Imperium OffTopicum VII

NedimNapoleon

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Imperium Offtopicum VII

The art of leadership



Old Capital 2012
Theme Music

IOT VII Wiki

Earth 2012. The crops of the world start to fail, the reason is unknown to scientists, but the worlds population is exploding. Soon famine broke out, with it most nations are crippled. The wealthy are able to buy what is left of the grain stockpiles, while the poor start dieing of malnutrition. The famine becomes so bad, governments try to ration food and redistribute it from the wealthy but corruption is high and the people revolt, anarchy quickly spreads. On Christmas 2012 Washington DC is set ablaze by rioters who have no meal for the holiday. Civilization is on the verge of collapse, a single push is needed. The fuel to the fire comes from Cambodia, an infectious disease probably caused by cannibalism spreads thought the world and kills in days. The last remnants of the human race make enclaves, and wait.

Earth 2069. Those remnants have survived the plague which has dissipated. The soil begins to give food as new nations are made. Show your people the art of leadership, guide them to a new future.

The Rules

House Rules

1. Do not flame, troll, or personally insult any other player OOC or IC. At all. You may comment on certain things negatively, but don't take it further than that.
2. Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs.
3. Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
4. Long diplomatic discussions belong to the realms of Social Groups or visitor and private messaging, not the Game Thread.
5. No powergaming. By definition, powergaming is making your country surpass every other country by all terms including armed forces, technology, etc.
6. The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and so on.
7. Above all else, RESPECT THY FELLOW FORUMERS.

I'll usually warn players first if they break the rules. If they break the rules repeatedly, then I'll apply this:

1st Strike: Player is suspended from the game for one turn.
2nd Strike: Player is suspended from the game for three turns.
3rd Strike: Player nation dissolved, and the player banned from ever rejoining.

If someone really gets on my nerve I may ban him.

Inactive players (AWOL for more than 3 turns) having their nation disbanded. These players can rejoin the game, but their old territories won't be restored to them; they'll start off with 10 claims like every new player. The nations may also be turned over into NPCs or given to new players.

Joining the Game

To join a game choose a nation and a color, tell us about it, a flag is necessary, government, religion, people, policy and etc. Claim any ten provinces on the map, with the condition that they either have to be contiguous or on the coast.

Updates

IOTs are turn based games. each turn is 1 in game year. I will probably update every 2 days, I want this to be a fast pace game. Stories and stats will come with each update

Roleplaying

Roleplaying is the essence of IOT. It’s how your nation develops. It’s how alliances are formed and broken. Roleplaying is very encouraged. Feel free to inhabit your nation with whoever or whatever you want, provided it fits with the setting and the etiquette listed above.

Expansion

If you are not at war, you can peacefully claim FIVE provinces each turn. If no other nation claims the same territory, they will be annexed to your empire on update. They must be next to your own territories or on the coast. Note you cannot expand in this manner in wartime. I will post an edited map, with numbered provinces, the first post I want it with the map, but later you can just say for example 3 Europe, also I want the orders to be posted in red bold.

If there are competing claims, you can either discuss it among yourselves, or I will flip a coin. Each province gives you an income of 1 EP. Small territories and islands cost .5 to claim and give .5 EP, some islands are in groups.

War

Combat is decided by RNG, each army gives you one roll (1-10), they're will be bonuses. Armies are pooled. Each army costs 5 EP and it gives you one roll in the RNG. I will sometimes have "auctions", you will bid on army upgrades and who buys it gets it. Army plans also give bonuses. You may send me secret orders. Naval combat, as you will see there are no sea provinces, thats because most fleets could go around the world in one year. Each navy costs 10 EP, you may send your navy to destroy the enemies navy so you can invade or blockade him. If you blockade him he may lose 25% of his income, if its an island nation and you blockade him he may even lose 75%. You can only attack a province adjacent to yours, or a coastal province if you destroy his navy. If you are defending from a surprise attack, your forces will be distributed evenly across the front. If a war starts going badly, you may experience revolts.

Espionage

EPs can also be used in spy missions, both in peacetime and wartime. Here's how it works. Here's a list of all the spy missions you can take against your rivals, in peacetime and wartime (you can suggest more if you want). Send me a PM of what you want to do, and you'll know if it succeed or fail at update time.

There are certain risks, of course. You may fail, or worse, you may be discovered, at which point your vile acts will be known to all the world. Also, they are rather pricey. The price listed here is the minimum price of a spy action. Paying double the minimum price will increase the chance of success by 10% and decrease the chance of discovery by 10%. Pay three times the normal cost and the chance of success is increased by 20% and of discovery is decreased by the same percentage. And so on. This caps at 90% success rate and 10% discovery rate.

Spoiler List of possible missions :
Counter-espionage
Costs 4 EP
30% chance of success, 20% chance of discovery
The target loses the ability to conduct spy missions for one turn. Any spy mission the target took against you the previous turn fails.

Steal Enemy Plans
Costs 5 EP
20% chance of success, 10% chance of discovery.
Gain two extra RNG roll chance in every battle against the target for one turn. If the target has a secret nuclear weapons program, reveal the program and any nuclear weapons they have.

