Turn 158, 960 AD: Dorothy's Cuirassier 36 (Marble Town) (12.00) vs Barbarian's Archer (5.25)
Turn 158, 960 AD: Combat Odds: 99.5%
Turn 158, 960 AD: (Fortify: +25%)
Turn 158, 960 AD: (City Defense: +50%)
Turn 158, 960 AD: Dorothy's Cuirassier 36 (Marble Town) is hit for 13 (87/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 36 (Marble Town) is hit for 13 (74/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 36 (Marble Town) is hit for 13 (61/100HP)
Turn 158, 960 AD: Barbarian's Archer is hit for 29 (71/100HP)
Turn 158, 960 AD: Barbarian's Archer is hit for 29 (42/100HP)
Turn 158, 960 AD: Barbarian's Archer is hit for 29 (13/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 36 (Marble Town) is hit for 13 (48/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 36 (Marble Town) is hit for 13 (35/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 36 (Marble Town) is hit for 13 (22/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 36 (Marble Town) is hit for 13 (9/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 36 (Marble Town) is hit for 13 (0/100HP)
Turn 158, 960 AD: Barbarian's Archer has defeated Dorothy's Cuirassier 36 (Marble Town)!
Turn 158, 960 AD: Dorothy's Cuirassier 14 (Navajo) (12.00) vs Barbarian's Archer (0.68)
Turn 158, 960 AD: Combat Odds: 100.0%
Turn 158, 960 AD: (Fortify: +25%)
Turn 158, 960 AD: (City Defense: +50%)
Turn 158, 960 AD: Barbarian's Archer is hit for 37 (0/100HP)
Turn 158, 960 AD: Dorothy's Cuirassier 14 (Navajo) has defeated Barbarian's Archer!
Turn 158, 960 AD: You have captured Parthian!!!
Turn 158, 960 AD: Good Witch of the South adopts Mercantilism!
Turn 158, 960 AD: Wicked Witch of the West adopts Caste System!
Turn 158, 960 AD: Wicked Witch of the West adopts Mercantilism!
Turn 158, 960 AD: Good Witch of the West adopts Mercantilism!
Turn 158, 960 AD: University of Sankore has been built in a far away land!
Turn 160, 1000 AD: You have declared war on Wicked Witch of the East/Good Witch of the East!
Turn 160, 1000 AD: Dorothy's Cuirassier 26 (TOPEKA) (14.40) vs Good Witch of the East's Knight (9.52)
Turn 160, 1000 AD: Combat Odds: 90.4%
Turn 160, 1000 AD: (Extra Combat: -20%)
Turn 160, 1000 AD: (Extra Combat: +20%)
Turn 160, 1000 AD: (Combat: -25%)
Turn 160, 1000 AD: Good Witch of the East's Knight is hit for 24 (76/100HP)
Turn 160, 1000 AD: Good Witch of the East's Knight is hit for 24 (52/100HP)
Turn 160, 1000 AD: Good Witch of the East's Knight is hit for 24 (28/100HP)
Turn 160, 1000 AD: Good Witch of the East's Knight is hit for 24 (4/100HP)
Turn 160, 1000 AD: Good Witch of the East's Knight is hit for 24 (0/100HP)
Turn 160, 1000 AD: Dorothy's Cuirassier 26 (TOPEKA) has defeated Good Witch of the East's Knight!
Turn 160, 1000 AD: Dorothy's Cuirassier 50 (Silver Taosim) (14.40) vs Good Witch of the East's Knight (8.69)
Turn 160, 1000 AD: Combat Odds: 96.1%
Turn 160, 1000 AD: (Extra Combat: -20%)
Turn 160, 1000 AD: (Extra Combat: +10%)
Turn 160, 1000 AD: (Combat: -25%)
Turn 160, 1000 AD: Good Witch of the East's Knight is hit for 25 (75/100HP)
Turn 160, 1000 AD: Good Witch of the East's Knight is hit for 25 (50/100HP)
Turn 160, 1000 AD: Good Witch of the East's Knight is hit for 25 (25/100HP)
Turn 160, 1000 AD: Good Witch of the East's Knight is hit for 25 (0/100HP)
Turn 160, 1000 AD: Dorothy's Cuirassier 50 (Silver Taosim) has defeated Good Witch of the East's Knight!
