Search results

  1. Pitboss

    tech upgrades - beyond districts and units

    Units and districts can be upgraded after being unlocked through new tech. The encampment, for instance, can go from baracks to stable to armory to military academy. But why does it stop there? Other aspects of the game should be upgradable as well. As long as a civ game starts at 4 000 BC a...
  2. Pitboss

    earthly terraforming

    I can't deny that Beyond Earth came to mind while typing my previous comment. However my suggestion would avoid the need to create a new and similar game. By offering an alternative start option, like advanced start, in order to incorporate the basic terraforming skills. Perhaps a thought for...
  3. Pitboss

    earthly terraforming

    I agree that the late game is quite tedious. That's why it would be interesting to think outside the classic civ narrative. Rather then trying to mimic the past, the start could be set in a future. Where settlers from a distant world would start anew. They start with some basic abilities that...
  4. Pitboss

    earthly terraforming

    That is one of the possible advantages. They could also serve to help connect waterways, as a defensive structures or to cultivate aquatic resources (like fish, seaweeds). Human capabilities could be different in other possible timelines. It be nice if civ did not (en)force the human...
  5. Pitboss

    earthly terraforming

    Civ 6 is already familiar with floodplains which can be improved by seaonsly/occasionaly drowned land. Which can be regulated through a dam, in order to prevent damage to districts. But why not take it a bit further? Player options Lava defensive wall : limits/redirects the impact of volcanic...
  6. Pitboss

    Age severity levels

    Currently an age (dark, normal, golden, or heroic) is set by a fixed range. Without taking your age progress into account. 0 and 99% provide you with the same impact. I would suggest providing it with more nuance. Just as this is the case for other mechanics like Grievances Relationship...
  7. Pitboss

    AI battle maps

    I've enjoyed watching quite a few AI battles on AIBattle and Drew Durnil. Which made me wonder how I would manage playing on these or similar maps. So I looked for these maps. Unfortunately they don't seem to be downloadable from anywhere. I tried the Steam workshop, YouTube comments, Reddit...
  8. Pitboss

    determine when and where you get communication screens

    I would like to have to option to auto accept (green) or decline (red) any communication with a civ. In order to avoid being spammed by an endlessly repetitive AI. This could be done by clicking the civ leader avatar when it's regarding to all matters. If you would however keep an open line for...
  9. Pitboss

    Planet Bound

    Currently civ is focused on allowing you to replay Earth history the way you see fit. Which feels like a serious game limitation. Why not open it up to a universe of possibilities? Like allowing you to make your own planet, and adjust for the challenges that come with it. Since the Civ Team...
  10. Pitboss

    Medieval Europe Mod

    I was searching for them as well. After quite some searching I found them here.
  11. Pitboss

    cityless civ survival

    "Complete Kills" was not turned on.
  12. Pitboss

    cityless civ survival

    That AI's handle puppeted cities rather weirdly is nothing new. But I've just encountered a new level in that weirdness. After having conquered all but two cities from an AI, their capital and a city they had freshly conquered, I took their capital. Which automaticly moves it to their last...
  13. Pitboss

    trade with civs under embargo

    When other civs put you in an embargo for either "City-States Trade" or just the traditional trade you are left without trade partners. But it would seem rather strange that those who are under embargo would feel they have to respect the rules that have been trusted onto them. Just think of...
  14. Pitboss

    spawning new (city state)nations

    A lot has been written on this topic. Mostly from a barbarian point of view anyhow. I've mentioned in earlier posts that barbarians could have cities of there own. That could move within their territory, in order to mimic nomadic behaviors or not. Or that they have the ability to turn...
  15. Pitboss

    Revoke Border Tile and other EU diplomatic measures

    +1 : That would be a very welcome addition that could be used instead of trading just resources, gold or cities. Quite often I refuse resources because I rather conquer the tiles to keep them under my control. +1 : for adding more diplomatic concession options perhaps the start of non...
  16. Pitboss

    capturing religion(s)

    Just like the trading bonus with civ's that use order/freedom/autocracy there could be a precursor trading bonus when trading with civ's cities that have the same religion(s). The resistance period is a good idea, in reality such transitions rarely go smoothly. Perhaps it could be translated...
  17. Pitboss

    capturing religion(s)

    Short answer : No Long answer : Yes, but to a certain degree (and only if that civ doens't exist any more). The founder could get 100%, the next one would get 50% of that, the one after that would get 50% (= 25%) of that and the one after that wouldn't get squat.
  18. Pitboss

    capturing religion(s)

    When you failed to acquire a religion through faith or a prophet conquering a holy city could put the religion under the owners control. Or perhaps only after the previous civ has completely disappeared from the face of the planet. If this would be the case with two or more civs whose holy...
  19. Pitboss

    leader information in leader screens

    Each time you get a leader screen and a leader is mentioned, you're supposed to instantly remember everything about them. At first glance three thoughts do deal with this come to mind : Clickable leadernames (see screenshot), displaying your diplomatic information, latest spy reports...
  20. Pitboss

    evolving civ traits based on gameplay

    Why do civ games have to start with civs that have fixed traits and tendencies that are well documented and known? It spoils some of the fun by becoming too predictable. And sure you could play a custom game and chose the option to randomize the characters. But would each civ game not become...
Top Bottom