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  1. R

    Gifting army to city-state

    Well, here's out it played out, for those interested (and I agree the name Ragusa has a certain ring to it). I gave Ragusa loads of units. As I was at peace and with a runaway #1 economy, I essentially gave them my entire small but highly advanced army and then kept cranking out units. I gave...
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    Gifting army to city-state

    So in my current game, I've got a runaway lead (score 1300 to 850 next highest civ), and am obviously going to win a spaceship victory. As the endgame progresses, the Songhai attacked my oldest city-state ally, their neighbor Ragusa. When this happened previously I simply paid the Songhai...
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    Founding too close to their borders warning?

    When I eventually met Greece I discovered that their capital was 8 hexes from my second city (that they warned me about). That was probably closer than that city (Mumbai) was to my capital, so it met that rule. I ended up lying to the Greeks -- "we're so sorry, won't happen again." As it...
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    Founding too close to their borders warning?

    Well, in my current game, I got the warning from Greece on my second city, and I haven't even discovered their borders, so it isn't like I am deliberately trying to provoke them. They just seem to have an ambitious sense of personal space.
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    Founding too close to their borders warning?

    I have a question in regards to AI diplomacy. When an AI approaches you after you've founded a new city and warns that it is too near their border, which is worse: telling them you're sorry, and you won't do it again, (and then later doing it again), or telling them that you'll found cities...
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    New DLC: Polynesia

    He was being facetious.
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    Expiring trade agreements

    It appears to me that if you have a trade agreement set to expire, with resultant negative consequences to your economy, that there is nothing you can do to avoid at least one "bad" turn that kills your economy. In other words, if your agreement to trade dye for silver is set to expire on Turn...
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    [FIXED] Is gold per turn glitched or something?

    Yeah, I had this problem as well. Deals always went through at 5 gold no matter what I typed in the box.
  9. R

    Weird red terrain blotches, no antialiasing?

    I had the red blotches. (DX9, NVIDIA GTS 250 vid card). Honestly... I thought they were berries for the reindeer to eat. :mischief: Maybe it's the Red Menace they warned us about?
  10. R

    Specialist Buildings bug?

    Here is a save game. Unfortunately I couldn't find one from 30 turns ago where, at turn 300, the governor was moving citizens into specialist buildings, then moving them back out to the fields when I clicked on the city. In this save, though, when you click on each city, the net income per...
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    Specialist Buildings bug?

    I'll try to post a save later. I'm not sure what screenshots I would show. This problem is manifesting itself in ever more diverse ways as I play on. Around turn 330, I experience another huge drop in income. I go in to check on my cities... there's no more workers in specialists...
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    Specialist Buildings bug?

    I started a thread about a problem I was having here: http://forums.civfanatics.com/showthread.php?t=381794 My investigations, as you'll see by the end of the thread, lead me to believe it is a bug. To recap it here: starting exactly on Turn 300, the governor of all my cities shifted...
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    [NOT BUG] Caravel moving problem

    I've been playing some more and watching more carefully what's going on after reading a similar complaint on here in another thread. It seems like the AI is doing auto-moves after I hit NEXT TURN. So, if after I've moved all of my units, and I get the "NEXT TURN" prompt but don't click it, if...
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    Please sell me on this game.

    To the OP: Here's why I think Civ 5 is a great game (so far -- I'm still on my first playthrough so who knows what I will encounter in the 2nd half of this game) --- There's a much greater sense of a story unfolding than there was in Civ IV. In Civ IV, I found that the AI rarely fought...
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    Understanding the economy

    Wulf -- I don't want my cities set to gold focus, though, I want them set to default, but to have all 15 workers working the tiles, not just 10 of them. The only way to do this -- maybe starting at turn 300 -- is to forbid the governor from putting any of them in specialist buildings. Maybe it...
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    Understanding the economy

    And I hit "End Turn" and the AI automatically reassigns an even greater amount of my workers to Specialist Buildings, I lose 50 gold on the turn, and have to go back into every city and do it again. Obviously Specialist Building placements are completely screwed and you need to keep that in...
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    Understanding the economy

    OK, I found the five missing workers - they are in "Specialist Buildings". But why did the AI take a significant part of my working population and put them in specialist buildings on Turn 300 all over my kingdom, bankrupting me? Why does it put them back to work when I click on the city name...
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    Understanding the economy

    Another little update -- it won't "fix" the city if I get to the city by cycling to it from within the city display. (I.e., using the right arrow after opening Rome to view the other cities). I have to exit the city I'm in, then when I click on the name of the next city on the map, it...
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    Understanding the economy

    OK, this is weird, a new wrinkle... I loaded back up the save where I am losing 33 gold per turn and clicked on the city of Rome in order examine in detail its gold production. (Previously I was getting those figures from the national economic report). As soon as the Rome window opened...
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    Understanding the economy

    Hey guys, Thanks for the ideas. The happiness thing was one of the first that occurred to me the first time this crisis happened in the game (even though I don't fully understand the effects of happiness yet, it seemed reasonable). As it turns out, I am able to load up an autosave of the...
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