Well, I'll get a closer look but now I can say that the three threads you have posted refer to philosophical, organized or the combination tehreof. Ergo, they are seriously biased. it's like using financial to show the advantages of a CE.
I also don't quite understand the need to road between the capital and the second city. There is a river, and they will be able to trade between themselves very soon upon the settlement of city 2. I don't remember the details re trade routes in the game mechanics, so I might be wrong, but I think we have all the prerequsites to get trade with Mao w/o any additional trade routes to his trading area.
'd leave the pottery-grannary thing to Cam to deal with but as I need to get the TS done I'll chop the cottage plots to get the SH and then we'll see whether farms or cottages make mteam sense. I'm definitely for the cottages (having in mind later seafood farming, of course).
I also don't quite understand the need to road between the capital and the second city. There is a river, and they will be able to trade between themselves very soon upon the settlement of city 2. I don't remember the details re trade routes in the game mechanics, so I might be wrong, but I think we have all the prerequsites to get trade with Mao w/o any additional trade routes to his trading area.
'd leave the pottery-grannary thing to Cam to deal with but as I need to get the TS done I'll chop the cottage plots to get the SH and then we'll see whether farms or cottages make mteam sense. I'm definitely for the cottages (having in mind later seafood farming, of course).