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    More Lenses - Now compatible with Gathering Storm

    As always, this is the mod I miss most right after a patch. (And sadly, because they touched both the map panel layout and the lenses, it's completely broken.) Hope you have time to update it soon :)
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    Clearing off grievances

    About the big penalty for killing a civ, my preferred approach is to arrange that the one city they have left when I make peace is in the middle of my territory. When it rebels, it finishes wiping them out but *I* don't get blamed. This takes some planning, though - you usually have to bypass...
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    Better Loading Screen (UI)

    Thank you!
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    Steam Link Anywhere - I hope Firaxis adds this to Civ6

    Civ is the poster child of a game that would be great to play remotely on a wimpy machine, connecting to one's powerhouse gaming rig at home. I really really hope Firaxis takes advantage of it for us...
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    Better Loading Screen (UI)

    I have always liked the idea of this mod; it's a PITA to try to find the things in the Civilopedia before starting a new game. But, that said, the text can get very long and run off the screen without a scrollbar. For example, try starting as Pachacuti on a 1440x900 screen. (Why so low rez, you...
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    More Lenses - Now compatible with Gathering Storm

    Ah, I'd missed this so. Removes 90+% of the mid-game tedium of managing builders, and much more. Well done!
  7. W

    More Lenses - Now compatible with Gathering Storm

    Second that question. This is probably my most-used/needed mod for regular play; even more so now that they've shrunk the resource icons to invisibility. And sadly, when I enable it despite the version difference it doesn't seem to work at all - it even breaks the builtin lenses.
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    [R&F] Is it just me, or have the AIs forgotten how to build culture?

    Since either R&F or maybe the patch, it's ludicrous how little tourism the AIs generate. If any of them have ever gone for a cultural victory, they've been inept, including the ones that should be powerhouses like France. If I don't disable culture victory on the difficulty I've been playing...
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    More Lenses - Now compatible with Gathering Storm

    It's mostly working now; slightly better than before. I'm still seeing two classes of issues: 1) Lens doesn't auto-apply on unit selection. This happens frequently with scouts, occasionally with builders. Haven't seen it with other units. This is new. 2) Lens doesn't initialize properly when...
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    R&F resource display is flakey

    I turned off UI scaling and the problem seems to be gone, but after an eyestrain headache I had to turn it back on. I have a sort of workaround - bringing up and closing the tech or civic tree *usually* fixes the bar placement.
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    [R&F] New espionage actions aren't in the pedia

    The one to foment disloyalty is obvious, and the tooltip on "neutralize governor" makes it clear. But what is a "smear campaign" and where would one go to conduct it?
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    More Lenses - Now compatible with Gathering Storm

    Using the current version still mostly works, with the obvious omissions. The only one that has really annoyed me is that the Cree unique unit doesn't auto-trigger the Scout lens
  13. W

    R&F resource display is flakey

    I just realized this may be caused by scaled UI, but that's an important usability feature so I am boggled if they didn't test it. I'll try switching to unreadable tiny text tonight to see if that's it. Anyway, the bug is that the displays of science or turn, hold and got, faith and for, etc...
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    Using Modifiers - Chapter 1: Creating and attaching modifiers

    Oh, daggumit! The link to this tutorial is dead. I remember thinking how useful this would be when I got around to writing a meaningful mod. Could somebody who downloaded it put it up somewhere?
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    How do I look at the original/DLC XML?

    Ah, D'oh! Right in the game directories. I expected them to be compressed and obscured. Cheers for Firaxis, making life easy for us.
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    How do I look at the original/DLC XML?

    OK, I feel super dense. Where in heck, in ModBuddy or elsewhere, can I look at the unmodded XML files for reference, bothe for the schema and for the names of things? The uncompressed files don't seem to be in the Civ6 directory, and after loading up ModBuddy and starting a new project it's...
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    Seeds

    Dayum, no replies here? For the natural wonders, you can use a huge map and the "more natural beauty" mod to have a good chance of having both appear. But Loire Valley seems like it just needs a lot of luck.
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