Okay kkmo, I seriously have to properly invest in one of your NESes, I love the settings and I love the storytelling. I'm not sure I can come up with one story a day (Although it'd be a pretty good practice to do) but I want to note with this post that I am very interested, and I'm seriously into joining. I'll look into a single character this time. I hope to fight for a nation or something.
(Probably joining as a chaotic neutral human thief or something.)
It is a pleasure to have you aboard, lj. I am trying to stay away from alignments, but if you are offering that as a descriptor, it is quite alright. I really look forward to what kind of character you come up with. Hopefully we can get other Sekai veterans to join in, as well. I know bestshot is waiting until he is not as busy to post his proposal, and I am pretty sure Ninja Dude is going to be posting something.
Oh, I should mention - since there are so many character players at this point - that you do not have to give me a "class" that is listed on my list. You can easily say something else, i.e. monk, assassin, thief, whatever. You can even say blacksmith or store-keeper or homeless man or any other type of human being you can think of. Classes or occupations are good because I am thinking of this era in Sekai to be similar to late medieval/early Renaissance. That is, you would have typically begun working on "being" your class since an early age.
Just: do not feel restricted gameplay-wise.
I think my opening post is a bit too vague in terms of how much story-telling is needed. I certainly do not want players to do a-story-a-day! That would be way too much and the quality of stories would be awful (though, if you can do it, by all means!). Rather, if you want to actually
do something, all I ask is that you post that you are doing that action and acknowledge that time is passing even when you are not actually posting. To this effect, a story written once a week is suitable, and it can recount the previous few game weeks. That is absolutely no problem. We all have lives, after all. You don't even have to post every day. You post when you want to, but you should tell us where you are now and what you are doing. I will help everyone out at the beginning and guide players to know what exactly is required of them. But I assure you, it is no more "work" than sending orders (and is, perhaps less work - and offers more rewarding results - because it is not centralized onto a single day in which orders are due and you will see what happens to you rather soon).
And that "action post" can be long and descriptive, or short and brief; I do want to avoid, "My character goes here." posts. At least covering who, what, when, where, why, and how would be nice.
The point is that we are in a free-flow game in which time passes and no updates occur. We weave a story simultaneously and I will drive it. I already have a lot of plot devices planned, but of course I will leave a lot of the intrigue up to you all.