Modders Guide to Civilization V

I had success using EaSyKiLL's warhammer template he provided on the bottom of page 17 of this thread. One problem I had is that I had "XML" in my filepath instead of "xml", so be very careful on those filepath's. Also, make sure you set "Import into VFS"=True for every file. Including the art files!!! (if you change the location of a file it defaults it back to False :crazyeye:)

So thanks EaSyKiLL!
 
After a lot of testing, I managed to get a Civ into the game with full functionality.

Certain things tend to happen depending on what you do wrong. The first thing to check is to make sure you've added the actions to import all your XML files. The art files (in my experience) don't need to be imported (with "OnModActivated" and so on), but you must make sure they're listed in your mod (they should be listed on the right next to your XML files in Mod Buddy). They, along with your XML files, must also have that "Import into VFS" setting as true (as others said).

If that doesn't work (and your modded stuff doesn't show up in the game at all), you probably made an XML error. One critical error can make it so the whole mod doesn't show up.

It's always good to make one big change at a time, test it, and then move on. If you make a bunch of changes and one is broken, you have to check all of them to make sure you've fixed the problem.

If you're making a Civ, copy another Civ and edit it. Leave the references to the existing Civ in until you change that part. (Also, if the Civ or Leader you copy had the <ID>0</ID> tag, I'd remove it unless you delete all the other Civs. That tag tells the game to start counting the ID numbers of the Civs/Leaders and leaving that tag might stop your mod from working or it might overwrite something already in the game. I'm not absolutely positive, but removing that tag didn't cause me any problems.)

The hardest part of modding Civ V is just getting things to work. :lol:
 
Hiya!
Non modder here and I have a simple, basic, common sense question:
in Civ4 I could modify the land by, say, adding or removing tiles or changing them and played the game from there on normaly. Like, I made a Suez / Panama Canal and it made the game much more interesting, as it strategicaly changed the gameplay.

Can I do this here with the WorldBuilder in the same basic mouse clicking-way? Thank you. :goodjob:
 
VFS does not need to be true for XML files added to the database through UpdateDatabase actions. Doing so can even cause complications if there is a filename collision between your mod's XML file and base ones.

It absolutely has to be true for DDS files, and presumably other art-related files. It absolutely has to be true for any file that needs to 'overwrite' a base game file. Other sorts of Lua file remain unclear to me.
 
One wonders how it ever managed to function before, when the VFS wasn't an issue.
My best guess is that the system guessed whether or not to put it in the VFS by some means - possibly just XML no, everything else yes. Why they then thought that was wrong is anyone's guess.
 
Hey guys I have been following the guide as well and also reading the whole thread but I can't seem to get my new tester civ to work. I am starting to feel disappointed (actually want to say "most modable game ever my ass!") with the modability of ciV. You know, I learned how to mod civ IV in one day and now I have been dealing with modding ciV for three days.

Well I have checked my xml's and I don't know what is going on. I hope you guys can help me.

this is a test civ so names have been added randomly also it is as basic as just to show the civ in game...but it doesn't do that.

