JosEPh_II
TBS WarLord
LAN games are working in Beta 4 version. Played 2+ hrs the other night. Neither Human player could out build the french in building new cities. Almost a 2 to 1 ratio.
JosEPh
JosEPh
hey koshling,
just letting you know that i found the problem that i told you bout save problem -i was what we talked about.
thank you again.
Turned on. Here it is.
Ok, so I haven't seen a solution to this problem, though please correct me if I'm wrong.
C++ Virtual Runtime Error, program requested to terminate in an unusual manner.
My computer:
Vista, Service Pack 2
AMD Athlon 64 X2 Dual Core Processor
2 GB RAM
32-bit Op. system
Sometimes game runs several hours just fine, sometimes it quits after one, sometimes it quits after just five minutes.
I've found 2 bugs, one that's been recurring since Pre-Beta's I'm surprised it hasn't been mentioned, the 2nd I've only just noticed.
Bugs;
1. We enjoy our freedom from the oppression of Slavery, gives -1, instead of the promised +1 in civopedia, AND I DON'T have slavery tech, or civic option.
2. Chopping a forest pre mining, 2/3 turns (normal speed), mining comes in and can only mine for the full 7 turns. No longer able to chop, 1 turn, then mine, have to mine for the full 7 turns, as per BTS game.
3. Espionage seem over powered, 1 Billion % for having holy city of Religion and running church I think, Previous postings on this, another Million % for Walls, (Civopedia only, haven't tried)
Post a save.
sys.path = ['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM']
sys.modules = {'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}
sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
load_module CvEventInterface
load_module BugEventManager
load_module CvEventManager
load_module CvUtil
load_module traceback
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module time
load_module BugDll
load_module BugOptions
load_module BugConfig
load_module BugCore
load_module BugUtil
load_module BugPath
load_module BugConfigTracker
load_module ColorUtil
load_module BugInit
load_module BugTypes
load_module xmllib
..\WARLORDS\ASSETS\PYTHON\SYSTEM\xmllib.py:9: DeprecationWarning: The xmllib module is obsolete. Use xml.sax instead.
23:07:10 DEBUG: BugConfig - registering xml handler BugConfig.RootHandler
23:07:10 DEBUG: BugConfig - registering bug handler BugConfig.BugHandler
23:07:10 DEBUG: BugConfig - registering load handler BugConfig.LoadHandler
23:07:10 DEBUG: BugConfig - registering config handler BugConfig.ConfigHandler
23:07:10 DEBUG: BugConfig - registering arg handler BugConfig.ArgHandler
load_module configobj
load_module __future__
load_module codecs
load_module validate
validate import failed
load_module RevInstances
load_module BugOptionsScreen
load_module BugErrorOptionsTab
load_module BugOptionsTab
load_module BugHelp
load_module Popup
23:07:10 INFO : BugCore - creating uninitialized mod Core
23:07:10 INFO : BugCore - creating uninitialized mod MainInterface
load_module CityUtil
23:07:10 INFO : BugCore - creating uninitialized mod NJAGC
23:07:10 INFO : BugCore - creating uninitialized mod Scores
23:07:10 INFO : BugCore - creating uninitialized mod CityScreen
23:07:10 INFO : BugCore - creating uninitialized mod Revolution
load_module ReligionUtil
load_module FontUtil
23:07:10 INFO : BugCore - creating uninitialized mod PLE
load_module Scoreboard
load_module DealUtil
load_module PlayerUtil
load_module TradeUtil
load_module DiplomacyUtil
load_module AttitudeUtil
load_module GameUtil
load_module BugUnitPlot
load_module MonkeyTools
load_module PyHelpers
load_module UnitUtil
load_module ReminderEventManager
load_module SdToolKit
load_module BugData
load_module cPickle
load_module autolog
load_module CvModName
23:07:10 INFO : BugCore - creating uninitialized mod Autolog
23:07:10 INFO : BugCore - creating uninitialized mod Reminder
load_module CvAppInterface
load_module GGUtil
load_module GPUtil
load_module ProgressBarUtil
load_module PLE
load_module AStarTools
load_module CvMADNukesManager
load_module math
load_module RawYields
