Commercial port replaces not only River Port and Harbor, but Port too.
Maybe all the types of ports should have a bonus for upgrading them, like Village Hall, City Council, etc... and Grove/Garden...?
Also, there's a problem with ports (and probably not only them) that when hovering over
, they show that they will add extra
form resources, even when there's already a building of that type that is built. High walls under Junta show the -1
from replacing walls, as well as the +1
, this doesn't seem to be the case with ports, maybe because their bonuses come from resources?
By researching Physics you get shown Skyscraper, which is available only way later in the game.
The dock workers strike event is messed up : for instance you have to choose between +1
for 15 turns and -
. I chose +2
for Port, but didn't get them.
When you tell ships to unload units in a land tile, and the ships have already moved, they won't unload the units.
Description of Musketeer says it doesn't require any special resources. But it does require sulfur.
I got the Harbormaster quest which instructs me to build Ports and Caravels. Problem : the Caravels are an obsolete unit since I have Frigates now...
EDIT : Nevermind, the Fisherman's Hut reappeared...
I had built a Fisherman's Hut in a city. Comes a raiding frigate, pillages my fishing boats. Fisherman's hut disappears. I chase off the frigate, build new fishing boats but impossible to rebuild Fisherman's Hut! It doesn't appear nor in the list of buildings to build, nor already build ones, nor in the list of scrappable buildings. This is especially problematic because not only it gives +1
per water tile (so the Theatre of Dionysus I have built there expecting a big population is wasted) , but it is also needed for the Fishmonger's Master guild, and I now have 0/8 of the required buildings...