Civ_Arcadia.xml
Code:
<GameData>
	<Row>
		<Type>CIVILIZATION_ARCADIA</Type>
		<Description>TXT_KEY_CIV_ARCADIA_DESC</Description>
		<ShortDescription>TXT_KEY_CIV_ARCADIA_SHORT_DESC</ShortDescription>
		<Adjective>TXT_KEY_CIV_ARCADIA_ADJECTIVE</Adjective>
		<Civilopedia>TXT_KEY_CIV_ARCADIA_PEDIA</Civilopedia>
		<CivilopediaTag>TXT_KEY_CIV5_ARCADIA</CivilopediaTag>
		<DefaultPlayerColor>PLAYERCOLOR_RUSSIA</DefaultPlayerColor>
		<ArtDefineTag>ART_DEF_CIVILIZATION_GREECE</ArtDefineTag><!--OJO: RECORDATE DE CAMBIAR ESTE ART DEF-->
		<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType>
		<ArtStyleSuffix>_MED</ArtStyleSuffix>
		<ArtStylePrefix>MEDITERRANEAN </ArtStylePrefix>
		<PortraitIndex>0</PortraitIndex>
		<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
		<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
		<MapImage>MapMacedonia512.dds</MapImage>
		<DawnOfManQuote>TXT_KEY_CIV5_DAWN_ARCADIA_TEXT</DawnOfManQuote>
		<DawnOfManImage>DOM_Alex.dds</DawnOfManImage>
		<!--<DawnOfManAudio>AS2D_DOM_SPEECH_GREECE</DawnOfManAudio>-->
	</Row>
	<Civilization_CityNames>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_ARCADIA</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_ALVART</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_ST_PENALTY</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_CHARLOTTE</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_SOLOTE</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_SOLOCU</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_RUBENIA</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_KOVAN</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_PARADISO</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_ROSABELLA</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_LAVINIA</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_RAVA</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_DEMOSTRATOS</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_KALLONIKE</CityName>
		</Row>
	</Civilization_CityNames>
	<Civilization_FreeBuildingClasses>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
		</Row>
	</Civilization_FreeBuildingClasses>
	<Civilization_FreeTechs>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<TechType>TECH_AGRICULTURE</TechType>
		</Row>
	</Civilization_FreeTechs>
	<Civilization_FreeUnits>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
			<Count>1</Count>
			<UnitAIType>UNITAI_SETTLE</UnitAIType>
		</Row>
	</Civilization_FreeUnits>
	<Civilization_Leaders>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<!--LeaderheadType>LEADER_GREAT_GENERAL</LeaderheadType>-->
			<LeaderheadType>LEADER_ALEXANDER</LeaderheadType>
		</Row>
	</Civilization_Leaders>
	<Civilization_Start_Region_Priority>
		<Row>
			<CivilizationType>CIVILIZATION_ARCADIA</CivilizationType>
			<RegionType>REGION_FOREST</RegionType>
		</Row>
	</Civilization_Start_Region_Priority>
</GameData>

GameText.xml
Code:
<GameData>
	<Language_en_US>
			<Row Tag="TXT_KEY_CITY_NAME_ARCADIA">
				<Text>Arcadia</Text>
			</Row>
			<Row Tag="TXT_KEY_CITY_NAME_ALVART">
				<Text>Alvart</Text>
			</Row>
			<Row Tag="TXT_KEY_CITY_NAME_ST_PENALTY">
				<Text>St. Penalty</Text>
			</Row>
			<Row Tag="TXT_KEY_CITY_NAME_CHARLOTTE">
				<Text>Charlotte</Text>
			</Row>
			<Row Tag="TXT_KEY_CITY_NAME_SOLOTE">
				<Text>Solote</Text>
			</Row>
			<Row Tag="TXT_KEY_CITY_NAME_SOLOCU">
				<Text>Solocu</Text>
			</Row>
			<Row Tag="TXT_KEY_CITY_NAME_RUBENIA">
				<Text>Rubenia</Text>
			</Row>
			<Row Tag="TXT_KEY_CITY_NAME_KOVAN">
				<Text>Kovan</Text>
			</Row>
			<Row Tag="TXT_KEY_CITY_NAME_PARADISO">
				<Text>Paradiso</Text>
			</Row>
			<Row Tag="TXT_KEY_CITY_NAME_ROSABELLA">
				<Text>Rosabella</Text>
			</Row>
			<Row Tag="TXT_KEY_CITY_NAME_LAVINIA">
				<Text>Lavinia</Text>
			</Row>
			<Row Tag="TXT_KEY_CITY_NAME_DEMOSTRATOS">
				<Text>Demostratos</Text>
			</Row>
			<Row Tag="TXT_KEY_CITY_NAME_KALLONIKE">
				<Text>Kallonike</Text>
			</Row>
			<Row Tag="TXT_KEY_CITY_NAME_RAVA">
				<Text>Rava</Text>
			</Row>
			<!--INFORMACION SOBRE LA CIV-->
			<Row Tag="TXT_KEY_CIV_ARCADIA_ADJECTIVE">
				<Text>Arcadian</Text>
			</Row>
			<Row Tag="TXT_KEY_CIV_ARCADIA_DESC">
				<Text>Arcadian Union</Text>
			</Row>
			<Row Tag="TXT_KEY_CIV_ARCADIA_SHORT_DESC">
				<Text>Arcadia</Text>
			</Row>
			<!--CITA DE DAWN OF MAN PARA MI CIV ARCADIA-->
			<Row Tag="TXT_KEY_CIV5_DAWN_ARCADIA_TEXT">
				<Text>
					Greetings oh Great General: Hello world
				</Text>
			</Row>
			<Row Tag="TXT_KEY_CIV5_DAWN_ARCADIA_TITLE">
				<Text>Arcadian Union</Text>
			</Row>
			<!--CIVILOPEDIA PARA CIV ARCADIA-->
			<Row Tag="TXT_KEY_CIV5_ARCADIA_HEADING_1">
				<Text>History</Text>
			</Row>
			<Row Tag="TXT_KEY_CIV5_ARCADIA_TEXT_1">
				<Text>Civilopedia: Hello world</Text>
			</Row>
	</Language_en_US>
</GameData>