Turn 160, 1000 AD: Dorothy's Cuirassier 35 (Sweet Sheep) (15.60) vs Good Witch of the East's Crossbowman (9.90)
Turn 160, 1000 AD: Combat Odds: 95.4%
Turn 160, 1000 AD: (Extra Combat: -30%)
Turn 160, 1000 AD: (Extra Combat: +20%)
Turn 160, 1000 AD: (Plot Defense: +20%)
Turn 160, 1000 AD: (Fortify: +25%)
Turn 160, 1000 AD: Dorothy's Cuirassier 35 (Sweet Sheep) is hit for 15 (85/100HP)
Turn 160, 1000 AD: Dorothy's Cuirassier 35 (Sweet Sheep) is hit for 15 (70/100HP)
Turn 160, 1000 AD: Dorothy's Cuirassier 35 (Sweet Sheep) is hit for 15 (55/100HP)
Turn 160, 1000 AD: Dorothy's Cuirassier 35 (Sweet Sheep) is hit for 15 (40/100HP)
Turn 160, 1000 AD: Dorothy's Cuirassier 35 (Sweet Sheep) is hit for 15 (25/100HP)
Turn 160, 1000 AD: Good Witch of the East's Crossbowman is hit for 25 (75/100HP)
Turn 160, 1000 AD: Good Witch of the East's Crossbowman is hit for 25 (50/100HP)
Turn 160, 1000 AD: Good Witch of the East's Crossbowman is hit for 25 (25/100HP)
Turn 160, 1000 AD: Good Witch of the East's Crossbowman is hit for 25 (0/100HP)
Turn 160, 1000 AD: Dorothy's Cuirassier 35 (Sweet Sheep) has defeated Good Witch of the East's Crossbowman!
Turn 160, 1000 AD: Dorothy's Cuirassier 57 (Sweet Sheep) (15.60) vs Good Witch of the East's Longbowman (9.30)
Turn 160, 1000 AD: Combat Odds: 96.3%
Turn 160, 1000 AD: (Extra Combat: -30%)
Turn 160, 1000 AD: (Plot Defense: +20%)
Turn 160, 1000 AD: (Fortify: +10%)
Turn 160, 1000 AD: (City Defense: +25%)
Turn 160, 1000 AD: Good Witch of the East's Longbowman is hit for 25 (75/100HP)
Turn 160, 1000 AD: Good Witch of the East's Longbowman is hit for 25 (50/100HP)
Turn 160, 1000 AD: Good Witch of the East's Longbowman is hit for 25 (25/100HP)
Turn 160, 1000 AD: Good Witch of the East's Longbowman is hit for 25 (0/100HP)
Turn 160, 1000 AD: Dorothy's Cuirassier 57 (Sweet Sheep) has defeated Good Witch of the East's Longbowman!
Turn 160, 1000 AD: You have captured Taxila!!!
Turn 160, 1000 AD: You have pillaged 18 ℴ from the destruction of Taxila!!!
Turn 160, 1000 AD: You have destroyed the city of Taxila!!!
Turn 160, 1000 AD: Dorothy's Cuirassier 9 (Marble Town) (14.40) vs Good Witch of the East's Explorer (5.80)
Turn 160, 1000 AD: Combat Odds: 99.9%
Turn 160, 1000 AD: (Extra Combat: -20%)
Turn 160, 1000 AD: (Extra Combat: +20%)
Turn 160, 1000 AD: (River Attack: +25%)
Turn 160, 1000 AD: Good Witch of the East's Explorer is hit for 30 (70/100HP)
Turn 160, 1000 AD: Good Witch of the East's Explorer is hit for 30 (40/100HP)
Turn 160, 1000 AD: Good Witch of the East's Explorer is hit for 30 (10/100HP)
Turn 160, 1000 AD: Dorothy's Cuirassier 9 (Marble Town) is hit for 12 (88/100HP)
Turn 160, 1000 AD: Good Witch of the East's Explorer is hit for 30 (0/100HP)
Turn 160, 1000 AD: Dorothy's Cuirassier 9 (Marble Town) has defeated Good Witch of the East's Explorer!
