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  1. mike6426

    Let's Play Brave New World - German movie with English subtitles

    I believe it was said somewhere that you get pantheon beliefs from all religions in your cities. So one religion could have desert folklore, and another the stone/marble faith bonus.
  2. mike6426

    Turn Session 1/30/10 ET

    Follow the majority rule here. If there is a tie, start researching mysticism.
  3. mike6426

    Goldenhorde Research Department

    Sorry about that absence (a lot happens in one day), RL got in the way of the forum. Seeing as how the poll is already up, I'll follow whatever is the majority in said poll, although I still support mysticism. We shouldn't rush at such an early stage of the game and end up hurting ourselves due...
  4. mike6426

    Goldenhorde Research Department

    There's one turn left for research. I'd go with mysticism, because the only benefit from husband is horses if it is even near us. We probably want to pop borders soon, so mysticism works there.
  5. mike6426

    Golden Horde Cartography Departement

    I would say Caribbean Sea, to go with the Haiti thing. Also, could we not use red for the text in the map. For a person with red-green colorblindness, this makes the map difficult to impossible to read over jungle/forest. I would recommend blue for land features and red for oceans.
  6. mike6426

    Turn Session January 18th

    Research is good.
  7. mike6426

    Goldenhorde Research Bulletin Board

    Possible technologies to research: Fishing (10): Can work water tiles, Can create Fishing Boats. The Wheel (14): Can build roads, Chariot, War Chariot, Immortal. Agriculture (14): Can build Farms. Animal Husbandry (20): Reveals Horse, Can build Pastures. Archery (12): Archer. Mysticism...
  8. mike6426

    Goldenhorde Research Department

    I'm with the consensus here, we're going to go with Agri unless someone brings up a good point that I missed.
  9. mike6426

    Turn Chat Dec 29, 11:00PM (EST)

    Monument needs mysticism, a tech we do not have.
  10. mike6426

    Turn Chat Dec 29, 11:00PM (EST)

    There's not much to discuss in the way of techs; I believe that we have already decided BW is our next tech to research.
  11. mike6426

    Council Chamber

    Definitely, but should it be mandatory with DoW? A weak enemy needn't cause disruption, but we need to stop to strategize if a more powerful enemy (like one would even exist) decides to attack us.
  12. mike6426

    Turn Session Schedule (Dgame IV)

    Research Agriculture. I plan to be at the turn chat.
  13. mike6426

    Goldenhorde Research Department

    I'm going to go with Agriculture then.
  14. mike6426

    Goldenhorde Research Department

    It's true that this depends an our build queue to a degree, but I feel that it's separate enough to be it's own discussion. With building a worker, both techs work, it just depends on which one we feel is more important now. If we are building a scout first, both techs can be researched around...
  15. mike6426

    Council Chamber

    is unclear. Is the required amount of time to play the game 3 days or 7? Or did you mean that "The current guidelines state that 3 days should pass since the last Turn Session before a new Turn Session, and no more than 7 days should pass without a Turn Session." or something like that.
  16. mike6426

    Goldenhorde Research Department

    Let's see how long it will take when settled before we choose.
  17. mike6426

    Council Chamber

    We need to include a turn date of start of the "To become Tsar/King you must participate in at least one turn session as a member of the Council of Princes." so the law allows a Tsar/King for the beginning of play. Also, clarification is needed in the ratio of votes needed for a person to be...
  18. mike6426

    Goldenhorde Research Department

    The problem with BW is the amount of research needed. BW, when compared to Agriculture, is x2 more expensive. I feel that we need to create at least a small economy, so a Agri->BW->Pot (We need the wheel somewhere in there for connecting resources, likely at the end) could work well. We get a...
  19. mike6426

    Goldenhorde Research Department

    Please use this area to discuss technology and research routes. I need to know what play style we are planning to do in order to create a preliminary research path.
  20. mike6426

    Goldenhorde Research Bulletin Board

    Possible technologies to research: Fishing (10): Can work water tiles, Can create Fishing Boats. The Wheel (14): Can build roads, Chariot, War Chariot, Immortal. Agriculture (14): Can build Farms. Animal Husbandry (20): Reveals Horse, Can build Pastures. Archery (12): Archer. Mysticism...
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