House Name: House Godhart
Sigil / Words: A gold whip on a field of black, a compromise on the old sigils of House Godhart and Mabun.
No slave to destiny.
Lord:
Fjorst Godhart - a rather old and ineffectual leader, prefers to revel in the pageantry of nobility and leave the running of affairs to his relatives, Godhart and Mabun.
Family: Surprise me.
Ancestors:
The Tamer of the North, Lord Bretz a lowborn farmer who migrated to the northland frontier. Led a commoner army against Raayakin in response to their aggressive raiding. Gained the attention of the House nobles and was given a true command, partly to blunt and partly to co-opt the popular power of the "Commoner King." Drew out a particularly nasty brand of Raayakin from the caverns and tunnels, defeated them, and led campaigns in the region to extinguish the remaining Raayakin resistance.
Master Mabun, The Great Enslaver Resourceful entrepreneur from Carthstadt. In the aftermath of the Childrens Rebellion, uses his substantial financial capacity to kickstart a mining enterprise on the backs of Raayakin slave labor. Becomes the political boss of Bretz, pushing out competition that cant compete with non-slave workers and constructing a vast iron and gem mining operation. His lineage would eventually marry into the Godhart lineage, a surprising nod to circumstance and away from class designation. Both lineages were strengthened by the unification.
Carth Godhart Founder of the modestly named Carthstadt. The progenitor of the Godhart lineage as we know it. Deftly played the Order of the Moon's manic solemnity against their simultaneous desire to subjugate the Raayakin, overselling the threat of the natives.
Holdings:
Carthstadt - A fairly cosmopolitan city in a Hold very much the opposite. Bustling trade and overflowing marketplaces make this city the heart of the Hold's economy and host to perhaps the most well developed criminal underground in the entire Empire.
Bretz Mining town in the north reaches of the Hold. Center of House Mabun's power if not their residence. Sometimes described as a mining pit with some town around it, Bretz has developed enough for this truism to be a little outdated. A grim and gray city, the architecture fits the personality of the city almost a little too perfectly. Dilapidated and shoddy residences are proof of poor urban planning as Bretz expands rapidly to accommodate an ever increasing workforce.
Waldemar - Mainly responsible for shipping iron and timber from the northern reaches across Lake Tares and down the river. Dirty, dingy, and constantly smelling like the docks.
Bjarter - Along that vital artery of a river, it is home to a large marketplace for the haggling and selling of rice/wheat crop to licensed Hold merchants and those representing the wider empire.
Shulensis Redoubt, Carth Keep, Godherth, The Spear (in disrepair), Haraldorn Keep - these guard the passes around the hold. I would not assume that they would be amazingly gallant structures, except for Godherth nearest the capital. Emphasis on trade and mineral extraction and political dominance by essentially sequestered/distance nobles and conniving merchants means the armies suffer in times of peace.
Haraldorn Keep is the second main residence of House Haraldorn, their martial power diluted by residences in Carthstadt and in the far eastern frontier of their Keep. The Spear was constructed during Lord Bretzs Northern Campaigns. With the defeat of the Raayakin and the Striking of the Names, the Spear fell into disuse. Godherth is the most ornate and sturdy of the Holds fortresses due to its location on the Sibor route. Carth Keep and Shulensis Redoubt guard the northwest and southwest passes respectively.
Offmap House Godhart does not hold direct territorial control but it does exert economic and political influence over the trade route all along the Sibor to the [BAY] and the settlements therein.
Retainers:
House Mabun Retainer house in name only. Has a real sinister past as far as its Bertz operations go. Lords of the underworld in the capital city too. They use the Godhart as a shield of respectability for their unscrupulous and sometimes unbecoming behavior. It doesnt help that they were originally a lower class merchant family. Somewhat afraid of Hold expansion since it could potentially mean new economic resources for the Hold that they would not be able to control. This puts them at odds with other retainer houses at court as well as with non-house factions.
House Haraldorn They typically can be found in the strongholds and bastions that guard the passes around Hold territory. Haraldorn sons are frequently high ranking officers in the Holds armies and Lord Haraldorn is one of the few who at any time can have Fjorsts ear in Carthstadt. Haraldorn daughters are encouraged to be their Houses presence at court.
