Spatzimaus
Mad Scientist
Conquest is my preferred playstyle, so half a year ago I decided to make it more challenging. The most direct ways to slow down conquest are puppet/razing nerfs.
Not to plug my own mod too much, but the more direct way to slow conquest is to just make offensive military actions more difficult in general. For instance, I did two things that apply here:
1> Instead of +2 defense, the Palace gives +10. (This makes capital cities VERY hard to capture in the early game. You can still pick off lesser cities, but the one with most of the Wonders and such will be almost untouchable without a truly massive force.)
2> Every unit gets the Home Field Advantage promotion, which gives +10% when fighting in friendly territory and another +10% when attacking within friendly territory. End result: "skirmisher" tactics work well, where a defensive cavalry unit can deal disproportionate damage to an invading army and fortified infantry are very difficult to dislodge.
Attrition basically forces an end to wars well before you can completely conquer a foe, and you can't do the whole continuous war method in an environment like that.