Fund Rebellion
Costs 6 EP
20% chance of success, 50% chance of discovery.
Causes NPC rebels to appear in a province in the target country. The rebel will attempt to seize control of a province. If successful, the rebellion continues from that province. As their backers, you can choose to take control of the rebels (secretly via PM, or openly. Up to you), or you can decide to make them NPC.

Sabotage
Costs 7 EP
20% chance of success, 30% chance of discovery
The target loses 5 EP for one turn.

Initiate Propaganda
Costs 7 LP
10% chance of success
A very risky one, this. It can only be done in to a province which you could normally claim. If successful, the province joins your nation. The chance of discovery is always 100%.

Nuclear Sabotage
Costs 10 LP
10% chance of success, 40% chance of discovery.
Up to two nuclear missiles is destroyed (I flip a coin in the unlikely event of success). Resets Nuclear Program investment back to zero if used on a target with an unfinished nuclear program.


Nuclear Weapons

After the great plague, the infrastructure and most nukes have been destroyed, the knowledge and some brains are still their, but you will need to develop the means of production before producing it. At first you will need to spend 25 EP to start the nuclear program. Once you have done that you will invest in it. Each 1EP invested gives you +0.5% of successful creation. After that, each nuke costs 30EP. A Nuke will destroy 3 provinces, turning them into wasteland. If 25 Nukes go off, doomsday will be called. Doomsday is not the end of the game, a secret.

Use of Straits

Players controllingthe following provinces can block other players from accessing the respective straits: Gibraltar or N. Morocco (Strait of Gibraltar), Suez or Sinai (Suez Canal), Istanbul (Bosporus), Copenhagen or Malmo (Kattegat), Sinai (Tiran), Djibouti or Aden (Bab-el-Mandeb), Bandar-Abbas or Dubai (Hormuz).

Control of these straits can potentially close off the following seas: the Mediterranean, the Black Sea, the Red Sea, the Persian Gulf, and the Gulf of Aqaba. It can be very useful to block players to stop them claiming or attacking certain regions. A player blocked in the Mediterranean cannot sail out, for instance, and can't claim or attack territories outside of the Med that is not adjacent to their own territories. You may also charge EP for the usage of your strait.

United Nations
The Group. Only important issues must be posted here. The chairman position will rotate. That is I will RNG the nations, and it will start from top to bottom, each nation having 3 turns as chairman's. As such you can veto on decisions. As can I. You may also propose banning of nukes, embargos (work just like the naval ones but with no fight), but you need to have a 2/3 majority. If an NPC appears from a rebelled area, you may call a vote to recognize the nation. When it is recognized, a bordering nation or the nation that started the revolt may install a puppet government. In such the nation that controls it may demand funds and/or military action.

NOTE:
Always post all diplomatic deals in red bold with your claims.
This game is somewhat a mix of IOT VI and RIOT.
 
Full Map:

Spoiler Claim Map (Updated every turn): :


Numbered Maps:

Spoiler North and South America :


Spoiler Africa :
 
List of players

AFRICA

Carthaginian Republic - DoubleA
Republic more info

Egypt - DroopyTofu
?????? more info

Ethiopia - MadMan
Hellhole more info

Omahekean Empire - CELTICEMPIRE
Monarchy more info

AMERICAS

Latino Nation - Dhoomstriker
Cartel more info

New California Republic - SouthernKing
Federal Republic more info

Republic of Vinland - Omega124
Presidential Democracy more info

The Democratic Peoples Republic of Brazil and the African Coast - Dem Taqat
Communist Republic more info

The Federal Republic of Coastal Nations - Kinichu Ahau
Federal Republic more info

The Hegemony - Sonereal
Corporate Dual Dictatorship more info

The Northeastern American Empire - SamSniped
Bi-Presidential Democracy more info

The Republic of the Gulf Coast - Red_Spy
Federal Republic more info

ASIA

Chinese Union - mechaerik
Democratic Republic more info

Empire of Chola - Mythmonster
Absolute Monarchy more info

Peoples Republic of the Kipchak Horde - Linkman
Horde more info

Peoples Republic of Tibet - Magnive
Democracy more info

The Malaysian Ninja Clan - Yoshiegg737
Absolute Monarchy - more info

The Northern Horde - MaxaTheGreat
Horde - more info

The Republic of South Korea - Celticfury
Presidential Republic more info

AUSTRALIA & OCEANIA

Confederation of New Guinea - MaxaTheGreat
Democracy - more info

Union of Australasia - Taillesskangaru
Federal Republic more info

EUROPE

Federal Republic of Kiev - GeneralOlaf
Federal Republic more info

French Commune - NPC
?????? more info

Kingdom of Prussia - Farsight
Constitutional Monarchy more info

Načertanija - NPC
????? more info

New Byzantium - Mosher
Electoral Dictatorship more info

Piedmont - GamezRule
????? more info

Republic of the four lakes - Civ'ed
Parlimentary Republic (Cantons) more info

Russia - Domination3000
Federal Republic more info

Sarajevo - RobertCan't
Socialist Republic more info

Scotland - BSmith 1068
????? more info

Updates


Update 1

Update 2

Update 3

Update 4

Update 5

Update 6

Update 7
 
The Hegemony
Spoiler :



Government: Corporate Dual-Dictatorship
Religion: Corporatism (Officially), Varies (Unofficially)
People: American


History

Excerpt from "Our Valiant Struggle", 5th Edition.