CIV5IconTextureAtlases.xml
Code:
<GameData>
	<IconTextureAtlases>
		<Row>
			<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
			<IconSize>256</IconSize>
			<Filename>ArcSymbolsColorLegends256.dds</Filename>
			<IconsPerRow>8</IconsPerRow>
			<IconsPerColumn>8</IconsPerColumn>
		</Row>
		<Row>
			<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
			<IconSize>128</IconSize>
			<Filename>ArcSymbolsColorLegends128.dds</Filename>
			<IconsPerRow>8</IconsPerRow>
			<IconsPerColumn>8</IconsPerColumn>
		</Row>
		<Row>
			<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
			<IconSize>80</IconSize>
			<Filename>ArcSymbolsColorLegends80.dds</Filename>
			<IconsPerRow>8</IconsPerRow>
			<IconsPerColumn>8</IconsPerColumn>
		</Row>
		<Row>
			<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
			<IconSize>64</IconSize>
			<Filename>ArcSymbolsColorLegends64.dds</Filename>
			<IconsPerRow>8</IconsPerRow>
			<IconsPerColumn>8</IconsPerColumn>
		</Row>
		<Row>
			<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
			<IconSize>45</IconSize>
			<Filename>ArcSymbolsColorLegends45.dds</Filename>
			<IconsPerRow>8</IconsPerRow>
			<IconsPerColumn>8</IconsPerColumn>
		</Row>
		<Row>
			<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
			<IconSize>32</IconSize>
			<Filename>ArcSymbolsColorLegends32.dds</Filename>
			<IconsPerRow>8</IconsPerRow>
			<IconsPerColumn>8</IconsPerColumn>
		</Row>
	</IconTextureAtlases>
</GameData>
 
UPDATE:
I decided to start from scratch my mod and now I finally managed to put my tester civ inside the game!

what I did was to ignore the folder stuff and put everything inside a single xml file and the art at the root of my solution.

I'll try to post a tutorial based on my experience with this thing, step by step:goodjob:
 
I am wondering if anyone here knows how fix the issue of modded civs not showing up correctly? For example instead of saying "Tarria Syla - Tarria" it says "TXT_KEY_LEADER_TARRIA_SYLA - Tarria".


Edit, never mind, figured it out! :D
 
For the benefit of others...

If this doesn't work...

"{TXT_KEY_LEADER_TARRIA_SYLA} - Tarria"

Try this instead...

local str = Locale.ConvertTextKey( TXT_KEY_LEADER_TARRIA_SYLA ) .." - Tarria";

Thanks, no I am just confused though, using the exact same set up, I created another civ, and they have the same problem :confused::mad:

Spoiler :
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 2/4/2011 12:17:58 AM -->
<GameData>
<Language_en_US>
<Row Tag="TXT_KEY_CITY_NAME_TEMLA_FALLS">
<Text>Temla Falls</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_HIGH_TEMPLESIDE">
<Text>High Templeside</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_KINGS_GROVE">
<Text>Kings Grove</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_EKIUL">
<Text>Ekiul</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_MONTAR">
<Text>Montar</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_WESTORIA">
<Text>Westoria</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_FULTON_TOWN">
<Text>Fulton Town</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_WASNERDALE">
<Text>Wasnerdale</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_WATERSTREAM">
<Text>Waterstream</Text>
</Row>
</Row>
<Row Tag="TXT_KEY_CIV_KIUOLDO_ADJECTIVE">
<Text>Kiuoldo</Text>
</Row>
<Row Tag="TXT_KEY_CIV_KIUOLDO_DESC">
<Text>Imperial Kiuoldo</Text>
</Row>
<Row Tag="TXT_KEY_CIV_KIUOLDO_SHORT_DESC">
<Text>Kiuoldo</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_KIUOLDO_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_KIUOLDO_TEXT_1">
<Text>Kiuoldo is fictious country created to make another civilization for CIV 5, further descriptions coming.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_URIC_SELLZ">
<Text>Uric Sellz</Text>
</Language_en_US>
</GameData>