Turn 160, 1000 AD: Dorothy's Cuirassier 23 (Navajo) (14.40) vs Good Witch of the East's Scout (1.10)
Turn 160, 1000 AD: Combat Odds: 100.0%
Turn 160, 1000 AD: (Extra Combat: -20%)
Turn 160, 1000 AD: (Extra Combat: +10%)
Turn 160, 1000 AD: Good Witch of the East's Scout is hit for 50 (50/100HP)
Turn 160, 1000 AD: Good Witch of the East's Scout is hit for 50 (0/100HP)
Turn 160, 1000 AD: Dorothy's Cuirassier 23 (Navajo) has defeated Good Witch of the East's Scout!
Turn 160, 1000 AD: You have trained a Cuirassier in Sweet Sheep. Work has now begun on a Cuirassier.
Turn 160, 1000 AD: You have trained a Cuirassier in Navajo. Work has now begun on a Cuirassier.
Turn 160, 1000 AD: You have trained a Cuirassier in Bulgar. Work has now begun on a Cuirassier.
Turn 160, 1000 AD: Wicked Witch of the North adopts Bureaucracy!
Turn 161, 1010 AD: Dorothy's Cuirassier 25 (Marble Town) (13.82) vs Barbarian's Archer (3.00)
Turn 161, 1010 AD: Combat Odds: 100.0%
Turn 161, 1010 AD: (Extra Combat: -20%)
Turn 161, 1010 AD: Dorothy's Cuirassier 25 (Marble Town) is hit for 10 (86/100HP)
Turn 161, 1010 AD: Barbarian's Archer is hit for 39 (61/100HP)
Turn 161, 1010 AD: Barbarian's Archer is hit for 39 (22/100HP)
Turn 161, 1010 AD: Barbarian's Archer is hit for 39 (0/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 25 (Marble Town) has defeated Barbarian's Archer!
Turn 161, 1010 AD: Dorothy's Cuirassier 48 (Stone city) (14.40) vs Good Witch of the East's Knight (9.52)
Turn 161, 1010 AD: Combat Odds: 90.4%
Turn 161, 1010 AD: (Extra Combat: -20%)
Turn 161, 1010 AD: (Extra Combat: +20%)
Turn 161, 1010 AD: (Combat: -25%)
Turn 161, 1010 AD: Dorothy's Cuirassier 48 (Stone city) is hit for 16 (84/100HP)
Turn 161, 1010 AD: Good Witch of the East's Knight is hit for 24 (76/100HP)
Turn 161, 1010 AD: Good Witch of the East's Knight is hit for 24 (52/100HP)
Turn 161, 1010 AD: Good Witch of the East's Knight is hit for 24 (28/100HP)
Turn 161, 1010 AD: Good Witch of the East's Knight is hit for 24 (4/100HP)
Turn 161, 1010 AD: Good Witch of the East's Knight is hit for 24 (0/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 48 (Stone city) has defeated Good Witch of the East's Knight!
Turn 161, 1010 AD: Dorothy's Cuirassier 51 (TOPEKA) (13.20) vs Good Witch of the East's Crossbowman (7.80)
Turn 161, 1010 AD: Combat Odds: 96.4%
Turn 161, 1010 AD: (Extra Combat: -10%)
Turn 161, 1010 AD: (Extra Combat: +10%)
Turn 161, 1010 AD: (City Defense: +20%)
Turn 161, 1010 AD: Good Witch of the East's Crossbowman is hit for 25 (75/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 51 (TOPEKA) is hit for 15 (85/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 51 (TOPEKA) is hit for 15 (70/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 51 (TOPEKA) is hit for 15 (55/100HP)
Turn 161, 1010 AD: Good Witch of the East's Crossbowman is hit for 25 (50/100HP)
Turn 161, 1010 AD: Good Witch of the East's Crossbowman is hit for 25 (25/100HP)
Turn 161, 1010 AD: Good Witch of the East's Crossbowman is hit for 25 (0/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 51 (TOPEKA) has defeated Good Witch of the East's Crossbowman!