"As the world spiraled into the darkest of days in 2012, the United Industralists of America Coalition pushed for much needed legislation which would've gave food to the worthy and take the food away from those who can't serve our great society. The failing American government, suffering from internal intrigue and greed, refused to take the needed step. Before the White House burned, the UIAC, militarized after years of government appeasement, took over local state and city governments and prepared for the war that was sure to come.

Except no tanks rolled in to oppose the UIAC. No soldiers in green. What came was something that the UIAC couldn't fight off with superior firepower. What came was the Plague. Millions died but the UIAC maintained strict control over society but soon lost it's fringe territories to chaos. By the time it was over, the original UIAC leadership was dead (2069 is a long time, even for our great leaders). That was when Till and Armania, sons of Industralists, led the UIAC back to the world...."

Policy

Mixed Market with strong leanings to a free market. The government has no problem with creating government jobs to make sure that people keep buying. There is no income tax, only a sales tax.
 

Attachments

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Republic of Vinland


(Mixing my love of the Nordics with my love of America. YES...)

Government: Presidential Democracy
Religion: Free (Official) Protestant (Mostly Practiced)
People: Vinlandic (Similar to Icelandic, but with English influences)
Policy: TBD
(Will be edited with more info later. Wanted the bare essentials first)

 
New Byzantium​
Capital: Constantinople
Government: Elected dictator
Religion: Orthodox Christianity (official) 60%, Catholic 15%, Islamic 20%, Jewish 5%
People: Roman
Policy: New Byzantium is a militarized state, taking an aggressive, imperialistic policy with anyone who is not allied to it.
Economy: Command economy
Spoiler :
 
Republic of Vinland


(Mixing my love of the Nordics with my love of America. YES...)

Government: Presidential Democracy
Religion: Free (Official) Protestant (Mostly Practiced)
People: Vinlandic (Similar to Icelandic, but with English influences)
Policy: TBD
(Will be edited with more info later. Wanted the bare essentials first)

Nedim, Map is so huge, Paint refuses to copy it....

EDIT: SON! You took the color I wanted!

I'll gladly give it to you.

Change my color to HEGEMONIC Orange.
 
The Republic of the Gulf Coast

Capital: Pensacola
Government: Federal Republic
Economy: Social Capatilist
Religion: 75% Protestant, 15% Roman Catholic, 10% Islamic. Free Religion
Language: English, Spanish
People: Rednecks
Policy: TBD
History: As the Great Event gripped the world, RGC was one of the many places in the USA to revolt, not because they were unhappy at the governemnt, but for what had happened. The Burning of DC was seen as the collapse of the Old World, and its way of life. But the people of the South could not give up easy, they were going to protect the values of democracy for the world to see, the true successor state of the United States. Except it never expected the Plague, no one did. The young state, barely after a month of independance fell with the rest of the world, consumed by the Plague. Enclaves existed, but all hope was lost for a oragnized society, for a new nation to claim itself as one that had survived.

The years between 2013 through 2061 were lost in history, humanity unable to track track those dark times. All that remained of the Old World was books, and the very rare person who had lived through it all. On September 15th, sciencists in the south finally managed to come up with a solution on how to grow crops again, and the Republic of the Gulf Coast redeclared its independance. As people beagn to spread these techonologies to the fromer states of Florida, Georgia, and Alabama, they began to join the Republic. Who knows what is next?



 
I'll fix it.

Edit: Fixed.
 
NOOOOOOOOOOOOOOOOOOOOOOO! Y U START KEWL IOT WEN I CAN NO EDIT OR EVEN SEE MAP!

I'll join when i can, probably tomorrow.
 
Question: Blitz in war plans=ok?

Also, can armies defend multiple territories along a front given how expensive they are? ;)
 
Well, who do you plan on invading?
 
What do you mean by blitz, fast attack = good attack, yes. I was going to add an auction for the blitz tactic, that is if you defeat the enemy, you can advance one more province.

EDIT: Map updated
 
New California Republic



Capital: Los Angeles
Government: A federal republic, however there is only one house of Congress (the NCR Senate) and there are no political parties.
Religion: Free religion, although most people follow the cult of the Brotherhood of Steel.
Political stance: Generally very liberal, although with some conservative aspects (gun rights, dont spend money to bail out corporations, etc.)
Armed forces: NCR citizens get special benifits by serving.

The seal of the NCR Armed Forces:
 
What do you mean by blitz, fast attack = good attack, yes. I was going to add an auction for the blitz tactic, that is if you defeat the enemy, you can advance one more province.

EDIT: Map updated
Alright. Second question: Aren't nukes sorta/kinda/really expensive? Taking out three territories and turning them in wastelands is fine and all but they only really deal 3 LPs in damage meaning it would take about 10 turns and the target not expanding to pay off. A nuclear weapon can't even damage a player's ability to raise an army.
 
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