Doesn't work correctly

while

Spoiler :
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 2/3/2011 4:18:17 PM -->
<GameData>
<Language_en_US>
<Row Tag="TXT_KEY_CITY_NAME_MEDURA">
<Text>Medura</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_JEUKIR">
<Text>Jeukir</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_CATTA_TARRA">
<Text>Catta Tarra</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_AUYGRINSO">
<Text>Auygrinso</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_RELL">
<Text>Rell</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_HAYSARAN">
<Text>Heysaran</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_OPICRA">
<Text>Opicra</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DALETUN">
<Text>Daletun</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_AQUILLAR">
<Text>Aquillar</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_TAMTARRA">
<Text>Tamtarra</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_CARRATOMB">
<Text>Carratomb</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_URYSELLA">
<Text>Urysella</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_IMO_TUN">
<Text>Imo Tun</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SWANHUR">
<Text>Swanhur</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_KIRRI">
<Text>Kirri</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_GOLDIA">
<Text>Goldia</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DAWN_FALLUN">
<Text>Dawn Fallun</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_MEDIA">
<Text>Media</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_FALYON">
<Text>Falyon</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_TORMA">
<Text>Torma</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_YULLI">
<Text>Yulli</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_HAMMIREN">
<Text>Hammiren</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_TERROSUN">
<Text>Terrosun</Text>
</Row>
<Row Tag="TXT_KEY_CIV_TARRIAN_ADJECTIVE">
<Text>Tarria</Text>
</Row>
<Row Tag="TXT_KEY_CIV_TARRIAN_DESC">
<Text>Tarrian Empire</Text>
</Row>
<Row Tag="TXT_KEY_CIV_TARRIAN_SHORT_DESC">
<Text>Tarria</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_TARRIAN_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_TARRIAN_TEXT_1">
<Text>Tarria is fictious country created to make another civilization for CIV 5, further descriptions coming.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_TARRIA_SYLA">
<Text>Tarria Syla</Text>
</Language_en_US>
</GameData>

Does.

Can any see if I am missing something or give me advice here? Thank you.
 
You need to finish the closing tag for your last <Row>.

I noticed that, but it made no difference on the Tarrian file, which shows up normally in game. It shows as "Tarria Syla - Tarria" on the civ select menu when starting a new game. Conversely, Kiuoldo shows up as "TXT_KEY_LEADER_URIC_SELLZ - TXT_KEY_CIV_KIUOLDO_SHORT_DESC"

Though I may have just found the issue was possible in the actions part of properties where I type XML instead of XLM:lol::hammer2:(after I initially miss named the xml folder xlm, not the files)!

Nope, that didn't actually make a difference.
 
Spoiler :
<GameData>
- <Civilizations>
- <Row>
<Type>CIVILIZATION_KIUOLDO</Type>
<Description>TXT_KEY_CIV_KIUOLDO_DESC</Description>
<ShortDescription>TXT_KEY_CIV_KIUOLDO_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_KIUOLDO_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_KIUOLDO_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_KIUOLDO_KIUOLDO</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_DARK_PINK</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_ENGLAND</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<ArtStyleSuffix>_EURO</ArtStyleSuffix>
<ArtStylePrefix>EUROPEAN</ArtStylePrefix>
<PortraitIndex>11</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapRussia512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_DAWN_RUSSIA_TEXT</DawnOfManQuote>
<DawnOfManImage>DOM_Catherine.dds</DawnOfManImage>
<DawnOfManAudio>AS2D_DOM_SPEECH_RUSSIA</DawnOfManAudio>
</Row>
</Civilizations>
- <Civilization_CityNames>
- <Row>
<CivilizationType>CIVILIZATION_KIUOLDO</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_TEMLA_FALLS</CityName>
</Row>
- <Row>
<CivilizationType>CIVILIZATION_KIUOLDO</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_HIGH_TEMPLESIDE</CityName>
</Row>
- <Row>
<CivilizationType>CIVILIZATION_KIUOLDO</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KINGS_GROVE</CityName>
</Row>
- <Row>
<CivilizationType>CIVILIZATION_KIUOLDO</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_EKIUL</CityName>
</Row>
- <Row>
<CivilizationType>CIVILIZATION_KIUOLDO</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_MONTAR</CityName>
</Row>
- <Row>
<CivilizationType>CIVILIZATION_KIUOLDO</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_WESTORIA</CityName>
</Row>
- <Row>
<CivilizationType>CIVILIZATION_KIUOLDO</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_FULTON_TOWN</CityName>
</Row>
- <Row>
<CivilizationType>CIVILIZATION_KIUOLDO</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_WASNERDALE</CityName>
</Row>
- <Row>
<CivilizationType>CIVILIZATION_KIUOLDO</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_WATERSTREAM</CityName>
</Row>
</Civilization_CityNames>
- <Civilization_FreeBuildingClasses>
- <Row>
<CivilizationType>CIVILIZATION_KIUOLDO</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
- <Civilization_FreeTechs>
- <Row>
<CivilizationType>CIVILIZATION_KIUOLDO</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
- <Civilization_FreeUnits>
- <Row>
<CivilizationType>CIVILIZATION_KIUOLDO</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
- <Civilization_Leaders>
- <Row>
<CivilizationType>CIVILIZATION_KIUOLDO</CivilizationType>
<LeaderheadType>LEADER_URIC_SELLZ</LeaderheadType>
</Row>
</Civilization_Leaders>
</GameData>