Turn 161, 1010 AD: You have captured Gulbarga!!!
Turn 161, 1010 AD: You have pillaged 3 ℴ from the destruction of Gulbarga!!!
Turn 161, 1010 AD: You have destroyed the city of Gulbarga!!!
Turn 161, 1010 AD: Dorothy's Cuirassier 54 (Navajo) (14.40) vs Good Witch of the East's Longbowman (10.20)
Turn 161, 1010 AD: Combat Odds: 88.2%
Turn 161, 1010 AD: (Extra Combat: -20%)
Turn 161, 1010 AD: (Plot Defense: +20%)
Turn 161, 1010 AD: (Fortify: +25%)
Turn 161, 1010 AD: (City Defense: +25%)
Turn 161, 1010 AD: Good Witch of the East's Longbowman is hit for 23 (77/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 54 (Navajo) is hit for 16 (84/100HP)
Turn 161, 1010 AD: Good Witch of the East's Longbowman is hit for 23 (54/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 54 (Navajo) is hit for 16 (68/100HP)
Turn 161, 1010 AD: Good Witch of the East's Longbowman is hit for 23 (31/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 54 (Navajo) is hit for 16 (52/100HP)
Turn 161, 1010 AD: Good Witch of the East's Longbowman is hit for 23 (8/100HP)
Turn 161, 1010 AD: Good Witch of the East's Longbowman is hit for 23 (0/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 54 (Navajo) has defeated Good Witch of the East's Longbowman!
Turn 161, 1010 AD: Dorothy's Cuirassier 63 (Silver Taosim) (15.60) vs Good Witch of the East's Longbowman (10.20)
Turn 161, 1010 AD: Combat Odds: 90.7%
Turn 161, 1010 AD: (Extra Combat: -30%)
Turn 161, 1010 AD: (Plot Defense: +20%)
Turn 161, 1010 AD: (Fortify: +25%)
Turn 161, 1010 AD: (City Defense: +25%)
Turn 161, 1010 AD: Dorothy's Cuirassier 63 (Silver Taosim) is hit for 16 (84/100HP)
Turn 161, 1010 AD: Good Witch of the East's Longbowman is hit for 24 (76/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 63 (Silver Taosim) is hit for 16 (68/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 63 (Silver Taosim) is hit for 16 (52/100HP)
Turn 161, 1010 AD: Good Witch of the East's Longbowman is hit for 24 (52/100HP)
Turn 161, 1010 AD: Good Witch of the East's Longbowman is hit for 24 (28/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 63 (Silver Taosim) is hit for 16 (36/100HP)
Turn 161, 1010 AD: Good Witch of the East's Longbowman is hit for 24 (4/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 63 (Silver Taosim) is hit for 16 (20/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 63 (Silver Taosim) is hit for 16 (4/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 40 (Sweet Sheep) (14.40) vs Good Witch of the East's Axeman (6.50)
Turn 161, 1010 AD: Combat Odds: 99.4%
Turn 161, 1010 AD: (Extra Combat: -20%)
Turn 161, 1010 AD: (Extra Combat: +10%)
Turn 161, 1010 AD: (Plot Defense: +20%)
Turn 161, 1010 AD: (Fortify: +25%)
Turn 161, 1010 AD: (Combat: -25%)
Turn 161, 1010 AD: Good Witch of the East's Axeman is hit for 29 (71/100HP)
Turn 161, 1010 AD: Good Witch of the East's Axeman is hit for 29 (42/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 40 (Sweet Sheep) is hit for 13 (87/100HP)
Turn 161, 1010 AD: Good Witch of the East's Axeman is hit for 29 (13/100HP)
Turn 161, 1010 AD: Good Witch of the East's Axeman is hit for 29 (0/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 40 (Sweet Sheep) has defeated Good Witch of the East's Axeman!