House Otovacar One of the old noble families. They have worked in partnership with the Mabuns for generations and were their early financial muscle when the Mabuns were common merchant rabble. Now they are slavish sycophants of House Mabun, their residences and status having been inflated by Mabun patronage.
House Baske One of the few vocal opponents of the Mabuns, House Baske survives only by being even more ruthless in the shadows and kissing more ass at court. Their noble lineage as one of the original families in the migration from the Pale City, they look own upon the lowborn ancestry of House Mabun. Vociferous loyalists of House Godhart, they petition the Lord to expand the Hold and press for a wider role in the Empire.
House Tormod Originally a castoff family who attempted to establish their own Hold. This failed in the face of Raayakin resistance and economic isolation. Lord Bretz brought them into the fold during the Northern Campaigns but House Tormod was shorn of much of its wealth and status in the process. Slowly rebuilt their reputation as a stalwart supporter of House Godhart and their expansion. Influential in Waldemar, its timber trade, and its nascent shipbuilding industry, the Tormods are just now dipping their toes into wider political intrigues in Carthstadt. They hope to throw their weight behind the expansionist faction without stepping on too many of House Mabuns toes.
Sources of Income:
Iron mining in the Bretz region.
Timber and iron extracted from north, passed through port city of Waldemar to Carthstadt where it is taxed again and floated down the Sibor to the [BAY].
Wool sheared and traded to the Carthstadt, where there are factories for textile production. A major source of capital and one of the few economic provinces not dominated by the Mabuns.
Rice and wheat farmers sell their crop at the markets of Bjarter along the Sibor. A certain percentage is required to be sold to the major settlements of the Hold while the rest can be sold to merchants operating downriver.
History:
Though the migrations passed through this region, heavier than usual native resistance and badly organized attempts at settlement left this region of Jyotnun ill developed. This region was truly settled under House Godhart only starting in the early 500s. Carth Godhart tamed the land near the Lake of the Travels (later named to Lake Tares during the Solemn Age).
The Godhart's were an ambitious lot. Originally called the Black Shields in the Pale City, Carth found it prudent to change it to sever their past and leave them no choice but to forge into their future. They would retain only their sigil, a black field, which to them symbolized a blank slate on which any destiny could be written.
Expansion northwards from Carthstadt met resistance from a league of allied Raayakin tribes. We only know them by the names tunnelkin, forestkin, and mountainkin since the Striking of the Names, but it would take decades and the herculean efforts of the 'Commoner King' Lord Bretz to tame the region. The Northern Campaign of 645-658 destroys the Raayakin as a fighting force, especially the brief War of the Caverns where Bretz drew out the infamous tunnelkin with punitive suicide raids by condemned men, setting fires and fanning smoke into the structures, and hiring rival Raayakin as scouts to inform on the locations of supply tunnels.
The Raayakin were subjugated after more than a decade of fighting but there was a fierce debate about their fate. Some, mostly people living on the fringe and tired of the savagery of war including Bretz himself, favored a measured integration. A second group composed of the still fledgling merchant class and the Order of the Moon saw enslavement as the best option. Others, including most of the nobility and warriors, vacillated and forced a bad compromise. The Raayakin were resettled to the south of what would become Bretz townhold, their labor extracted when necessary.
=Children's Rebellion
=The Great Enslaver
=the "extinction" of the Raayakin, labor transition
=the role of religion and other miscellaneous
Here are some other random notes:
Architecture is rather austere and grim in the north. The wealth of the southern regions means an arms race in extravagance between the merchants and nobles, which is manifested in the architecture of public works and entertainment areas, sometimes breathtaking in its gaudiness.
Population must be fairly high to support the economy Im envisioning. Rice farming is very labor intensive, as is mining, but it is essentially the only directions I could go in considering the region. So by necessity I need a high population. I will balance out my endowment in resources and population by adding in a fair amount of corruption, inertia, and infighting.
The history is, obviously, not complete. I wanted other people to see my ideas in case they need to play off them. I am also unsure on how I want to date some of these events.