Oki, to sum it up..
We keep our Civics. Asoki/Raggy war in ~2 turns. I can check for the chance to move the closest Curs to a none-cultured tile closer to his main cities.
Getting some ships out, scout what i can.
Workers focus on roads.
Keep whipping units for now in our homeland, cos we want to start more wars ~~
Courthouses first probably in Shaka cities that don't have it.
Start on teching Astro slowly. Bulb some of PP, keep 1 GS for a GA.
Trying to get guilds out of Mansa.
I might whip a market into Topeka as soon as it doesn't cost good tiles, staying in slavery we can use some more specialists slots?
We keep our Civics. Asoki/Raggy war in ~2 turns. I can check for the chance to move the closest Curs to a none-cultured tile closer to his main cities.
Getting some ships out, scout what i can.
Workers focus on roads.
Keep whipping units for now in our homeland, cos we want to start more wars ~~
Courthouses first probably in Shaka cities that don't have it.
Start on teching Astro slowly. Bulb some of PP, keep 1 GS for a GA.
Trying to get guilds out of Mansa.
I might whip a market into Topeka as soon as it doesn't cost good tiles, staying in slavery we can use some more specialists slots?