Turn 161, 1010 AD: Dorothy's Cuirassier 59 (TOPEKA) (12.00) vs Good Witch of the East's Longbowman (0.40)
Turn 161, 1010 AD: Combat Odds: 100.0%
Turn 161, 1010 AD: (Plot Defense: +20%)
Turn 161, 1010 AD: (Fortify: +25%)
Turn 161, 1010 AD: (City Defense: +25%)
Turn 161, 1010 AD: Good Witch of the East's Longbowman is hit for 29 (0/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 59 (TOPEKA) has defeated Good Witch of the East's Longbowman!
Turn 161, 1010 AD: You have captured Indraprastha!!!
Turn 161, 1010 AD: Dorothy's Cuirassier 45 (Marble Town) (13.20) vs Good Witch of the East's Pikeman (11.10)
Turn 161, 1010 AD: Combat Odds: 72.6%
Turn 161, 1010 AD: (Extra Combat: -10%)
Turn 161, 1010 AD: (Extra Combat: +10%)
Turn 161, 1010 AD: (Combat: -25%)
Turn 161, 1010 AD: (Combat: +100%)
Turn 161, 1010 AD: Dorothy's Cuirassier 45 (Marble Town) is hit for 18 (82/100HP)
Turn 161, 1010 AD: Good Witch of the East's Pikeman is hit for 21 (79/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 45 (Marble Town) is hit for 18 (64/100HP)
Turn 161, 1010 AD: Good Witch of the East's Pikeman is hit for 21 (58/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 45 (Marble Town) is hit for 18 (46/100HP)
Turn 161, 1010 AD: Good Witch of the East's Pikeman is hit for 21 (37/100HP)
Turn 161, 1010 AD: Good Witch of the East's Pikeman is hit for 21 (16/100HP)
Turn 161, 1010 AD: Good Witch of the East's Pikeman is hit for 21 (0/100HP)
Turn 161, 1010 AD: Dorothy's Cuirassier 45 (Marble Town) has defeated Good Witch of the East's Pikeman!
Turn 161, 1010 AD: The borders of Nobamba have expanded!
Turn 161, 1010 AD: Wicked Witch of the West has completed Mausoleum of Maussollos!
Turn 161, 1010 AD: Good Witch of the East's Caravel (3.30) vs Dorothy's Caravel 1 (Marble Town) (3.90)
Turn 161, 1010 AD: Combat Odds: 28.1%
Turn 161, 1010 AD: (Extra Combat: -10%)
Turn 161, 1010 AD: (Extra Combat: +20%)
Turn 161, 1010 AD: (Plot Defense: +10%)
Turn 161, 1010 AD: Good Witch of the East's Caravel is hit for 21 (79/100HP)
Turn 161, 1010 AD: Dorothy's Caravel 1 (Marble Town) is hit for 18 (82/100HP)
Turn 161, 1010 AD: Dorothy's Caravel 1 (Marble Town) is hit for 18 (64/100HP)
Turn 161, 1010 AD: Good Witch of the East's Caravel is hit for 21 (58/100HP)
Turn 161, 1010 AD: Dorothy's Caravel 1 (Marble Town) is hit for 18 (46/100HP)
Turn 161, 1010 AD: Dorothy's Caravel 1 (Marble Town) is hit for 18 (28/100HP)
Turn 161, 1010 AD: Dorothy's Caravel 1 (Marble Town) is hit for 18 (10/100HP)
Turn 161, 1010 AD: Dorothy's Caravel 1 (Marble Town) is hit for 18 (0/100HP)
Turn 161, 1010 AD: Good Witch of the East's Caravel has defeated Dorothy's Caravel 1 (Marble Town)!
Turn 162, 1020 AD: The enemy has been spotted near Marble Town!
Turn 162, 1020 AD: Marble Town has grown to size 4.
Turn 162, 1020 AD: Silver Taosim has grown to size 8.
Turn 162, 1020 AD: Navajo has grown to size 10.
Turn 162, 1020 AD: Navajo has become unhappy.
Turn 162, 1020 AD: Ndondakusuka can hurry Granary for 1⇴ with 16ℤ overflow and +1⇤ for 10 turns.