and

Spoiler :
<GameData>
<Leaders>
<Row>
<Type>LEADER_URIC_SELLZ</Type>
<Description>TXT_KEY_LEADER_URIC_SELLZ</Description>
<Civilopedia>TXT_KEY_LEADER_URIC_SELLZ_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_URIC_SELLZ</CivilopediaTag>
<ArtDefineTag>Bismark_Scene.xml</ArtDefineTag>
<VictoryCompetitiveness>5</VictoryCompetitiveness>
<WonderCompetitiveness>5</WonderCompetitiveness>
<MinorCivCompetitiveness>5</MinorCivCompetitiveness>
<Boldness>5</Boldness>
<DiploBalance>5</DiploBalance>
<WarmongerHate>5</WarmongerHate>
<WorkAgainstWillingness>5</WorkAgainstWillingness>
<WorkWithWillingness>5</WorkWithWillingness>
<PortraitIndex>11</PortraitIndex>
<IconAtlas>LEADER_ATLAS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>5</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>5</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>5</Flavor>
</Row>
</Leader_Flavors>
</GameData>
<GameData>
- <Leaders>
- <Row>
<Type>LEADER_URIC_SELLZ</Type>
<Description>TXT_KEY_LEADER_URIC_SELLZ</Description>
<Civilopedia>TXT_KEY_LEADER_URIC_SELLZ_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_URIC_SELLZ</CivilopediaTag>
<ArtDefineTag>Catherine_scene.xml</ArtDefineTag>
<VictoryCompetitiveness>5</VictoryCompetitiveness>
<WonderCompetitiveness>5</WonderCompetitiveness>
<MinorCivCompetitiveness>1</MinorCivCompetitiveness>
<Boldness>4</Boldness>
<DiploBalance>9</DiploBalance>
<WarmongerHate>5</WarmongerHate>
<WorkAgainstWillingness>7</WorkAgainstWillingness>
<WorkWithWillingness>4</WorkWithWillingness>
<PortraitIndex>18</PortraitIndex>
<IconAtlas>LEADER_ATLAS</IconAtlas>
</Row>
</Leaders>
- <Leader_MajorCivApproachBiases>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>7</Bias>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>7</Bias>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>4</Bias>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>5</Bias>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>3</Bias>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>5</Bias>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>4</Bias>
</Row>
</Leader_MajorCivApproachBiases>
- <Leader_MinorCivApproachBiases>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>4</Bias>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>5</Bias>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>3</Bias>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>8</Bias>
</Row>
</Leader_MinorCivApproachBiases>
- <Leader_Flavors>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>5</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>3</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>8</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>5</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>6</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>6</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>3</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>8</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>4</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>4</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>4</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>5</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>3</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>6</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>7</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>5</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>6</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>7</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>5</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>7</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>8</Flavor>
</Row>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>6</Flavor>
</Row>
</Leader_Flavors>
- <Leader_Traits>
- <Row>
<LeaderType>LEADER_URIC_SELLZ</LeaderType>
<TraitType>TRAIT_MANIFEST_DESTINY</TraitType>
</Row>
</Leader_Traits>
</GameData>


Are the other two files in the mod.
 
Do any of the other text keys from that file convert correctly? It looks like the file might not be actually loading.

I can't remember, do you need to set VSF true for xml files added thru the action tab? Honestly, I prefer sql for text edits.

I don't know, i'll load a game up.

I set the VSF to true. I am just confused with it atm. As far as I can see I pretty much copied what I did for the Tarrian civ and that is working fine.

I prefer it when they program does all the hard work for me! I've never done anything like this before.

Edit: loaded it up and the city names are not showing correctly either.


NVM

Solved it, there was a hidden errant </Row> in the middle. Took it out and it worked. :D
 
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