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  1. M

    Split gatherer causing CTD (easy to reproduce)

    For some reason are strength stat completely removed from "workers" and "settlers" and therefore will the AI not attack them. If the strength are set to 0 the AI will start to attack them again.
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    Split gatherer causing CTD (easy to reproduce)

    Sorry but at the time I wrote that message I didn't have a saved game but since you asked I deliver. I set up a new game, huge map with a single AI, settler and normal speed just to get to a pout where I can show the bug fast. To reproduce make sure whole stack of gatherer are selected and hit...
  3. M

    Split gatherer causing CTD (easy to reproduce)

    If you split your gatherer and try to build something other than a road, something that will consume the gatherer you will get a message: "The gatherer is unable to complete..." and nothing happen, you need simply need a complete squad so nothing strange about that. If you mix your split...
  4. M

    Teh Wiki..

    I have now removed viagra adds three times from The Rise from Erebus wiki. Perhaps its time to require registration before you can edit the first page of the wiki? /Morkul
  5. M

    Disable ranged combat

    Said and done! I edited the XML files.
  6. M

    Disable ranged combat

    Is there any way to disable ranged combat in this mod? With disable I mean turn it off completely for all units.
  7. M

    [MOD] Eusebius World Religions

    I havent tested the last few version of this mod but today i tested the latest version and found few annoying things. First off even if i disable "JZoC Mod" in hte ini file the mod is active. That is to bad sence its totaly unbalanced against the AI. The AI walk around the fort and take...
  8. M

    [MOD] Eusebius World Religions

    My SDK mod started out as an optimization mod, and o have done rely progress on that. While doing that i was looking at the SDK part of the IA and is trying to fix functions to handle the problem i was takling about first. The problem is that im not that good at python so i have made some...
  9. M

    [MOD] Eusebius World Religions

    After playing this mod alot and some own SDK modding to trying to improve things i have come to the conclusion that this mod are crippeling the AI severely in several ways. Just to mention one problem: Some religions requires a prophet to found a religion. The human player can determine if...
  10. M

    [MOD] Eusebius World Religions

    It sounds like you havent import CyGame correctly.
  11. M

    [MOD] Eusebius World Religions

    Its not that hard to do and there is even two ways to do it. The easy way: Let the prophet create a bulding that founds the religion and immediately destroy the building. This way you dont need to do a SDK mod and the user will not see the differance. The harder way: Is to make an SDK...
  12. M

    [MOD] Eusebius World Religions

    Every time you i use the keyboar i get an popup with an error message. To fix this problem simply add "import CvDebugTools" at the beggining av TPEventManager.py.
  13. M

    [MOD] Eusebius World Religions

    Gymnasium grafic are still bugged. As i wrote earlier: In CIV4ArtDefines_Building.xml the decleration of Hellenistic monastary are typoed. Change ART_DEF_BUILDING_HELLENIC_MONASTERY to ART_DEF_BUILDING_HELLENISTIC_MONASTERY and the grafic on the gymnasium should work.
  14. M

    [MOD] Eusebius World Religions

    Observe im do not like XML but still had a go at it and found the following. In CIV4ArtDefines_Building.xml the decleration of Hellenistic monastary are typoed. Change ART_DEF_BUILDING_HELLENIC_MONASTERY to ART_DEF_BUILDING_HELLENISTIC_MONASTERY and the grafic on the gymnasium should work...
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    [MOD] Eusebius World Religions

    This is a fun mod but there is some balance issues and bugs. Gymnasium grafic are missing and the whole city screen interface more or less removed due to this. Personaly i have XML so i dont even thinking about trying to fix this problem. Hopefully Eusebius will come with a new version soon :)
  16. M

    [MOD] Eusebius World Religions

    The new fonts was good. I have found several other bugs due to indentation errors. I now got all icons to work as i think Eusebius want it to including just showing the religion icons from the religions that the city have. I hope i get a respons from Eusebius soon so i can release the fix...
  17. M

    [MOD] Eusebius World Religions

    I can if i get Eusebius premisson to do that. I will not release anything before that.
  18. M

    [MOD] Eusebius World Religions

    Found the problem with the missing icons. szButton was never decleard and xCoord never got the value set. After I changed this i gor all the icons back but now icons of all the religions will show just as in vanila.
  19. M

    [MOD] Eusebius World Religions

    The incomeproblem is solved by editing CvGameInterface.py as instructed in the first post. The resources, culture bar and great pepole bar are missing from the city screen.
  20. M

    [Map Script] Fertile

    Great map script. But i want to change it some, i want to add some more forest and perhaps little more jungle. I have looked at the script and found no obvious place where to edit the script to make this change. Anyone have a tip? Im better on the SDK then the python part of Civ 4 modding.
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