Turn 162, 1020 AD: Nobamba has shrunk to size 9.
Turn 162, 1020 AD: uMgungundlovu will be pacified on the next turn.
Turn 162, 1020 AD: Nodwengu will be pacified on the next turn.
Turn 162, 1020 AD: Parthian has been pacified.
Turn 162, 1020 AD: Wicked Witch of the West has 80 gold available for trade.
Turn 162, 1020 AD: Good Witch of the West has 50 gold available for trade.
Turn 162, 1020 AD: Good Witch of the East has 80 gold available for trade.
Turn 162, 1020 AD: Good Witch of the East has 10 gold per turn available for trade.
Turn 162, 1020 AD: Good Witch of the East is willing to negotiate.
Turn 162, 1020 AD: Good Witch of the East will trade Banking
Turn 162, 1020 AD: Will Trade Map: Good Witch of the East
Turn 162, 1020 AD: Will Sign Peace Treaty: Good Witch of the East
Turn 162, 1020 AD: Dorothy's Cuirassier 57 (Sweet Sheep) (15.60) vs Good Witch of the East's Crossbowman (9.30)
Turn 162, 1020 AD: Combat Odds: 96.3%
Turn 162, 1020 AD: (Extra Combat: -30%)
Turn 162, 1020 AD: (Extra Combat: +10%)
Turn 162, 1020 AD: (Plot Defense: +20%)
Turn 162, 1020 AD: (Fortify: +25%)
Turn 162, 1020 AD: Dorothy's Cuirassier 57 (Sweet Sheep) is hit for 15 (85/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 57 (Sweet Sheep) is hit for 15 (70/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 57 (Sweet Sheep) is hit for 15 (55/100HP)
Turn 162, 1020 AD: Good Witch of the East's Crossbowman is hit for 25 (75/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 57 (Sweet Sheep) is hit for 15 (40/100HP)
Turn 162, 1020 AD: Good Witch of the East's Crossbowman is hit for 25 (50/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 57 (Sweet Sheep) is hit for 15 (25/100HP)
Turn 162, 1020 AD: Good Witch of the East's Crossbowman is hit for 25 (25/100HP)
Turn 162, 1020 AD: Good Witch of the East's Crossbowman is hit for 25 (0/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 57 (Sweet Sheep) has defeated Good Witch of the East's Crossbowman!
Turn 162, 1020 AD: Your Cuirassier 57 (Sweet Sheep) has destroyed a Crossbowman!
Turn 162, 1020 AD: You have captured Mathura!!!
Turn 162, 1020 AD: You have pillaged 14 ℴ from the destruction of Mathura!!!
Turn 162, 1020 AD: You have destroyed the city of Mathura!!!
Turn 162, 1020 AD: Dorothy's Cuirassier 61 (Stone city) (14.40) vs Good Witch of the East's Swordsman (9.30)
Turn 162, 1020 AD: Combat Odds: 91.0%
Turn 162, 1020 AD: (Extra Combat: -20%)
Turn 162, 1020 AD: (Extra Combat: +10%)
Turn 162, 1020 AD: (Plot Defense: +20%)
Turn 162, 1020 AD: (Fortify: +25%)
Turn 162, 1020 AD: Good Witch of the East's Swordsman is hit for 24 (76/100HP)
Turn 162, 1020 AD: Good Witch of the East's Swordsman is hit for 24 (52/100HP)
Turn 162, 1020 AD: Good Witch of the East's Swordsman is hit for 24 (28/100HP)
Turn 162, 1020 AD: Good Witch of the East's Swordsman is hit for 24 (4/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 61 (Stone city) is hit for 16 (84/100HP)
Turn 162, 1020 AD: Good Witch of the East's Swordsman is hit for 24 (0/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 61 (Stone city) has defeated Good Witch of the East's Swordsman!
Turn 162, 1020 AD: Your Cuirassier 61 (Stone city) has destroyed a Swordsman!
