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    [MOD] Fall from Heaven II

    Or you could only get a % of the plundered gold. Because after all is a pirate going to give it all to king&country? It could also be that the units couldn't actually destroy the tile upgrade, but that as long as they were on it any of the production was actually sent (or again a %) back to...
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    [MOD] Fall from Heaven II

    Has anyone noticed not being able to attack with a unit that is in a stack of casters after they've used plague? I have a stack of Losha, 4 vamps, Bambur and a Royal Guard. I just used the plague ability of Losha and the 4 vamps, then went to attack the reduced strength city, but couldn't. It...
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    Fortresses

    I think the choke point concept is different than the zone of control. At least in the sense that many old forts out on the plains were intended to have a very broad zone of control. Sorties to the outside and scurry back to the safety of the fort. So movement within the zone of control and...
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    FfH2 0.14 Bugs

    Ahh... I bet it has something with me trying to move the mod folder to the \documents\... path from one of the other threads. I copied it over to there. So it could be something with that. C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods\Fall from Heaven 2 015 So now from the...
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    FfH2 0.14 Bugs

    I downloaded the full version yesterday and was playing last night. I guess it is possible that I was really only playing 0.14. This morning I downloaded the patch. I deleted the 2.015 folder. Downloaded the full 2.015 FfHII. Then I did the patch right after. Same pink leader window and...
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    FfH2 0.14 Bugs

    Has there been any cases where 2.015a has caused the artwork to go haywire? My leader boxes are solid pink windows and units show up as red bubbles. I have a screen shot, but it asks for a url...
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    What makes the late game...

    Why would this apply only to late game tech research? Isn't any research, by definition, cutting edge when it is occuring? I can see the later game research MAY be more potentially devastating, but doesn't research at any time have the chance to go wrong? Are there different things you...
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    What makes the late game...

    I was thinking about this for the other thread - temple discussion. In China there is a temple/tomb that has thousands of carved soldiers that represent the army the emperor takes into the afterlife. What if you have a temple/tomb AND Runes and take a divine unit there and "discover" that...
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    What makes the late game...

    If you have closed borders, then wouldn't it be difficult for other civs to know if you are developing the super weapon? Or at least they shouldn't know for certain and they also shouldn't be able to discern how far along you are in that development process. It just reminds me of all the...
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    [MOD] Fall from Heaven II

    I was playing vamps yesterday and I got Leaves. I was thinking that since Leaves doesn't change alignment and I was still evil that Kythra and Elven Archers didn't seem to mesh. Would it be possible to check against the alignment before allowing different religious units? I don't know, but it...
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    [MOD] Fall from Heaven II

    Ghengis Khan is pretty cool for Warlords. The camps are interesting to play with. Any thoughts on using them for Doviello? The Great General is interesting, but it seems like it has a lot more impact on the game than the other great people. Or maybe it does because I'm militaristic style...
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    [MOD] Fall from Heaven II

    But Leaves doesn't convert alignment. It's all alignment. I don't see other's founding religions because I go out of my way to found them first... it slows their spread. Someone else pretty much always gets either Octopus or Veil eventually though. Are you actively trying to convert the...
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    [MOD] Fall from Heaven II

    Any thought to making ancient forest a pre-req for any nature spells? Just a thought that maybe a level III spell might require it or maybe it could have an increased affect? Requiring the caster to be on an ancient forest would be even better, but I can't imagine that would be an easy AI task.
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    [MOD] Fall from Heaven II

    Yeah, I played the Vikings mod and I'm not overly excited about even trying the others. FfH & FfHII just rock. Vanilla is almost like a completely different game. I'm sure I'll slog through all of them though... the added cost of paying for the game is that now I feel like I have to try them all.
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    [MOD] Fall from Heaven II

    Now that Warlords is out... Any plans to share what kind of magic you guys plan to do with it? Or at least let us know when you think you'll start trying to implement off of it? :)
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    [MOD] Fall from Heaven II

    I kind of implied this in another post, but I think that one of the best things is how changing your civ basically creates an almost entirely new experience. The religion and civ variability are what will keep me intrigued and playing for a very long time. The depth and detail surrounding all...
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    [MOD] Fall from Heaven II

    I played Khazad for the first time. The Ljosofar are certainly easier for me personally to play, but I don't know if that means they're not balanced. I realized after an extended war with the Ljosofar that there is a big jump between my str6 warhammers to the str9 arquebus and golems, while he...
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    [MOD] Fall from Heaven II

    Is there any way to establish an exploration pattern for AI? It seems that there should be two types of exploration patterns; 1) Current random linear path & 2) Circular (& expanding) exploration. Just a thought. I send out an explorer to go out and find the goodie huts and I'm pretty happy...
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    Design: Units

    You could also make it a special building (or ritual) that costs more that the normal building. I would invest in a national wonder that upgraded my units automatically. Partly out of the annoyance to have to click on each unit and select the upgrade (there is the issue of units that can...
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    [MOD] Fall from Heaven II

    I like the idea & it wouldn't be vulnerable to the rust spell later in the game. One comment though is that I don't think there has been a game where I haven't captured multiples of these spiders. Good early game strength unit that becomes significantly less useful by mid-game which is when I...
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