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  1. Zetetic Apparat

    City Name Generator [Civ VI]

    I think it's hard to have an entirely coherent set of criteria for what placenames, or components of placenames, appear typical for a civilisation, both for the reasons you outline above and because Civ's concept of a civilisation is fairly ridiculous on almost any sort of close inspection.
  2. Zetetic Apparat

    City Name Generator [Civ VI]

    Ah! I did wonder what GetArea() actually got you (and what it's used for in the game - map scripts makes sense).
  3. Zetetic Apparat

    City Name Generator [Civ VI]

    I've had a go at writing a better 'is an island' function at https://gist.github.com/stupidpupil/8a99533ef51fa6e57dfe8e7af8c82bdc if you're interested. The idea is that if you can head away from a city for three tiles in (roughly) the same direction, starting in any direction, without hitting...
  4. Zetetic Apparat

    How to update technologies?

    Well that was bloody stupid of me. Thanks!
  5. Zetetic Apparat

    How to update technologies?

    This seems appropriate place to ask, rather than a new thread: <Resources> <Set ResourceClassType="RESOURCECLASS_RUSH"/> <Where Type="RESOURCE_IVORY"/> </Resources> <Resources> <Set TechReveal="TECH_TRAPPING"/> <Where Type="RESOURCE_IVORY"/> </Resources> <Resources> <Set...
  6. Zetetic Apparat

    Balance - Ancient Ruins

    One approach might be limit upgrades to the Ancient Era? This seems quite doable by removing <GoodyHutUpgradeUnitClass> from each unit. (Alternatively, you could limit unit upgrade to simply their own era, by removing GoodyHutUpgradeUnitClass from the last 'set' of units of each era.)
  7. Zetetic Apparat

    Elephants for everyone, not just India and Siam

    I think this is a very interesting idea. My thoughts: War elephants shouldn't be mounted (i.e. they don't receive a penalty facing pike etc.), but melee. Should receive a penalty (50%? 75% even?) against any kind of ranged unit. Should receive no defensive bonuses (similar to mounted?)...
  8. Zetetic Apparat

    Indices starting at 1 are an abomination.

    No, Fnugus, as spoooq has calmly explained, he hates you, he hates your family and it's all your fault. I only wish he could find the reserves to throw more meaningless anger and offensiveness into this thread.
  9. Zetetic Apparat

    [UI] Hover Info

    To be honest, it'll be more useful once I can work in stuff like: Healing (2) and Moving (5). Although that appears to be more difficult. You should be able to get the same info on worker builds by hovering over the TILE, but I find those tooltips such a pain.
  10. Zetetic Apparat

    [UI] Hover Info

    Yep! I've contacted both Gamespy and 2kgames, in the hope that I can at least get v1 removed. (v2 really doesn't change much except the appearance, and 'floors' the movement values.)
  11. Zetetic Apparat

    Issues with <GoodyHut>?

    <GoodyHuts> <Update> <Set UpgradeUnit="true"/> <Set Tech="true"/> <Set Experience="10"/> </Update> </GoodyHuts> I'd suggest trying that. Yes, self-closing tags, must be self-closing.
  12. Zetetic Apparat

    [Bug] Workers underestimate improvement build times

    How to reproduce: Set worker building an improvement. On each subsequent turn examine the turns remaining. Expected behaviour: 'Turns remaining' steadily decrements (4,3,2,1), and then the improvement is completed on the following turn. Actual behaviour: 'Turns remaining' decrements in the...
  13. Zetetic Apparat

    LUA Events

    Are these lists semi-useless without knowing the format of the callbacks?
  14. Zetetic Apparat

    UnitTweaks [WIP]

    That's an event for callbacks when... A unit's current action changes in game. It's not what you're looking for.
  15. Zetetic Apparat

    What about Lua Functions?

    You use something along the lines of: Events.EndCombatSim.Add( MyOnCombatEnd ); Whenever a Combat ends, a function you've previously defined as follows: MyOnCombatEnd( m_AttackerPlayer, m_AttackerUnitID, m_AttackerUnitDamage, m_AttackerFinalUnitDamage, m_AttackerMaxHitPoints, m_DefenderPlayer...
  16. Zetetic Apparat

    [UI] Hover Info

    I would have a minor update for it, except apparently my "Account was deleted." Super?
  17. Zetetic Apparat

    [UI] Hover Info

    Hmm. A couple of issues I've run into. Fractional movement points does look wrong. I'm loath to just Math.floor them (as the game does elsewhere), as while "1.6" does generally act like "1" (outside of Roads and Railroads), "0.8" acts much more like "1" than "0". However, as I say the game just...
  18. Zetetic Apparat

    [UI] Hover Info

    I'm fairly sure that Terrain-specific promotions apply depending on the turn that the Fighting takes place in - so the tile of the defender.
  19. Zetetic Apparat

    Late starting New World Civs on Terra type maps

    That is interesting. I assume that by inspection of the Terra script, it'd be possible to approximate the bounds of the 'New World'. You could then find every Civ with units in those bounds at 4000BC and then apply one of your 'crippling' strategies. Pseudo-units seems sensible for a number of...
  20. Zetetic Apparat

    [UI] Hover Info

    Well, I can't say anything better than the screenshot: Still needs work and expansion. Think I can massively improve how it knows when to update the tooltip text (improving compatibility considerably), but I haven't just yet. As ever, bug reports and recommendations welcome. (The other...
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