Turn 162, 1020 AD: Dorothy's Cuirassier 67 (Sweet Sheep) (15.60) vs Good Witch of the East's Knight (11.00)
Turn 162, 1020 AD: Combat Odds: 88.4%
Turn 162, 1020 AD: (Extra Combat: -30%)
Turn 162, 1020 AD: (Extra Combat: +10%)
Turn 162, 1020 AD: Good Witch of the East's Knight is hit for 23 (77/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 67 (Sweet Sheep) is hit for 16 (84/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 67 (Sweet Sheep) is hit for 16 (68/100HP)
Turn 162, 1020 AD: Good Witch of the East's Knight is hit for 23 (54/100HP)
Turn 162, 1020 AD: Good Witch of the East's Knight is hit for 23 (31/100HP)
Turn 162, 1020 AD: Good Witch of the East's Knight is hit for 23 (8/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 67 (Sweet Sheep) is hit for 16 (52/100HP)
Turn 162, 1020 AD: Good Witch of the East's Knight is hit for 23 (0/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 67 (Sweet Sheep) has defeated Good Witch of the East's Knight!
Turn 162, 1020 AD: Your Cuirassier 67 (Sweet Sheep) has destroyed a Knight!
Turn 162, 1020 AD: Dorothy's Cuirassier 40 (Sweet Sheep) (12.52) vs Good Witch of the East's Swordsman (7.80)
Turn 162, 1020 AD: Combat Odds: 91.8%
Turn 162, 1020 AD: (Extra Combat: -20%)
Turn 162, 1020 AD: (Extra Combat: +10%)
Turn 162, 1020 AD: (Plot Defense: +20%)
Turn 162, 1020 AD: (Fortify: +25%)
Turn 162, 1020 AD: (Combat: -25%)
Turn 162, 1020 AD: Good Witch of the East's Swordsman is hit for 26 (74/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 40 (Sweet Sheep) is hit for 15 (72/100HP)
Turn 162, 1020 AD: Good Witch of the East's Swordsman is hit for 26 (48/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 40 (Sweet Sheep) is hit for 15 (57/100HP)
Turn 162, 1020 AD: Good Witch of the East's Swordsman is hit for 26 (22/100HP)
Turn 162, 1020 AD: Good Witch of the East's Swordsman is hit for 26 (0/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 40 (Sweet Sheep) has defeated Good Witch of the East's Swordsman!
Turn 162, 1020 AD: Your Cuirassier 40 (Sweet Sheep) has destroyed a Swordsman!
Turn 162, 1020 AD: You have captured Ayodhya!!!
Turn 162, 1020 AD: Dorothy's Cuirassier 55 (Navajo) (13.20) vs Good Witch of the East's Longbowman (6.00)
Turn 162, 1020 AD: Combat Odds: 99.4%
Turn 162, 1020 AD: (Extra Combat: -10%)
Turn 162, 1020 AD: Good Witch of the East's Longbowman is hit for 29 (71/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 55 (Navajo) is hit for 13 (87/100HP)
Turn 162, 1020 AD: Good Witch of the East's Longbowman is hit for 29 (42/100HP)
Turn 162, 1020 AD: Good Witch of the East's Longbowman is hit for 29 (13/100HP)
Turn 162, 1020 AD: Good Witch of the East's Longbowman is hit for 29 (0/100HP)
Turn 162, 1020 AD: Dorothy's Cuirassier 55 (Navajo) has defeated Good Witch of the East's Longbowman!
Turn 162, 1020 AD: Your Cuirassier 55 (Navajo) has destroyed a Longbowman!
Turn 162, 1020 AD: Stone city will grow to size 9 on the next turn.
Turn 162, 1020 AD: Sweet Sheep will grow to size 13 on the next turn.
Turn 162, 1020 AD: Bulgar will grow to size 3 on the next turn.
Turn 162, 1020 AD: Horse City will grow to size 3 on the next turn.
Turn 162, 1020 AD: You have trained a Cuirassier in Sweet Sheep. Work has now begun on a Cuirassier.
Turn 162, 1020 AD: You have trained a Cuirassier in Navajo. Work has now begun on a Cuirassier.