I am glad I didn't lose all I learnt...indeed I felt rusty, so I rather wasted a first attempt (which map quality was higher) to re-immerse into prince difficulty and what to do.
Here's the first step of my march...T235 = 900AD Diplo Victory.
No surprise attack this time.
Really hoping the save's going to be accepted given I had to use some early automatic saves to find again the start save...fortunately I retrieved it.
Now, I am going to give the big lines of what to do to maximize these settings.
First, mapfinder is a must on oasis mapscript given the randomness of resources distribution. Seriously, the ones without mapfinder are masochist.
Of course, with the use of this utility, nothing stops us to get some awesome start.
Mine had 2 rices, 1 gem, 1 deer, grass cow, several hills, a nice bent river, and suprisingly plenty of forests, which is nice. I wasn't afraid to only have on gem plot because the river begged to be cottaged to transform that city into bureaucratic monster, which I did. And, after looking some games just now, I am the first of the earlier submissions who built the Oxford University (T182, 130AD).
First, it is needed to say those who restricts themselves to the obligatory leaders
are couragous given the limit it can give. By definition of a standard map, 10 leaders is the ceiling of leaders we can use, that an additional 4 leaders.
I chose the usual Mansa Musa (monopoly trader and philo bulber
lol: this never gets old)), Gandhi (religion founder and decent techer), Frederick (Nice leader with a nice
+1 towards human...and nice backstabber for
mutual struggle diplo bonuses) and Lincoln (another decent techer(which didn't happened in that game) and has fishing to have a fast start in the north).
As usual, I don't do anything randomly and I very know player numbers are sticked to respective places north or south.
I tried to get all sh*tty leaders to my side in the south to beat and whip them for workers and cities.
- {SOUTH} : Louis XIV the fine warmonger
- {NORTH} : Mansa
- {SOUTH} : Montezuma
- {NORTH} : Gandhi
- {SOUTH} : Cathy
- {NORTH} : Lincoln
- {SOUTH} : Brennus
- {NORTH} : Freddy
- {SOUTH} : Joao II
- {NORTH} : Wang Kon (I usually like, so he will survive)
- {SOUTH} : Tokugawa
What is the most important step in the early game
being epic speed is to capture an early capital or two at most.
On the first turn (T1), I already met Monty. I crushed his scout and wait T4 to get his free capital. It was a nice one (gem, rice and cow and some hills). B
y T7-8, it is mostly too late to get a free capital.
At this point your two capitals or only one if there is a nice FPH should produce warriors to steamroll. Joao II was the next victim: He founded Buddism (weird) and his capital was on a hill. I use three warriors IIRC to invade, but I waited the needed turns to let him produce a worker. Otherwise, it is not efficient. Wait just one turn before going out of civil disorder to start work with the worker to let the border pop protect you against animals (wolves and panther). You warrior after healing must go on adventure as the time for slavery is looming.
Worker captures at repetition.
The rest of warrior troops must go on a slavery quest using cease fire and woodsman II promo.
In regards to the tech order, I made the mistake in my first attempt not gunning for Alpha. It is a strong to do so early to get trade partners. Not only you are preparing yourself for the
"you have shared a technological breakthrough with us", but you are keeping the precious beakers for more useful techs like CoL, Math (if not bulbed), Currency, etc. That way you are somehow using other leaders beakers.
My goal was the usual CS Slingshot. With Louis it is even easier.
Tech order was:
AH => Writing => Alpha => Math => Meditation => Priesthood => CoL => Currency =>
Metal Casting! => Paper => Calendar => ...
Yes, I did not bulb math, but teched it in 8 turns. I prefered to use my early GScientist
for an Academy because...well...you know the why with such capital. Math bulbing is generally a waste, but on higher levels, it is often necessary. On prince, we can get way with simple teching.
~1600 CS Sling-shot
Currency first early is important to boost the research power. Research is all here early.
Why such an early Metal Casting. Industrious Forges, da!
I need that GEngineer fast! Often, when taking a safe route (100 % GEnginneer odd), it is the limiting factor to create early an NE city.
I did find stone is a horrible in desert, but I didn't care...I need those pyramids and HG for more GEngineer GPP.
I got marble from a resource trade with Freddy who had three marbles plots.
Early tech trading with self-teched Alpha also means Sailing and those rivers from south to north helps to gain early trade routes.
With my second GScientist, I partially bulbed Education as I wished to prepare to Oxford University. It paid off a by a large margin.
I repeat use the AI to suck tech as much as possible, so if the occasion is given give them pre-requisite techs to those wished techs to for future trading. Early, it will mostly Mansa Musa.
The common use of Mansa is to give him CoL and then wait for GScientist...all the time he bulbs Philo. Use CS to trade with him.
The Music route was used to gain a free GArtist. I was bent to use that artist for Mass Media bulbing, but the gain is so little the Golden Age for final civic swapping and supreme milking of GPP is far better.
BUT, nothing stops us to get a late GArtist to help for mass media.
I did try at 68 %, but get a low odd GEngineer. Wasn't bad either as I completed the UN in one turn.
I let my capital Paris starving to get another one to hasten Mass Media.
Liberalism for Radio for those who don't know.
Regarding diplo, it is mainly with those in the northen aera, the peacemongers.
Those inhabiting in the south just suffer from my sadistic abuses....
I think I summarize more or less of what to do.
In a nutshell:
Free Capitals
Strategically placed AI's
Early Alpha
No math bulbing if strong bureaucratic capital
Academy
etc.
Tach~~~