP. Wont be till the 2nd prolly cause i'm goin out of town now for a few days. -S
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    Revolution: with BarbarianCiv, Rebellion, AIAutoPlay

    Actually what I meant was say give 5-10 unique UU's per Civ! -- but limit them by era- i.e. Rome wouldnt have any in the middle ages (or very few)etc. there would be some standard units, but not many- this would give revolution civs huge advantages over older empires creating a NEED to revolt to...
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    [mod] Warlords: Total Realism Gold

    it's bugged for sure... to see for yourself: Build up until you get the wall.... than build a city outside the walls.... leave undefended.... watch barbarains... they never will attack.
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    Revolution: with BarbarianCiv, Rebellion, AIAutoPlay

    true enough :) -- Theres so much potential in the concept though... so many ways it could be implemented.... Maybe instead of limiting the UU's -- Embrace the changes... give each empire their own SET of UU's... making you want to rebel into a nation that has something that compliment it... or...
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    [MOD] POST APOCALYPTIC Conversion (For Warlords 2.08)

    What do you mean what kind? Theres more than one? I've been working with the one put out by firaxis :) -S
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    ? with modding, please help!

    Warlord 2.0.8
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