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  1. R

    Modern warfare

    There are basically 2 approaches to modern wars of conquest, as I see it: combined arms and blitzes of obscene proportions. 1. Combined Arms: Build infantry, artillery, and tanks in proportions of roughly 2:2:1. Send grounds of infantry into the most defensible border positions with minimal...
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    Too many countries and not enough Civs...

    This is getting off-track, but one possibility for evening the odds in cramped Europe is creating a number of special city improvements which cannot be built under normal circumstances and assigning them to cities at the start, so that key cities in crowded areas of Europe get boosts to...
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    Warpstorm Watercolor Terrain

    Sweet! I never minded the original graphics much so I just never bothered downloading any modifications, but I think that policy's due for a change!
  4. R

    Civ 2 planes / cruise missiles

    Woah, that's a pretty nifty workaround--so what exactly happens when a land unit tries to move to a tile occupied by an invisible air unit that it cannot see? What if a land unit attempts to move into an air unit that is invisible and that the land unit itself cannot see, but is currently...
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    Too many countries and not enough Civs...

    Hrm, that is a point--I hadn't even thought of longer-term ancient scenarios. But there is a minor flaw there, I think, in that most of the candidates you bring up are not evolutions of an indigenous population--if this were a general "ancient world" mod, then adding Roman legions to the build...
  6. R

    Too many countries and not enough Civs...

    Although the new editor lets you add up to 32 (or is it 31?) civs and even place starting units and cities for all of them, this is purely a matter of diversity of choice; there's still a limit of 16 of these in any one game, and starting cities/units seem to be ignored for civs that aren't...
  7. R

    ART-N.E.S.: Arthurian Never Ending Story

    Hrm... if maroon isn't too close to uknemesis' choice of red, I'd take that; otherwise, a nice deep blue color.
  8. R

    Uknes

    To: Premier Nicolay Romanov of Russia From: President Mustafa Qaman of Iran Your objections are absurd. Clearly this is a matter vital to the security of both Iran and British India, and Kitchener is wise enough to entrust such a delicate and important operation to those more experienced in...
  9. R

    Uknes

    To: President Kitchener of Britain From: President Mustafa Qaman of Iran You have shown yourself to be a cooperative and understanding leader, and I would be happy to sign the proposed India Accord. I consider the exclusion of European arrests provided in point #3 a minor slight, but as I...
  10. R

    Uknes

    To: Britain From: President Mustafa Qaman Your allegations are truly vicious and unfounded insults, but nevertheless I am pleased that you have agreed to let us solve this problem without bloodshed. Our two concerns are that we crush all support for Farid al-Qafar in the region and make sure...
  11. R

    Uknes

    OOC: Granted, I'm not so sure that "terrorism" is quite so appropriate; it seems to me to be more of a modern buzzword. But it's still accurate; the excuse WWI was started on was an assassination, and minor sabotage and small-scale raids have often been used to provoke war (sometimes staged...
  12. R

    Uknes

    From: President Mustafa Qaman The Iranian government makes no judgement upon the British at this time, though we know them for the corrupt Western imperialists they are, and stand by our originally declared intent to temporarily occupy northwestern India for our own security reasons, knowing...
  13. R

    Uknes

    To: Acting President Herbert Kitchener From: President Mustafa Qaman of Iran Our intelligence agencies have tracked rogue former Prime Minister Farid Al-Qafar to Indian soil, where we believe he is orchestrating insurrectionist activities against my rightfully elected party's control. It is...
  14. R

    Erik's NES- temp thread.

    Nah, I said I'd only be in if there was a real need; since there's 6 people signed up other than me, there you go.
  15. R

    Privateering?

    If you ever play a game where the field is actually leveled out a bit so you can't just roll over the AI, ocassionally some of the enemy civs will put together a fairly sizeable air force--that's when carriers come into their own. Battleships don't do much when your opponent can bomb them to 1...
  16. R

    Is the army really useful at all?

    Pre-tanks, the AI often won't even try to fight infantry in mountains at all. Note that every post in this thread seems to be assuming one thing: that you're keeping your army filled to capacity. I've always found two-unit armies to be quite useful, for a number of reasons: 1. They still...
  17. R

    Do you try to avoid city radius overlap at all costs?

    OK, so as soon as it becomes common practice to start playing Civ3 on maps consisting entirely of plains, wrapping around all four sides, with no resources whatsoever and perfectly spaced starting locations, then perfect city layout will start making a little sense.
  18. R

    ART-N.E.S.: Arthurian Never Ending Story

    Hrm, it's a good thing you explictly listed the requirement of being adjacent in the initial rules, especially with the nice big section devoted exclusively to joining procedures... Nevermind, I'll take Warwick.
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    ART-N.E.S.: Arthurian Never Ending Story

    I'll jump in as King Maelgwn of Dyfed.
  20. R

    AI and fortresses

    There are two ways to get the passing shot, I think: One, lots of later units have the "zone of control" ability which gives them free shots on units moving past them (cavalry is the earliest ZOC unit, I think), and two, I'm pretty sure that any unit in a fortress automatically gets this...
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