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    OMG! Futurehermit's Gandhi Opening on Emperor

    Wang Kon also does, and he's Financial. I don't think he prioritizes religious techs much, though.
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    ALC Game #10: India/Asoka

    Noob question : I usually consider that burning GPs on techs seems like a waste when you have a very large empire and they can only help you scratch a couple of turns from expensive late-game techs. If I read well, you burnt two sciencists (biology and electricity), an artist (radio) and a...
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    Zoc

    It's probably in the main executable, like the graphical engine, the python interpreter and that annoying 18-civs limitation are. You only have access to a DLL, not the whole program.
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    Inflation

    It's not 59% since last turn, it's 59% since turn 1. The civics costs, tile yields and any other source of commerce/gold/science in the game are not affected by time or game speed, but inflation is. So the figures you can see in the display really tell you the (virtual) inflation rate from turn...
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    FfH2 0.16 Bug Thread

    I think you already said something along those lines once or twice :D (no offence meant)
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    FfH2 0.16 Bug Thread

    Double move in forests make them good barb-busters that don't require resource. But then again, getting Leaves means you at least get hunters too, so the real issue is not that AoL are weaker than common archers but rather that they're not any stronger than common hunters. Don't forget that...
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    I need Mercenary Feedback

    I voted for "medium percent", I think 50% is enough to make ping-pong effects pretty uncommon (every time your mercenary is attacked, you'd only get 25% chance to capture it back since it has to pass the capture test twice in a row). About the "new features we shouldn't discuss in this thread"...
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    lanun

    In my current lanun game I DO use agriculture. The main issue I have when playing lanun is getting good production sites since I can't rely on the usual farms + mines inland production center combo. Agriculture without Aristocracy allows spamming farms on grassland tiles (where the -1...
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    Easter Egg Collecting! (spoilers be here)

    One God to rule them all ? :mischief:
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    ruins/barrows clearing

    +1 :goodjob:
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    FfH2 0.16 Bug Thread

    I did, no later than yesterday night Tsakune was mad at me just for existing (-1 religious differences) but something like 30 turns later we signed an OB agreement and started trading. In between, I sold him my world map and teched to Astronomy which allowed resource trading between us, it might...
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    FfH2 0.16 Bug Thread

    I agree. Technically speaking, agressive AI does increase the tendency of the AI to declare war, and not only to human players. But really the diplomatics part of the game could use a little tweaking. About the embargo thing, relations tend to improve over time. I find that I usually manage to...
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    FfH2 0.16 Bug Thread

    You must be playing with Agressive AI set on. Agressive AI sets an invisible -2 diplo penalty for all AI civs towards human-player civs. Most AI civs will also be "annoyed" until you get to a net +1/+2 (including the hidden -2 penalty you get as a human player), but I think that may depend on...
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    FfH2 0.16 Bug Thread

    1/ CTD when mouse-overing the Boarding Party icon in the tech tree screen. I realized that python exceptions were disabled, I re-enabled them and will try again in a few minutes. 2/ junk mouseover text for pop-rush, merchant specialists and bard specialists in city screen. Here are a couple...
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    FfH2 0.16 Balance Recommendations

    Btw, considering that "anonymous" giants have hidden nationality woudn't it be better to remove the default names for the PoN giants ? The way it is now, human players can tell which giants are civ-controlled and which ones are random animals just by mouse-over-ing the giant. I guess the AI...
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    Strenghtening some weak vanilla promotions

    It has been added in 0.15 (possibly 0.14, I'm not sure), and now even shows in the combat odds. Note that it depends on the tile the attacker is moving to, not the one they are coming from so that the defender actually gets to "choose" the terrain they fight on. I also remember that at some...
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    FfH2 0.16 Cosmetic Thread

    It would be nice if the description for slavery explicitely mentionned the ability to enslave defeated opponents.
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    Strenghtening some weak vanilla promotions

    Guerilla and Woodsman actually give the same bonus when attacking a forest/hill tile than when defending. Woddsman I is a little weak in this regard since the base forest defensive bonus is greater than the offensive bonus, but in all other cases you end up with an actual bonus when attacking in...
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    FfH2 0.16 Bug Thread

    The defensive bonus on Guerilla I and Guerilla II are cumulative. It's actually good to get both.
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    Flavorful Features

    +1, but without it granting peace with barbs. I don't see orcs care much about what you do with krakens, and peace with barbs is already a flavourful mechanics for a few civs and possibly the Veil, I don't think it needs more spamming. Besides, spawning a lot of berserk krakens around is FUN...
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