2. I have been using a rule of thumb that I am not sure is all that wise.
If I have a significant tech and GNP lead, I delay SciMeth in favor of production/warmonger techs like steel, steam power, chemistry and rifling. Sometimes even Constitution and/or Democracy. Then I can focus on building...
Hmm. . . I might give a shadow a try when I get done with Noble's Club XIII. I can play this in 3.17, no?
Civ IV Myth #18: The Organized trait reduces Civics costs (ie running Bureaucracy costs less), it does not directly affect any costs of upkeep (unit or city).
Starting with a worker is good for everyone in the majority of circumstances.
I doubt there are many situations where its best to start off with 4-5 workers/settlers without growing.
Besides being inefficient (why build all the workers if you're not improving tiles to work? Chopping out...
Except that you're forgetting how bonuses work. . .
Dog Soldier is 6 vs 5 against Axemen, 8 vs 4 against Spears and 8 vs 6 vs. Swords and 6 vs. 8 against Mace, assuming other promos/situations equal.
Axe is 5v5, 7.5v4, 7.5v6 and 5v8, so the Dog is both resourceless and better against...
#1. The AIs most critical war flaw is that it accepts cease-fires and peace treaties too easily. The player can overextend and then sign a treaty to protect underdefended cities and prevent pillaging just when the AI SOD arrives.
#2. About revolts, it makes sense to me as you use the spy to...
Mine are mostly poor micro, but if you neglect them enough, they really hurt!
- Forgetting to check the city screens often to make sure citizens are working the right tiles or assigned as the right specialists.
- Neglecting to whip high-food, low hammer cities for early infrastructure or...
You could spend time in Organized Religion for the 25% bonus (it applies to National Wonders, right?). If you've built a forge in the city, be sure to run an engineer (if there's not enough high hammer tiles to just work those) instead of merchants/scientists/artists.
If I build Maori on an...
When I did warrior rushes on Noble, I would explore around the map with the first 1-2 warriors and try to get 2 XP from animals so I could give them CR1, the extra chance to attack makes a big difference in the damage they do. The best way to do this is to try to get to attack an animal on open...
If some traits/combos can be overpowered, it's seems logical others must be underpowered (unless you're suggesting all trait combos other than say FIN/ORG or the nonexistant IND/PHI are roughly equal).
I would say Agg/Pro would be a good example of underpowered, since you get absolutely no...
I had the pryamids go at about that time in a recent Monarch game as well, I almost started them at about 0BC but thought for certain the hammers would be wasted.
Are you playing a small/tiny map? Obviously fewer AIs means fewer Civs to build the wonder.
More suprising than the 123 BPT...
I've seen AIs bribe each other to cancel all trading with the player, which includes closing borders. I've never seen them do it to prevent invasion per se, though I think I've had AIs cancel while I was at war with a third party.
If you were running through with tanks/jets its entirely...
Should they really lose their Spiral Minaret/UoS/Sistene/AP bonus? Does it make sense that temples and cathedrals/synagogues/stupas/etc. still produce gold/science/culture/hammers while the monastery stops? Isn't it enough that you can no longer build them?
I build monuments first in a new city if I need the border to pop ASAP for resource grabbing and a religion iprobably/is not going to spread there.
I can always 1-pop whip it once I hit size 2 and there are a lot of situations where getting the border to pop 20-30 turns earlier is worth a lot...
Since I've never posted a walkthrough or a strategy thread: yes, that's extremely presumptuous to claim you have any idea of how I play the game and what parts I might be 'missing'.
You're bringing your own assumptions to the table, please don't foist them off on anyone else.
Besides...
I think you're way oversimplifying. This is an incredibly complex game, people use a wide variety of methods to get to a tech/power advantage and then use it. Good players can and do adapt specific tactics and strategies to the leader/map/situation/opponent so they can make the best of what...
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