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  1. primem0ver

    Genetic Era Mod - Repost... and Revival?

    @keldath You mentioned earlier that you work with VS 2017. I can't compile the code using VS 2017. All kinds of errors, probably because it is using later headers from the C++ dev kit that comes with VS 2017. Is there a link to the project you mention? I downloaded your kmod-adv-Doto-master...
  2. primem0ver

    Tunnel Route Graphic?

    Hmm. C2C has similar stuff (never got that far in a playthrough). The problem with the new tubes is that they appear to be above the water instead of below. The "Tunnel" in C2C works better but doesn't have the appearance I'd like. I suppose I could play around with the dds files. The new...
  3. primem0ver

    Tunnel Route Graphic?

    No link to the original mod? I can't find this graphic in Final Frontier 0.2 (the orginal) or FF+ 1.83. I need the art xml... EDIT: Ok... found the art xml but the Jumplanes (blue ones) can't be found. I think I like the blue ones better.
  4. primem0ver

    Quick Modding Questions Thread

    @Jarmrik ... um. Your question really isn't that clear (specific). I am not saying that @need my speed isn't making a false assumption, but "speed" is a very general word and in terms of the game, and without a specific context, generally <iMoves> is the go to (default) assumption one would...
  5. primem0ver

    Tunnel Route Graphic?

    Wow! That is really cool looking. Not sure the glow makes sense in the water... but maybe since perhaps the tubes could be transparent. Either way though it looks better than the railroads lol. I will check it out. Also... I suppose I could add another route "mag lev" which would also look...
  6. primem0ver

    Quick Modding Questions Thread

    Have a question. Took a quick look at the DLL code provided by AdvCiv mod. My main interest right now is map generation because I have been trying for years to add a geologic and climate simulator with the produced map. I think I may finally have a starting algorithm idea down (that isn't so...
  7. primem0ver

    Genetic Era Mod - Repost... and Revival?

    Great idea! Though generally when I want to get rid of my explorers, I already know all the civs on the map. I had thought of another as well. Hopefully I can remember and think of a few more to give the player a few choices. @keldath Have a question. Took a quick look at the DLL code...
  8. primem0ver

    Tunnel Route Graphic?

    LOL. Well it shouldn't be hard to find then if you keep your stuff. Personally, keep everything I make in specific folders. @Nexus, yeah. I am aware of that (saving and re-uploading). Just too busy to worry about it after trying to address the issue twice already.
  9. primem0ver

    Tunnel Route Graphic?

    Warlords. I didn't merge the changes into BtS because I was burned out at the time. I finished my own event engine two months before BtS came out and was very annoyed at the completely incompatible, and in my opinion, inferior engine in BtS. The only feature it had that mine didn't was the...
  10. primem0ver

    Tunnel Route Graphic?

    Ugh. Yes. What an annoying web site. It blocks all attempts to link to or embed images separately. You have to copy the link manually and post it into a tab. That worked for me.
  11. primem0ver

    Genetic Era Mod - Repost... and Revival?

    Yup. It already has a unique ability that I am pretty sure I documented in one of the primary posts in the Generic Era Thread (though it was not under my account since the original posts were made by Dubmetender). Its unique ability is that when it provides a +2 movement boost to any group of...
  12. primem0ver

    Genetic Era Mod - Repost... and Revival?

    DEFINITELY going with Advciv and probably yours. I like the balanced approach and the short turn times... both musts as far as I am concerned. Like the creator, I think the original AI is a bit too passive (my current game hasn't had ANY wars); but I don't want to constantly face war either...
  13. primem0ver

    Tunnel Route Graphic?

    Hi hrochland. Yeah... still here (off and on). Been working with Skyrim for a while and needed a break. I gave up on C2C. While I like many of the features, it is way too in depth for my preference. Stuff like having to worry about every animal captured and figuring out what to do with it...
  14. primem0ver

    Genetic Era Mod - Repost... and Revival?

    I am not finding the original mod descriptions for the mods you mention. Though I like the look of yours for the most part. Does your mod add a whole bunch of complexity? C2C's Bonus system in terms of how you used bonuses to create a myriad of other bonuses using buildings, a myriad of...
  15. primem0ver

    Tunnel Route Graphic?

    How easy would it be for someone to make a "tunnel" route graphic like the tunnels in the old game - Call to Power?
  16. primem0ver

    Weird Memory Allocation Failure

    I used to play this game (Warlords with mod) a long time ago without ANY MAFs or hanging issues. BtS C2C didn't occur either. Now, when I play my Warlords mod, I get them any time I am in a game and try to load a save. That is the ONLY time it happens but it happens almost every time when I...
  17. primem0ver

    Genetic Era Mod - Repost... and Revival?

    Just took a look at your mod :). Really like some of the features. Especially the civics screen. I am guessing it is for BtS. I really wish BtS events were more compatible with my system. If they were I would convert it and perhaps we could work together. As is though, I am thoroughly invested...
  18. primem0ver

    Genetic Era Mod - Repost... and Revival?

    I am one of the developers of the old Genetic Era Mod. I am mainly posting this in case anyone is still looking for it. (Download here) I could never get into Civ 5 and after seeing reviews, I didn't even try Civ 6. After trying to get into C2C a few times over the years and never being able...
  19. primem0ver

    Simplified Georealism Algorithm. Discussion and Needs

    There is an alternative way to deal with the time issue. At least there was in the Genetic Era Mod. If we implement these kinds of events we will use a similar method of dealing with passage of time as in that mod. It will not be based on turns, but rather the passage of time. We will...
  20. primem0ver

    Simplified Georealism Algorithm. Discussion and Needs

    Yup. I knew that would be the case. We can use the same code I did in GE Mod.
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