23:07:10 INFO : BugCore - creating uninitialized mod RoMSettings
load_module CvTechChooser
load_module TechPrefs
23:07:10 INFO : BugCore - creating uninitialized mod Advisors
load_module CvForeignAdvisor
load_module CvExoticForeignAdvisor
load_module IconGrid_BUG
load_module DomPyHelpers
load_module TechTree
load_module FavoriteCivicDetector
load_module CvReligionScreen
load_module CvCorporationScreen
load_module CvCivicsScreen
load_module CvVictoryScreen
load_module TechUtil
load_module CvEspionageAdvisor
load_module SpyUtil
load_module BugScreen
23:07:10 INFO : BugCore - creating uninitialized mod BetterEspionage
load_module CvOptionsScreen
load_module CvReplayScreen
load_module CvHallOfFameScreen
load_module CvDanQuayle
load_module CvGameUtils
load_module CvUnVictoryScreen
load_module CvDawnOfMan
load_module Buffy
23:07:10 INFO : BugCore - creating uninitialized mod BUFFY
load_module GameSetUpCheck
load_module AutoSave
load_module MapFinder
load_module MapFinderStatusScreen
23:07:10 INFO : BugCore - creating uninitialized mod MapFinder
23:07:10 INFO : BugCore - creating uninitialized mod AutoSave
load_module CvTechSplashScreen
load_module CvTopCivs
load_module random
load_module CvInfoScreen
load_module CvIntroMovieScreen
load_module CvVictoryMovieScreen
load_module CvWonderMovieScreen
load_module CvEraMovieScreen
load_module CvSpaceShipScreen
load_module SevoScreenEnums
load_module CvWorldBuilderScreen
load_module CvWorldBuilderDiplomacyScreen
load_module CvDebugTools
load_module CvDebugInfoScreen
load_module CvMapGeneratorUtil
load_module CvGFCScreen
load_module CvPopupInterface
load_module CvScreenUtilsInterface
load_module CvOverlayScreenUtils
load_module CvDotMapOverlayScreen
load_module CvStrategyOverlay
23:07:10 INFO : BugCore - creating uninitialized mod StrategyOverlay
23:07:10 INFO : BugCore - creating uninitialized mod CustDomAdv
23:07:10 INFO : BugCore - creating uninitialized mod TechWindow
init-ing world builder screen
load_module CvWBPopups
load_module CvCameraControls
load_module CvAdvisorUtils
load_module InputUtil
23:07:10 DEBUG: BugUtil - extending BugEventManager.preGameStart instead CvAppInterface
23:07:10 DEBUG: BugEventManager - adding event 'PreGameStart'
23:07:10 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
23:07:10 DEBUG: BugEventManager - adding event 'SwitchHotSeatPlayer'
23:07:10 DEBUG: BugEventManager - adding event 'LanguageChanged'
23:07:10 DEBUG: BugEventManager - adding event 'ResolutionChanged'
23:07:10 DEBUG: BugEventManager - adding event 'PythonReloaded'
23:07:10 DEBUG: BugEventManager - adding event 'unitUpgraded'
23:07:10 DEBUG: BugEventManager - adding event 'unitCaptured'
23:07:10 DEBUG: BugEventManager - adding event 'combatWithdrawal'
23:07:10 DEBUG: BugEventManager - adding event 'combatRetreat'
23:07:10 DEBUG: BugEventManager - adding event 'combatLogCollateral'
23:07:10 DEBUG: BugEventManager - adding event 'combatLogFlanking'
23:07:10 DEBUG: BugEventManager - adding event 'playerRevolution'
23:07:10 DEBUG: BugEventManager - adding event 'addTeam'
23:07:10 DEBUG: BugInit - game not fully initialized
PY:OnInit
Beta 5:
When a city decides to join my empire and I welcome them back, nothing happens. They remain in their old empire.
Logs attached.
View attachment 293375
3. Religious overpowered.Spoiler :
2nd screen shot
Overpowered, I think so, I played games where just 1 or 2 turns, gives enough espionage, once I own the Holy city, to steal or do anything I want, without having to run this civic ever again. Just too TOO OVER POWERED.
Koshling,
i dunno if you should write a guide for the save game - to me it seems very simple - if your a tester of the beta, just use the new save format
you got fish to fry huh?
iButtonSpace = 0
elif ([B]iCountCorporations [/B]== 18):
iButtonSize = 13
iButtonSpace = 0
elif (37 > [B][COLOR="Red"]iCountReligions [/COLOR][/B]> 18):
iMaxButtons = 18
iButtonSize = 13
iButtonSpace = 0
elif ([B]iCountCorporations [/B]== 37) or ([B]iCountCorporations [/B]== 38):
iMaxWidth = 240